1.41/1.42 Possible Bugs?
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1.41/1.42 Possible Bugs?
I don't know if any of this were intended, but if you could clarify, that would be appreciated.
When taking a screenshot, and have HQ4x (and possibly other filter modes enabled), the screenshot does not include the filtered output.
When taking a screenshot with transparent text enabled, the transparancy is not applied. The most obvious example is the frame rate counter. It's very visible. It may be linked to the fact when you goto the screenshot menu (via F1), the frame counter does not become transparent anymore.
When transparent text is enabled and small message text is enabled, the small message text does not become transparent. Is this intended?
When Enable Game Clock is checked, should the transparent text option affect it? It currently does not become transparent. As a side note, wouldn't it be possible to add back some of that "real estate" that the game clock takes up (especially if transparency is added into the game clock text)?
When small message text and enable fps counter is enabled, should the fps counter use the smaller font? It still uses the default (bigger font).
Edit:
Minor note to the wonderful ZSNES documentation.
In the GUI->Config Menu->Sound Section:
Sound Buffering - Enable to provide a larger sound buffer for sound cards that have problems with the sound.
Sound Buffering - Enabling this may reduce/prevent sound crackling on some computers.
I'll let you to figuring out this minor detail.
When taking a screenshot, and have HQ4x (and possibly other filter modes enabled), the screenshot does not include the filtered output.
When taking a screenshot with transparent text enabled, the transparancy is not applied. The most obvious example is the frame rate counter. It's very visible. It may be linked to the fact when you goto the screenshot menu (via F1), the frame counter does not become transparent anymore.
When transparent text is enabled and small message text is enabled, the small message text does not become transparent. Is this intended?
When Enable Game Clock is checked, should the transparent text option affect it? It currently does not become transparent. As a side note, wouldn't it be possible to add back some of that "real estate" that the game clock takes up (especially if transparency is added into the game clock text)?
When small message text and enable fps counter is enabled, should the fps counter use the smaller font? It still uses the default (bigger font).
Edit:
Minor note to the wonderful ZSNES documentation.
In the GUI->Config Menu->Sound Section:
Sound Buffering - Enable to provide a larger sound buffer for sound cards that have problems with the sound.
Sound Buffering - Enabling this may reduce/prevent sound crackling on some computers.
I'll let you to figuring out this minor detail.
Last edited by Deathlike2 on Thu Jan 20, 2005 11:02 pm, edited 1 time in total.
Deathlike2 wrote:When taking a screenshot, and have HQ4x (and possibly other filter modes enabled), the screenshot does not include the filtered output.
I believe this is intended. If you want a filtered screenshot and use Windows, press the Print Scrn button on your keyboard (should be next to F12). This will copy the current picture on screen to the clipboard. You can then paste the screenshot into Paint or some other picture-editing app.
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Ah, the indenting on this section got screwed up and I didn't notice it.Deathlike2 wrote:Minor note to the wonderful ZSNES documentation.
In the GUI->Config Menu->Sound Section:
Sound Buffering - Enable to provide a larger sound buffer for sound cards that have problems with the sound.
Sound Buffering - Enabling this may reduce/prevent sound crackling on some computers.
How does "Sound Buffering - Enable to provide a larger sound buffer for sound cards that have problems with the sound. This may reduce/prevent crackling noises." sound?
Exactly. The ZSNES screenshot function captures the SNES internal veido buffer, not the ZSNES processed video buffer.Clements wrote:The Snes did not operate at 1280x1024. If you want filtered/larger screenshots, then use printscreen or a screen capturing application.Cloud Strife wrote:When I take screenshots, the resolution is very low. I use 1280x1024 DS, but the screenshots are only 256 x 223. What's up with that?
Last edited by Noxious Ninja on Tue Jan 18, 2005 4:36 pm, edited 1 time in total.
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Sounds good to me.Noxious Ninja wrote:Ah, the indenting on this section got screwed up and I didn't notice it.Deathlike2 wrote:Minor note to the wonderful ZSNES documentation.
In the GUI->Config Menu->Sound Section:
Sound Buffering - Enable to provide a larger sound buffer for sound cards that have problems with the sound.
Sound Buffering - Enabling this may reduce/prevent sound crackling on some computers.
How does "Sound Buffering - Enable to provide a larger sound buffer for sound cards that have problems with the sound. This may reduce/prevent crackling noises." sound?
Re: 1.41 Possible Bugs?
I noticed that you didn't commit the changes to CVS, so I did it myself.Noxious Ninja wrote:EDIT: Merginated.

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Re: 1.41 Possible Bugs?
I meant I merged my posts.IceFox wrote:I noticed that you didn't commit the changes to CVS, so I did it myself.Noxious Ninja wrote:EDIT: Merginated.

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Some of my original questions still have not been answered... if any of the developers can comment, that would still be appreciated.
When taking a screenshot with transparent text enabled, the transparancy is not applied. The most obvious example is the frame rate counter. It's very visible. It may be linked to the fact when you goto the screenshot menu (via F1), the frame counter does not become transparent anymore.
When transparent text is enabled and small message text is enabled, the small message text does not become transparent. Is this intended?
When Enable Game Clock is checked, should the transparent text option affect it? It currently does not become transparent. As a side note, wouldn't it be possible to add back some of that "real estate" that the game clock takes up (especially if transparency is added into the game clock text)?
When small message text and enable fps counter is enabled, should the fps counter use the smaller font? It still uses the default (bigger font).
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