ZSNES documentation needs updating before v1.40

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xamenus
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Post by xamenus »

AspiringSquire wrote:
IceFox's ZSNES Windows v1.4 Readme wrote:Also Thanks to:
...
-All those people who helped us by either sending us docs, helping us, supporting us, and reporting bugs!
Wouldn't this line be better if the word "either" were removed?
Actually, I was thinking about leaving that stuff alone, since they are a personal, informal thanks from the ZSNES developers themselves. But if a lot of people think I should fix it, I may do so. ;)

The next thing that needs to be updated is the Netplay section. I'm not very fluent in HTML, so I can't add in all those new sections. But I can do grammar. :lol:
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Post by gaijinx1 »

I personally agree with IceFox. If the documents are left alone, it'll be better for all of us by not having to go through all the text and try to find an grammatical errors.
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Post by Noxious Ninja »

IceFox wrote:
AspiringSquire wrote:
IceFox's ZSNES Windows v1.4 Readme wrote:Also Thanks to:
...
-All those people who helped us by either sending us docs, helping us, supporting us, and reporting bugs!
Wouldn't this line be better if the word "either" were removed?
Actually, I was thinking about leaving that stuff alone, since they are a personal, informal thanks from the ZSNES developers themselves. But if a lot of people think I should fix it, I may do so. ;)

The next thing that needs to be updated is the Netplay section. I'm not very fluent in HTML, so I can't add in all those new sections. But I can do grammar. :lol:
If you remove either, you should change and to and/or.

EDIT: Oops, grin already made this point. But I still think it should be and/or, not just or.
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Post by AspiringSquire »

Noxious Ninja wrote:If you remove either, you should change and to and/or.
I don't agree. "And/or" makes it sound very impersonal. (Just go with my suggestion! ;))
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Post by Noxious Ninja »

What else is left to do with the docs?
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Post by Nach »

DOS docs, Linux docs, and the path window needs to be explained more than it is.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Post by Nach »

IceFox, excellent job you're doing.

More change:
This game tells me that it is not compatible with the MultiTap (or an external device attached). What should I do?

Link in FAQ is broken.

Also the correct answer should be to set control to normal using Add-Ons = None. If it's particular to multitap, you can also fix the problem by setting player 3/4 to 1/2 (disable multitap).

In any event, if you add an NSRT header to your ROM it could also fix problems.
____________________
The DSP question needs an update.

There are two hardware DSP chips.
Nintendo's DSP and Seta's DSP.
Nintendo's DSP has 4 different major firmwares to theirs of which we emulate the first two known as DSP-1 and DSP-2.
Set's DSP has 2 major firmwares, we emulate the first one known as the Seta 10 (ST010).

For a game list, see my website:
http://nsrt.edgeemu.com/INFO/chipinfo.htm

About IPS patches.
ZSNES uses the ROM file name, even with zipped files.

Is not true. For Zip files, ZSNES will automatically patch with the first IPS file it finds.

I also expect someone might mention they have graphical problems with Metal Combat and stuff like that. Some mention of NSRT -fix might be a good idea.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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xamenus
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Post by xamenus »

Nach wrote:IceFox, excellent job you're doing.

More change:
This game tells me that it is not compatible with the MultiTap (or an external device attached). What should I do?

Link in FAQ is broken.
Fixed, as well as two others with the same problem.
Also the correct answer should be to set control to normal using Add-Ons = None. If it's particular to multitap, you can also fix the problem by setting player 3/4 to 1/2 (disable multitap).

In any event, if you add an NSRT header to your ROM it could also fix problems.
Info added.
The DSP question needs an update.

There are two hardware DSP chips.
Nintendo's DSP and Seta's DSP.
Nintendo's DSP has 4 different major firmwares to theirs of which we emulate the first two known as DSP-1 and DSP-2.
Set's DSP has 2 major firmwares, we emulate the first one known as the Seta 10 (ST010).
Added, but you might want to check and see if I did it right. :P
About IPS patches.
ZSNES uses the ROM file name, even with zipped files.

Is not true. For Zip files, ZSNES will automatically patch with the first IPS file it finds.
Wait, I think this is talking about ROMs inside zip files, not ips patches inside zip files. Nevertheless, I added that info in. You might want to check and see if it looks OK now. ;)
I also expect someone might mention they have graphical problems with Metal Combat and stuff like that. Some mention of NSRT -fix might be a good idea.
Well, hopefully people should know that they should be using good ROMs by now. ;) But if you still think it's important to add, I'll do so. :)


I've also removed the line "Fixed bug in appending movies [pagefault]" as I believe this is not something new from 1.36

I also changed "Add StatMat to the authors list [pagefault]" and "Add Nach to the authors list [pagefault]" to

Added Nach and StatMat to the authors list [pagefault]

I hope no one minds. There are probably more things in the What's New that could be unified a little. Additionally, the Netplay section needs to be updated. Unfortunately, I'm not very fluent in html, so I can't add those new tables. :(

View the docs at http://www.geocities.com/icefox150/windows/readme.htm and download them at http://www.geocities.com/icefox150/file ... icefox.zip
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Post by Nach »

Looks great!
IceFox wrote:
Nach wrote:The DSP question needs an update.

There are two hardware DSP chips.
Nintendo's DSP and Seta's DSP.
Nintendo's DSP has 4 different major firmwares to theirs of which we emulate the first two known as DSP-1 and DSP-2.
Set's DSP has 2 major firmwares, we emulate the first one known as the Seta 10 (ST010).
Added, but you might want to check and see if I did it right. :P
Unforunetly, you didn't.

Code: Select all

A:  	There are two hardware DSP chips.
Nintendo's DSP and Seta's DSP.
Nintendo's DSP has 4 different major firmwares to theirs of which we emulate the first two known as DSP-1 and DSP-2.
Seta's DSP has 2 major firmwares, we emulate the first one known as the Seta 10 (ST010).

We do not emulate the DSP-3, DSP-4, Seta 11 (ST011).


DSP-1: Pilotwings, Mario Kart, Suzuka 8 Hours, Lock On, Michael Andretti's Indy Car Challenge, Super Bases Loaded 2, Ballz
DSP-2: Dungeon Master
DSP-3: SD Gundam GX
DSP-4: Top Gear 3000
Seta 10: F1 ROC 2
Seta 11: Hayazashi Nidan Morita Shougi

There is also a Seta RISC proccessor the Seta 18 (ST018) which is not yet emulated and used by Hayazashi Nidan Morita Shougi 2.
IceFox wrote: Wait, I think this is talking about ROMs inside zip files, not ips patches inside zip files. Nevertheless, I added that info in. You might want to check and see if it looks OK now. ;)
Yes you are right, looks good now.
IceFox wrote:
I also expect someone might mention they have graphical problems with Metal Combat and stuff like that. Some mention of NSRT -fix might be a good idea.
Well, hopefully people should know that they should be using good ROMs by now. ;) But if you still think it's important to add, I'll do so. :)
Well, the problem came up 3 or 4 times on the Snes9x board, and I think we had it once or twice here on the previous, might as well put it in, since I removed support for the hacked Metal Combat for v1.40.

Keep up the good work, and check your private messages.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Post by Noxious Ninja »

IceFox wrote:Additionally, the Netplay section needs to be updated. Unfortunately, I'm not very fluent in html, so I can't add those new tables. :(
Send me the data and I'll HTMLify it.
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Post by xamenus »

Noxious Ninja wrote:
IceFox wrote:Additionally, the Netplay section needs to be updated. Unfortunately, I'm not very fluent in html, so I can't add those new tables. :(
Send me the data and I'll HTMLify it.
Just use netplay.txt that is distributed with ZSNES. And download http://www.geocities.com/icefox150/file ... icefox.zip
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Post by Noxious Ninja »

http://ezshare.de/files-en/203199/zsnes ... n.zip.html

- Netplay section fixed
- Added W3C and Firefox images to the archive, instead of hotlinking them
- Converted all images to PNG and optimized PNGs
- Added myself to the docs contributor section

EDIT: Oops, fixed the section headings in the netplay section.

EDIT 2: Hang on, these pages aren't quite valid XHTML. I've fixed most of the errors, but there's a few dealing with deeply nested structures and broken indenting that I still have to sort through. Soo... don't use these in their current state.
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Post by xamenus »

Thanks, NN!

Actually, all I needed was help with netplay.htm. So all I used from your work was the addition of the new tables, etc. I didn't change the images and the hotlinking stuff (for now). We can validate it when it's all done.

I grammar corrected netplay.htm, and I think it looks pretty good. However, there's one factual detail in it that may be wrong. It says
In this case, you can either refer to winipcfg (go to the Windows Start Button -> Run, then type in winipcfg and press enter) or, if you're using mIRC, just type /dns <nick>.
When I try to run winipcfg, it's not found.
:?

Also, right now I've been focusing on the What's New list in readme.htm. I'm trying to unify it a little more to reduce redundancy.
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Post by kevman »

IceFox wrote:Thanks, NN!

Actually, all I needed was help with netplay.htm. So all I used from your work was the addition of the new tables, etc. I didn't change the images and the hotlinking stuff (for now). We can validate it when it's all done.

I grammar corrected netplay.htm, and I think it looks pretty good. However, there's one factual detail in it that may be wrong. It says
In this case, you can either refer to winipcfg (go to the Windows Start Button -> Run, then type in winipcfg and press enter) or, if you're using mIRC, just type /dns <nick>.
When I try to run winipcfg, it's not found.
:?

Also, right now I've been focusing on the What's New list in readme.htm. I'm trying to unify it a little more to reduce redundancy.
Winipcfg only works with win95 and 98. For 2000 (98 has both) and above, you must use ipconfig from that commandline. I'm not sure what info you are trying to find out, but for DNS servers, you must use ipconfig /all
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Post by Noxious Ninja »

IceFox wrote:Thanks, NN!

Actually, all I needed was help with netplay.htm. So all I used from your work was the addition of the new tables, etc. I didn't change the images and the hotlinking stuff (for now). We can validate it when it's all done.
Well, just send it to me when you are done. But try and hurry; Nach wanted to release it this weekend, and I'm leaving on Friday and will be gone for a week.
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xamenus
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Post by xamenus »

Noxious Ninja wrote:
IceFox wrote:Thanks, NN!

Actually, all I needed was help with netplay.htm. So all I used from your work was the addition of the new tables, etc. I didn't change the images and the hotlinking stuff (for now). We can validate it when it's all done.
Well, just send it to me when you are done. But try and hurry; Nach wanted to release it this weekend, and I'm leaving on Friday and will be gone for a week.
The Dos and Linux docs haven't been written. What will we do about those?

Also, I need some info on the Super System in the Add-On dialog and then I will wrap it up. :D
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Post by Noxious Ninja »

IceFox wrote:The Dos and Linux docs haven't been written. What will we do about those?
I dunno, maybe just not have them until 1.41? :P

People using DOS and Linux should be able to figure it out. :twisted:
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Post by AspiringSquire »

IceFox wrote:The Dos and Linux docs haven't been written. What will we do about those?
One thing that I think should be mentioned for DOS is a note cautioning use of ROM files (zipped or not) that have filenames which don't conform to 8.3 DOS standards. When new ROMs are added to a folder (or renamed) with long-filenames similar to some which already had save data (SRAM or savestates), ZSNES can get confused into associating said save data between the games. This is due to ZSNES handling all files according to the 8.3 limit, even though it can view full-length names when loading a game.

(P.S. Is there any chance of support being fully implemented for longer filenames?)
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Post by Joe Camacho »

AspiringSquire wrote:(P.S. Is there any chance of support being fully implemented for longer filenames?)
AFAIK, that's a limitation of Dos, and not something that's depedent of the emulator.
*Sometimes I edit my posts just to correct mistakes.
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Post by AspiringSquire »

Joe Camacho wrote:
AspiringSquire wrote:(P.S. Is there any chance of support being fully implemented for longer filenames?)
AFAIK, that's a limitation of Dos, and not something that's depedent of the emulator.
Good ol' NESticle uses the full names, though.
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Post by Joe Camacho »

AspiringSquire wrote:
Joe Camacho wrote:
AspiringSquire wrote:(P.S. Is there any chance of support being fully implemented for longer filenames?)
AFAIK, that's a limitation of Dos, and not something that's depedent of the emulator.
Good ol' NESticle uses the full names, though.
It's been years since I have used Nesticle, and I can't check it right now, but I recall that when I did save states in it, they would only use the 8 character (I think it's 8 ) names, followed by "~".
*Sometimes I edit my posts just to correct mistakes.
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Post by Agozer »

AspiringSquire wrote:
Joe Camacho wrote:
AspiringSquire wrote:(P.S. Is there any chance of support being fully implemented for longer filenames?)
AFAIK, that's a limitation of Dos, and not something that's depedent of the emulator.
Good ol' NESticle uses the full names, though.
The Windows version of NESticle does support long filenames, the DOS version does not. :wink:
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Post by Nach »

If more of ZSNES is ported to C, I can get the DOS port LFN compatible, since DJGPP is excellent about it.
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Post by AspiringSquire »

Agozer wrote: The Windows version of NESticle does support long filenames, the DOS version does not. :wink:
Actually, in my experience, it works for regular NESticle but not in NESticle95. Why that is, I don't know. I run it in Windows 98 SE.
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Post by Cloud Strife »

NESticle? Doesn't that emulator suck by today's standards?
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