Yoshi's Island bugs

Found a bug? Please report it, but remember to follow the bug reporting guidelines.
Missing a sane feature? Let us know!
But please do NOT request ports to other systems.

Moderator: ZSNES Mods

Post Reply
BFeely
Rookie
Posts: 32
Joined: Mon Nov 22, 2004 8:14 pm
Contact:

Yoshi's Island bugs

Post by BFeely »

I'm experiencing a couple of bugs with Yoshi's Island. They only occur when New GFX Engine is ON. The bugs do not occur with New GFX Engine OFF.

One is that when certain offset per tile effects are being used (big up and down moving platforms, Yoshi dizzy (stoned) after touching a Fuzzy) flickering occurs at the boundaries of the offsets during movement.

The other is that some backgrounds show up above a window effect.

I am currently using the US 1.1 version of Yoshi's Island, verified by GoodSNES, under the latest WIP of ZSNES.
illegal eagle
Savestate Pimp
Posts: 129
Joined: Thu Jul 29, 2004 2:15 pm
Contact:

Post by illegal eagle »

See the official bug topic, something similar has been reported.
Btw. can you name some examples for the moving platforms?

Check your ROM with NSRT, too.
"Other people can give you more suggestions as I just lost all my motivation to respond further to this post."
[i] - Nightcrawler[/i]

[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
blackmyst
Zealot
Posts: 1161
Joined: Sun Sep 26, 2004 8:36 pm
Location: Place.

Post by blackmyst »

Yup, it's been reported multiple times. If you look in the bug topic you'll find screenshots and savestates for the platform bug (same thing as the "moving ground" bug in Touch Fuzzy Get Dizzy).

Edit: for your convenience:
http://board.zsnes.com/phpBB2/viewtopic ... 8706#18706
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Post Reply