
That New Windows XP Icon For ZSNES Is Sleak!
Moderator: ZSNES Mods
That New Windows XP Icon For ZSNES Is Sleak!
This new version of ZSNES that I downloaded today has a fantastic anti-aliased Windows XP icon. People don’t normally pay attention to those kinds of small things, but I found it almost as important as a feature addition. Whoever designed that icon, nice job! 

He did reregister.
http://board.zsnes.com/phpBB2/profile.p ... file&u=103
And his icon does kick serious arse.
http://board.zsnes.com/phpBB2/profile.p ... file&u=103
And his icon does kick serious arse.
Everything is just fine and dandy then.Clements wrote:He did reregister.
http://board.zsnes.com/phpBB2/profile.p ... file&u=103
And his icon does kick serious arse.

Great! I'm glad you like it! My main goal was for the majority of users to enjoy the icon.sprite wrote:This new version of ZSNES that I downloaded today has a fantastic anti-aliased Windows XP icon. People don’t normally pay attention to those kinds of small things, but I found it almost as important as a feature addition. Whoever designed that icon, nice job!
Perfect.

snkcube wrote:That guy is my hero.Agozer wrote:You might want to thank cdbsi, if he ever bothers to re-register.
Clements wrote:He did reregister.
http://board.zsnes.com/phpBB2/profile.p ... file&u=103
And his icon does kick serious arse.
Thanks!sprite wrote:dido!LDAWG wrote:Hehe, I was one of the people "mouthing off" to cbdsi, to get his Icon "XP Compliant"
(on the old Forums).
Yes, he sure came through!

P.S. - I'm baaaack!
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I personnaly use the 48*48 version.
"It perfectly fits", to quote good ol' Indiana.
"It perfectly fits", to quote good ol' Indiana.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
All of us like it!cdbsi wrote:Great! I'm glad you like it! My main goal was for the majority of users to enjoy the icon.
It sure looks awesome! Can you tell us what you used to make it. Oh, and have you ever tried rendering icons in 3D Studio MAX in *PNG and converting them to icons? That's how all the Windows XP icons were created; with 3dsmax and David Gould's toon shader plug-in called Illustrate!
YES
Edit: Not only do I love how cleanly it's executed, but the idea very much too!

I take my words back. It's not inconvenient at all. I made that statement without proper research. So yeah... it would be only fare if you threw things at me. (Might I suggest expensive delicious snacks?)In my previous post I wrote:Browsing for ROMs is especially inconvenient with ZSNES
Last edited by sprite on Thu Aug 19, 2004 8:02 am, edited 3 times in total.
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This means that he can't read all of the name on his roms like "Far East of Eden Zero.smc" and is mad about it. This is partially sarcastic.Agozer wrote:He means the directory tree browser that opens when you click load.rage46 wrote:Browsing for roms for zsnes? What do you mean?
Everything I say is a lie.
Ahh, I see now.Oblivion wrote:This means that he can't read all of the name on his roms like "Far East of Eden Zero.smc" and is mad about it. This is partially sarcastic.Agozer wrote:He means the directory tree browser that opens when you click load.rage46 wrote:Browsing for roms for zsnes? What do you mean?
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Maybe I should try to fix up the load menu and make it a bit more feature rich?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Phew! Now that someone had the guts to say it first, I can honestly say that I don't like the GUI either; at all. There; I said itIchinisan finally wrote:the low-resolution GUI is prohibitive.

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It's more of a matter of cross-platform compatibility; the current GUI works with both Windows and Linux. A replacement would have to be written in something like GTK or wxWidgets.sprite wrote:Phew! Now that someone had the guts to say it first, I can honestly say that I don't like the GUI either; at all. There; I said itIchinisan finally wrote:the low-resolution GUI is prohibitive.It would be nice if it could be changed into a normal OS interface, but this might be a matter of principal and tradition, so it's probably not going to happen.
[u][url=http://bash.org/?577451]#577451[/url][/u]
GTK wouldn't work effectively because the runtime on Windows is huge. It's about the same size as the .NET runtime (they're both ridiculous).
They lead to small end user executables (really), but you can't just expect every platform the software is run on to have the runtime. Then you're stuck, because of the prohibitive size of distributing the runtime itself (and also, an administrator has to install it and do so successfully; GTK can get tricky on Win32 especially with multiple versions).
Plus there's the fact that GTK, like most Linux/GNU software, is not ideally distibuted as binary packages. Building from source is the preferred method; then you get whatever you decided to build and nothing more (not to mention potential optimization benefits).
All in all, I think GTK would be a bad choice.
For alternatives, there's more than I can name. wxWindows is reportedly very easy to develop with, but your base executable will be around one megabyte (somewhat less without excess debugging information and the like, I imagine).
Qt can't be used for Windows development for free, so that's at least partly out of the picture. You could say you're developing only for Linux/GNU and have somebody on the 'outside' build your win32 binaries, of course.
FLTK looks like it promotes organized, clear code and small executable size for cross-platform applications using GUIs. It's not the most well known or widely used, but it would likely work (in the theoretical sense).
Tcl/Tk I don't know much about.
And there's a ton more interfaces, frameworks, wrappers, and other forms of abstraction layers which sound good, but are really probably not a good choice for most programmers in any task (either because they're not actively maintained or because of their limitations).
They lead to small end user executables (really), but you can't just expect every platform the software is run on to have the runtime. Then you're stuck, because of the prohibitive size of distributing the runtime itself (and also, an administrator has to install it and do so successfully; GTK can get tricky on Win32 especially with multiple versions).
Plus there's the fact that GTK, like most Linux/GNU software, is not ideally distibuted as binary packages. Building from source is the preferred method; then you get whatever you decided to build and nothing more (not to mention potential optimization benefits).
All in all, I think GTK would be a bad choice.
For alternatives, there's more than I can name. wxWindows is reportedly very easy to develop with, but your base executable will be around one megabyte (somewhat less without excess debugging information and the like, I imagine).
Qt can't be used for Windows development for free, so that's at least partly out of the picture. You could say you're developing only for Linux/GNU and have somebody on the 'outside' build your win32 binaries, of course.
FLTK looks like it promotes organized, clear code and small executable size for cross-platform applications using GUIs. It's not the most well known or widely used, but it would likely work (in the theoretical sense).
Tcl/Tk I don't know much about.
And there's a ton more interfaces, frameworks, wrappers, and other forms of abstraction layers which sound good, but are really probably not a good choice for most programmers in any task (either because they're not actively maintained or because of their limitations).