/
Moderator: ZSNES Mods
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
Re: ZSNES Launcher
Technically, if you include a zsnes binary in your program, you should either also bring zsnes' source (and documentation) along, or a noticeable link to them.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: ZSNES Launcher
Dah-kyew-mints? What are they?
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: ZSNES Launcher
what happened to explorer-file extension-association ?
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: ZSNES Launcher
robrandid wrote:Thanks for bringing that to my attention. I see that it's under GNU. I'll see what I can do to get the source available. The app is pretty much dead simple.
Is this kind of thing actually interesting to people or have others already established ways of accomplishing this?
Rashidi wrote:what happened to explorer-file extension-association ?
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: ZSNES Launcher
None of that actually needs an installer, and the amount of work you save isn't really a lot.robrandid wrote:I can read, thanks.
I'm perfectly aware that you can do this with windows file association. IMO, it would be better if you didn't have to go through the trouble. Some people might like that it's done for them, for the sake of say... I dunno... convenience. Perhaps people would like an installer to give them a desktop shortcut and entry in their start menu. Perhaps people would like their ROM files to have an associated icon.
Associating a custom icon with ROM images is the only part of that that really requires more than trivial effort.
Not doing association automatically also avoids ambiguity issues.
If you associate EVERY ROM image extension by default, you run into extension collision, as some of them are fairly common extensions outside the realm of SNES emulation.
Sure you can just associate SMC and call it a day, but that's not going to get you worry-free double-click launching.
But others HAVE established ways of doing this. MS made it easy.
Personally, I launch the emulator, then load games from within it.
Because I'm an old fogey that grew up on computers pre-Win95, and generally believe in telling the computer what you want to do instead of letting it figure it out on it's own.
I grant that it's not always the most efficient way, especially if you have a messy directory structure.
I do, however, grant that you can do a lot of neat shit with a launcher.Looking past however simple my launcher may be, much more could be done here. You could create a better GUI to keep track of and launch games, for example. Maybe you could come up with some slick interface for managing saves. Maybe you could drag and drop ROMs into a library of sorts.
As a sidenote: Launchers and installers aren't the same thing.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: ZSNES Launcher
Hell yeah.Gil_Hamilton wrote: Personally, I launch the emulator, then load games from within it.
Because I'm an old fogey that grew up on computers pre-Win95, and generally believe in telling the computer what you want to do instead of letting it figure it out on it's own.
I grant that it's not always the most efficient way, especially if you have a messy directory structure.
I think that everyone should be forced to use MSDOS as their first operating system. They then should get a better understanding of how computers work and maybe they'll also stop bitching about how it's so cumbersome to click a mouse more than two times.
Last edited by Gonzo on Wed Apr 25, 2012 12:38 pm, edited 1 time in total.
Re: ZSNES Launcher
well, its being said that MSDOS users have higher averages IQ than Mac's.Gonzo wrote:Hell yeah.
I think that everyone should be forced to use MSDOS as their first operating system. They then should get a better understanding of how computers work and maybe they'll also stop bitching about how it's so cumbersome to click a mouse more than two time.
but..., since Windows were such a Mac rip-off ...
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
Re: ZSNES Launcher
and of course certain desktop UIs that Linux offers doesn't help either......Rashidi wrote:but..., since Windows were such a Mac rip-off ...
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: ZSNES Launcher
And the Macintosh was totally original work.Rashidi wrote:well, its being said that MSDOS users have higher averages IQ than Mac's.Gonzo wrote:Hell yeah.
I think that everyone should be forced to use MSDOS as their first operating system. They then should get a better understanding of how computers work and maybe they'll also stop bitching about how it's so cumbersome to click a mouse more than two time.
but..., since Windows were such a Mac rip-off ...
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.