No, because WAV writing is 44100.kode54 wrote:I presume that Kega does the same thing when SuperHQ is enabled.
And then you can get into the argument: "Well the human ear can't hear anything different above blah blah blah."
Moderator: General Mods
the difference between 44100 and 48000 is resolution, The samples are ever so slightly more detailed for the DAC, this however changes nothing about the frequencies we can here.SmartOne wrote:No, because WAV writing is 44100.kode54 wrote:I presume that Kega does the same thing when SuperHQ is enabled.
And then you can get into the argument: "Well the human ear can't hear anything different above blah blah blah."
Emulator messages appear corrupted. Would you please fix it?
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This is not a problem with Regen. This is a problem with NVidia Forceware 93.71 drivers.
You have four choices to fix this problem:
* Update the drivers.
* Run Regen using Superfast rendering mode.
* Set desktop depth to 16 BPP.
* Turn off the messages from the "Misc" menu.
Something seems a little odd about that last step....King Of Chaos wrote:I love the readme file.
Emulator messages appear corrupted. Would you please fix it?
------------------------------------------------------------
This is not a problem with Regen. This is a problem with NVidia Forceware 93.71 drivers.
You have four choices to fix this problem:
* Update the drivers.
* Run Regen using Superfast rendering mode.
* Set desktop depth to 16 BPP.
* Turn off the messages from the "Misc" menu.
That's because it's one of 4 options, not one of 4 steps. And it WILL solve the problem of corrupted messages.neo_bahamut1985 wrote:Something seems a little odd about that last step....King Of Chaos wrote:I love the readme file.
Emulator messages appear corrupted. Would you please fix it?
------------------------------------------------------------
This is not a problem with Regen. This is a problem with NVidia Forceware 93.71 drivers.
You have four choices to fix this problem:
* Update the drivers.
* Run Regen using Superfast rendering mode.
* Set desktop depth to 16 BPP.
* Turn off the messages from the "Misc" menu.
BECAUSE THEY AREN'T SEQUENTIAL STEPS, YOU IDIOT! THEY ARE INDEPENDENT OPTIONS AND YOU CAN DO ANY ONE OF THE FOUR TO SOLVE THE PROBLEM.neo_bahamut1985 wrote:Sure, updating drivers is important and all, but why does it ask to update the drivers if all iyou need to do is to disable the messages? Wouldn't it make more sense to just write " Turn off the messages from the 'Misc' menu" instead of going through these other steps?
I take it you've never heard of resampling. Game_Music_Emu's GYM/VGM players oversample the FM chip emulator and downsample to the chosen output sample rate.SmartOne wrote:No, because WAV writing is 44100.kode54 wrote:I presume that Kega does the same thing when SuperHQ is enabled.
And then you can get into the argument: "Well the human ear can't hear anything different above blah blah blah."
Yes, I've "heard" of resampling.kode54 wrote:I take it you've never heard of resampling. Game_Music_Emu's GYM/VGM players oversample the FM chip emulator and downsample to the chosen output sample rate.
Oversampling reduces the number of rounding artifacts when going from 1 samplerate to another, it does not add or delete anything. Unless you go below the original samplerate.kode54 wrote:Not noticeably, since most of the information discarded would be inaudible frequencies. Besides, the original sample rate is not really astronomical, more like 53KHz.SmartOne wrote:Downsampling to 44100 from some astronomical rate will always be worse than 48000, no?
Well, I don't think Steve Snake would ever add 48000Mz to Kega really. And yes, I meant 44100Mz for Regen's SuperHQ just for the sake of accurate comparison to Kega (and for recordings of the two to compare).SmartOne wrote:Yeah, but it doesn't seem like Kega is changing anytime soon.
Er, unless you are talking about 44100 for Regen. Gotcha.