Alright.. First of all I thank for any help in advance as I am desperate.. I am in world of ruin in the figaro castle on the part where edgar blows his fake cover and we have to kill some maggots in the engine room.. When I finish talking to him just before I suposedly will kill the maggots the game just turns black the music keeps playing and I cant continue.. Whenever I open the game it says it is a bad rom.. is there a way to solve or atleast get another rom but transfer the save states I have to that rom. Besides I cant equip genji glove or gauntlet as it says OPtium equipment must be changed then the game stops, THIS ALSO happens when you click on the best option to change equipment.
I guess it might be because of my rom but if not I would like to know if there are some patches or bug fixes or a way to transfer the save states to another ff6 rom.
ROM INFO:
This is the info for the last game you ran.
File: Final_Fantasy_VI_(U).smc Header: Yes
FINAL FANTASY 6 TYPE:NORMAL
INTERLEAVED:No CHKSUM:FAIL
VIDEO:NTSC BANK:Hi CRC32:6D6D1661
BAD ROM
FF6 Crash
Moderator: ZSNES Mods
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: FF6 Crash
It very much is your ROM image. You got a corrupt ROM image, ignored the clear warning at load time as well as early signs of instability, and now you're stuck.
...
That said, you can PROBABLY keep on with your current SRAM and state saves if you download a good ROM image and give it the same file name as your current corrupt one.
Also: FF6(U)? What crazy-ass ROM site identifies the US release by the japanese title? (ProTip: Don't answer that.)
...
That said, you can PROBABLY keep on with your current SRAM and state saves if you download a good ROM image and give it the same file name as your current corrupt one.
Also: FF6(U)? What crazy-ass ROM site identifies the US release by the japanese title? (ProTip: Don't answer that.)
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
-
- New Member
- Posts: 3
- Joined: Thu Apr 19, 2012 10:06 am
Re: FF6 Crash
well Its im kind of a newbie in the emulator scene..Sorry for any inconvenience ill try what you said
-
- New Member
- Posts: 3
- Joined: Thu Apr 19, 2012 10:06 am
Re: FF6 Crash
IT WORKED THANKS!
-
- Buzzkill Gil
- Posts: 4295
- Joined: Wed Jan 12, 2005 7:14 pm
Re: FF6 Crash
In the future, when you get all-caps errors like "BAD ROM", it may be worth your time to look them up. Especially when you're already having issues. Not just in emulators.xixoraptor wrote:well Its im kind of a newbie in the emulator scene..Sorry for any inconvenience ill try what you said
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: FF6 Crash
Do the rom files need to be in the same folder?
-
- Hero of Time
- Posts: 2646
- Joined: Fri Jul 30, 2004 2:49 am
- Location: In front of the monitor
- Contact:
Re: FF6 Crash
I'd put them in the same folder. For convenience sake.Selq wrote:Do the rom files need to be in the same folder?