Super Mario RPG on a PAL console

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grinvader
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Post by grinvader »

Johan_H wrote:
grinvader wrote:
Gil_Hamilton wrote:And I'm sure some precious few games are recoded so they run at the same speed with less frames.
Fortunately SM is like that. Choppier animation, but similar speeds. 'Splode timers updated, but not "close Torizo door" timer, as Flatley proved... a while ago now.
Are you talking about Super Metroid? It seems to me it has the usual speed difference.
It's slower due to the PAL slower stuff. But the animation cycles in approximatively the same amount of real time, hence 'similar' (animation) speed.

Might want to check the timers, though.
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Johan_H
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Post by Johan_H »

grinvader wrote:
Johan_H wrote:
grinvader wrote:
Gil_Hamilton wrote:And I'm sure some precious few games are recoded so they run at the same speed with less frames.
Fortunately SM is like that. Choppier animation, but similar speeds. 'Splode timers updated, but not "close Torizo door" timer, as Flatley proved... a while ago now.
Are you talking about Super Metroid? It seems to me it has the usual speed difference.
It's slower due to the PAL slower stuff. But the animation cycles in approximatively the same amount of real time, hence 'similar' (animation) speed.

Might want to check the timers, though.
Ah, so PAL version at 60hz will play animations too fast then?
Would it be nitpicky of me to get the super famicom version if I plan to play it on a real SNES?
Gil_Hamilton
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Post by Gil_Hamilton »

Johan_H wrote:
grinvader wrote:
Johan_H wrote:
grinvader wrote:
Gil_Hamilton wrote:And I'm sure some precious few games are recoded so they run at the same speed with less frames.
Fortunately SM is like that. Choppier animation, but similar speeds. 'Splode timers updated, but not "close Torizo door" timer, as Flatley proved... a while ago now.
Are you talking about Super Metroid? It seems to me it has the usual speed difference.
It's slower due to the PAL slower stuff. But the animation cycles in approximatively the same amount of real time, hence 'similar' (animation) speed.

Might want to check the timers, though.
Ah, so PAL version at 60hz will play animations too fast then?
Would it be nitpicky of me to get the super famicom version if I plan to play it on a real SNES?
SFC and US SNES versions are identical.
Seriously. They use the exact same ROMs in both.

Granted, the J cart is shaped much nicer.
Johan_H
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Post by Johan_H »

Gil_Hamilton wrote:SFC and US SNES versions are identical.
Seriously. They use the exact same ROMs in both.

Granted, the J cart is shaped much nicer.
I know, I have a PAL SNES and I don't want to rape the case or buy a converter for just one game, so I'd rather buy the Japanese version with it being in English and all. It's generally sold cheaper too.

Hope I won't screw up installing that 50/60 switch...
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