Programs crashing via network
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Programs crashing via network
Okay, so I have two PCs on a wireless network and most programs work fine on PC B when I access the HDD from PC A . Now, my issue is this; certain programs crash or don't load at all. Take Kega Fusion for example(BTW, the version no. is irrelevant), when I open it on PC B, it almost loads up and gives me the infamous "windows encountered an error" message and completely crashes. Regen doesn't load at all. Nestopia (1.3x) loads fine, but asks me "E:\NES\Nestopia\Save doesn't exist , create a new directory?" as soon as I open. I went ahead clicked "yes" and tells me I can't make one! I tried to create a savestate and tells me I can't make that, either! Now, I have all of PC A's main HDD security settings set to "share this on the network" and "allow users to change the files" so that I make saves on PC B. What the bloody heck is going on!? The ironic thing is, under the exact same settings, SNESGT and its savestate/loadstates work flawlessly.
俺はテメエの倒す男だ! 宜しく! お前はもう死んでいる...
yeah, the only shared should be the l33t warez RAWMz files, see below...funkyass wrote:tip: make sure each computer has their own copy of the program.
@neo_bahamut1985
it seems the problem lies on how the program(s) can handle network directories vs normal (abosolute / relative) directories...
example:
- "\\PC_A\E\NES\Nestopia\config.cfg"
.vs. - "E:\NES\Nestopia\Saves\config.cfg"
.vs. - ".\config.cfg"
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