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General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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robrandid
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Post by robrandid »

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Last edited by robrandid on Mon Feb 05, 2018 3:06 am, edited 2 times in total.
grinvader
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Re: ZSNES Launcher

Post by grinvader »

Technically, if you include a zsnes binary in your program, you should either also bring zsnes' source (and documentation) along, or a noticeable link to them.
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Gil_Hamilton
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Re: ZSNES Launcher

Post by Gil_Hamilton »

Dah-kyew-mints? What are they?
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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Rashidi
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Re: ZSNES Launcher

Post by Rashidi »

what happened to explorer-file extension-association ?
robrandid
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Re: ZSNES Launcher

Post by robrandid »

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Last edited by robrandid on Mon Feb 05, 2018 3:01 am, edited 1 time in total.
Gil_Hamilton
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Re: ZSNES Launcher

Post by Gil_Hamilton »

robrandid wrote:Thanks for bringing that to my attention. I see that it's under GNU. I'll see what I can do to get the source available. The app is pretty much dead simple.

Is this kind of thing actually interesting to people or have others already established ways of accomplishing this?
Rashidi wrote:what happened to explorer-file extension-association ?
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
robrandid
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Re: ZSNES Launcher

Post by robrandid »

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Last edited by robrandid on Mon Feb 05, 2018 3:01 am, edited 1 time in total.
Gil_Hamilton
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Re: ZSNES Launcher

Post by Gil_Hamilton »

robrandid wrote:I can read, thanks.

I'm perfectly aware that you can do this with windows file association. IMO, it would be better if you didn't have to go through the trouble. Some people might like that it's done for them, for the sake of say... I dunno... convenience. Perhaps people would like an installer to give them a desktop shortcut and entry in their start menu. Perhaps people would like their ROM files to have an associated icon.
None of that actually needs an installer, and the amount of work you save isn't really a lot.
Associating a custom icon with ROM images is the only part of that that really requires more than trivial effort.

Not doing association automatically also avoids ambiguity issues.
If you associate EVERY ROM image extension by default, you run into extension collision, as some of them are fairly common extensions outside the realm of SNES emulation.
Sure you can just associate SMC and call it a day, but that's not going to get you worry-free double-click launching.

But others HAVE established ways of doing this. MS made it easy.


Personally, I launch the emulator, then load games from within it.
Because I'm an old fogey that grew up on computers pre-Win95, and generally believe in telling the computer what you want to do instead of letting it figure it out on it's own.
I grant that it's not always the most efficient way, especially if you have a messy directory structure.

Looking past however simple my launcher may be, much more could be done here. You could create a better GUI to keep track of and launch games, for example. Maybe you could come up with some slick interface for managing saves. Maybe you could drag and drop ROMs into a library of sorts.
I do, however, grant that you can do a lot of neat shit with a launcher.





As a sidenote: Launchers and installers aren't the same thing.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
Gonzo
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Re: ZSNES Launcher

Post by Gonzo »

Gil_Hamilton wrote: Personally, I launch the emulator, then load games from within it.
Because I'm an old fogey that grew up on computers pre-Win95, and generally believe in telling the computer what you want to do instead of letting it figure it out on it's own.
I grant that it's not always the most efficient way, especially if you have a messy directory structure.
Hell yeah.

I think that everyone should be forced to use MSDOS as their first operating system. They then should get a better understanding of how computers work and maybe they'll also stop bitching about how it's so cumbersome to click a mouse more than two times.
Last edited by Gonzo on Wed Apr 25, 2012 12:38 pm, edited 1 time in total.
Rashidi
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Re: ZSNES Launcher

Post by Rashidi »

Gonzo wrote:Hell yeah.

I think that everyone should be forced to use MSDOS as their first operating system. They then should get a better understanding of how computers work and maybe they'll also stop bitching about how it's so cumbersome to click a mouse more than two time.
well, its being said that MSDOS users have higher averages IQ than Mac's.
but..., since Windows were such a Mac rip-off ...
adventure_of_link
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Re: ZSNES Launcher

Post by adventure_of_link »

Rashidi wrote:but..., since Windows were such a Mac rip-off ...
and of course certain desktop UIs that Linux offers doesn't help either......
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Gil_Hamilton
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Re: ZSNES Launcher

Post by Gil_Hamilton »

Rashidi wrote:
Gonzo wrote:Hell yeah.

I think that everyone should be forced to use MSDOS as their first operating system. They then should get a better understanding of how computers work and maybe they'll also stop bitching about how it's so cumbersome to click a mouse more than two time.
well, its being said that MSDOS users have higher averages IQ than Mac's.
but..., since Windows were such a Mac rip-off ...
And the Macintosh was totally original work.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
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