SR-388
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I don't like the way it looks, to be honest. Sprites ripped from another game with a few added effects... feels like something out of Mugen or RPG maker. Or worse... a flash game *shudder*.
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Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
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Hmm. Interesting.
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Well, looks badass to me. The extra work being put into the fluidity of the character and the quality of the rearranged music show me this should be way bigger (size and otherwise) than a simple flash game.
I'm keeping an eye on this one. People have seen the other fan game, right?
I'm keeping an eye on this one. People have seen the other fan game, right?
I bring the trouble.
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Awesome if you're a Newgrounds regular maybe.PHoNyMiKe wrote:you guys are all retarded haters. that shit looks awesome and you know it.
Zing.
NEW MOVES: Crate pushing. Crate. Pushing. Woo. Now we can have shitty block puzzles in metroid. Finally.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
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The butt looks wrong. I know from having seen many Samus before.Johan_H wrote:Some things are looking nice, the pushing anim in particular
OBSERVE
Yes.Johan_H wrote:but all rotation animations look cheap and flashy (eh, not in the traditional sense) to me for some reason.
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
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Err... I thought it was anything but a RoS remake ? Isn't it precised in the title ?Gil_Hamilton wrote:I wonder.... since it's a ground-up remake, do you think they'll be more freeform like 1 and 3 were, or linear like the original Metroid 2 was?
Hmm... elaborate please ? Like, a couple examples of such in MF/M0M ?Gil_Hamilton wrote:We already do have shitty block puzzles in Metroid. You can thank Fusion for that, and Zero for continuing it.blackmyst wrote:NEW MOVES: Crate pushing. Crate. Pushing. Woo. Now we can have shitty block puzzles in metroid. Finally.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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So... Samus is going to SR-388, right? To kill metroids? And several classic Metroid 2 villains? In Metroid 2-style terrain? And it's NOT a Metroid 2 remake?grinvader wrote:Err... I thought it was anything but a RoS remake ? Isn't it precised in the title ?Gil_Hamilton wrote:I wonder.... since it's a ground-up remake, do you think they'll be more freeform like 1 and 3 were, or linear like the original Metroid 2 was?
We apparently have different definitions of remake.
I don't doubt that it diverges wildly from the original GameBoy version, but remake doesn't mean "graphically enhanced port."
Pretty much every optional missile/bomb/energy tank in the game?Hmm... elaborate please ? Like, a couple examples of such in MF/M0M ?Gil_Hamilton wrote:We already do have shitty block puzzles in Metroid. You can thank Fusion for that, and Zero for continuing it.blackmyst wrote:NEW MOVES: Crate pushing. Crate. Pushing. Woo. Now we can have shitty block puzzles in metroid. Finally.
It's not the same kind of shitty block puzzle, but it's still shitty block puzzles.
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How are these any different from the hidden stuff in super metroid ?
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