In fact, we're most sensitive to sounds around 1kHz. But I think byuu just made a typo and meant 15Hzgrinvader wrote:Baw ? What about the very hearable 20-1500 range ?

I am in it for the fun of coding. I love writing pieces of code. Especially if its graphics related. So its not for the lulz, kudos, warez, and the fun of games. I do it purely for the programming side.Ok. So why are you into emulation if it's not to play games and it's not to find out how hardware works?
1) Because MAMEdev seem to garner a great deal of respect in the scene. So I do see them as holding important opinions.1) Why care what MAMEdev or any of it's members thinks? Seriously. You may as well develop an ulcer from byuu's theory of licenses.
2) MAMEdevs on random message boards are not speaking for MAMEdev. Not Aaron Giles, not me, and definitely not MG. Official team opinions are on mamedev.org, period, and I'm pretty sure there's no statement on this topic there at all.
3) 4 different MAMEdevs have released and maintain inaccurate fast emulators. As byuu has noted, all the really nasty commentary comes from people with a sweet Gateway their mom just bought them and they get really angry when bsnes or MAME doesn't run fast enough on it. So the closest you'll see to an official statement on this is that we encourage people to write faster-than-MAME emulators, never mind how. It keeps all those poor sweet Gateways busy.
32Hz is already a lot better - quite a few speaker systems don't correctly reproduce sound below 40Hz, as far as I know. I don't know how headphones fare in general, but their base does tend to lack a bit of punch.creaothceann wrote:VG, b:
Testing with headphones sets the limit to ca. 32 Hz - sounds a bit like a distant chopper. Even lower frequencies can only be heard by increasing the volume, but I don't know if I'm actually hearing the sound, or some interference created by it.
Even if they do, it's typically at reduced amplitude as the frequency response is surely approaching the drop off point (unless it's a sub woofer). Anything without a big enough woofer will really struggle with good reproduction of those low frequencies anyway.Verdauga Greeneyes wrote:32Hz is already a lot better - quite a few speaker systems don't correctly reproduce sound below 40Hz, as far as I know. I don't know how headphones fare in general, but their base does tend to lack a bit of punch.creaothceann wrote:VG, b:
Testing with headphones sets the limit to ca. 32 Hz - sounds a bit like a distant chopper. Even lower frequencies can only be heard by increasing the volume, but I don't know if I'm actually hearing the sound, or some interference created by it.
Things get even more interesting with the Audigy2 and Audigy4 series:Arbee wrote:On topic content: all SB Live and Audigy cards have a native rate of 48000 Hz, so if you feed them anything else they run it through an 8-point spline resampler[1]. I run everything possible at 48 kHz for that reason(X-Fi cards don't work well on Linux yet and I don't know what's going on there).
For Audigy 2s at least, it can actually output up to 192 kHz, but anything below 48 is resampled to 48 as far as I know.
I can run bsnes without filters at 60 FPS on a Pentium Dual-Core 2160(Which is basically a core 2 duo with the FSB set to 800 MHZ and with only 1 meg of cache). If you've got a lower end Core 2, perhaps OCing would help?mudlord wrote:Well, if I could hussle up some cash for a decent Core 2 Duo (like the 8xxx series) or Quad and a new motherboard, then I wouldn't be in this mess.My only concern here is that there's not much point. The IRQs are so badly broken (okay it only breaks two known games, still) that you're better off simply using SNESGT. Coincidentally, fixing that is what caused the greatest speed hit of all, twice as much as losing PGO.
Of course, I'd hate that. I would greatly miss your feedback and contributions.