Doh, fixed.AspiringSquire wrote:Bugs new to ZSNES in 1.41:
DOS Only:
* Shortcut key for "Full Screen"/"Wide Screen" is incorrectly shown as "S" instead of "C".
Official Bug Topic
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What lies?Hexlord wrote:Guys, zipped roms can't be run in 1.41...
Please be more specific, I can run zipped ROMs fine. Also make sure you deleted your config files from previous versions.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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I did as you said and now it works fine. Surprisingly, I never had to delete my config over the numerous WIPs last time.. so don't say I am lying or something Nach.Nach wrote: What lies?
Please be more specific, I can run zipped ROMs fine. Also make sure you deleted your config files from previous versions.
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I'm not saying you are, but ZSNES v1.41 loads zipped ROMs and anything else is a lie.Hexlord wrote:so don't say I am lying or something Nach.
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I will confirm the bug. However, it only occurs if you disable auto-patch.Nach wrote:I'm not saying you are, but ZSNES v1.41 loads zipped ROMs and anything else is a lie.Hexlord wrote:so don't say I am lying or something Nach.
It works fine in RC2.
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No. If you disable auto patch and launch a zip file that does not contain an IPS patch, the IPS loader will crash. Or at least the extremely old ZSNES v1.41 IPS loader crashed.Noxious Ninja wrote:I will confirm the bug. However, it only occurs if you disable auto-patch.Nach wrote:I'm not saying you are, but ZSNES v1.41 loads zipped ROMs and anything else is a lie.Hexlord wrote:so don't say I am lying or something Nach.
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And how does that not equate to ZSNES crashing when loading zipped ROMs? And if the IPS loader in ZSNES 1.41 is at fault because it is "extremely old", why did RC2 work fine?Nach wrote:No. If you disable auto patch and launch a zip file that does not contain an IPS patch, the IPS loader will crash. Or at least the extremely old ZSNES v1.41 IPS loader crashed.Noxious Ninja wrote:I will confirm the bug. However, it only occurs if you disable auto-patch.Nach wrote:I'm not saying you are, but ZSNES v1.41 loads zipped ROMs and anything else is a lie.Hexlord wrote:so don't say I am lying or something Nach.
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ZSNES doesn't crash when loading a zipped ROM. You need a certain set of occurences, and even then it crashes after the ROM is loaded.Noxious Ninja wrote:And how does that not equate to ZSNES crashing when loading zipped ROMs? And if the IPS loader in ZSNES 1.41 is at fault because it is "extremely old", why did RC2 work fine?Nach wrote:No. If you disable auto patch and launch a zip file that does not contain an IPS patch, the IPS loader will crash. Or at least the extremely old ZSNES v1.41 IPS loader crashed.Noxious Ninja wrote:I will confirm the bug. However, it only occurs if you disable auto-patch.Nach wrote:I'm not saying you are, but ZSNES v1.41 loads zipped ROMs and anything else is a lie.Hexlord wrote:so don't say I am lying or something Nach.
Why RC2 is fine is because I compiled it, and my zlib doesn't crash when you try closing a non existent zip file. ipher's apparently does. Regardless, the IPS loader will no longer try to close a non existent zip file.
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Gradius 3 is another game that's had some sounds changed for the worse in 1.41. Listen at the Konami logo and the title screen (press start); it's just not right anymore. 
I think the list of affected games will grow over time, as people discover them. Could these problems be resulting from timing fixes that enabled compiling with MinGW? Or, perhaps more likely, "Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation"? Whatever the cause, it seems that the change was perhaps not for the better.
With the auto-patch problem and the new sound problems, I'm sorry to say, but this "bugfix release" seems to have more bugs than fixes added.

I think the list of affected games will grow over time, as people discover them. Could these problems be resulting from timing fixes that enabled compiling with MinGW? Or, perhaps more likely, "Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation"? Whatever the cause, it seems that the change was perhaps not for the better.
With the auto-patch problem and the new sound problems, I'm sorry to say, but this "bugfix release" seems to have more bugs than fixes added.

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Yes, I confirm the zipped files loading with or without the auto-patching enabled for the DOS port.
The sound issues remain, though. But Gradius 3 isn't one of the games that has a problem; apparently I was remembering incorrectly.
The sound issues remain, though. But Gradius 3 isn't one of the games that has a problem; apparently I was remembering incorrectly.

[url=http://board.zsnes.com/phpBB2/viewtopic.php?t=3298][color=brown]My [u]NES palette[/u][/color][/url] - better colors with any emulator.
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All is well, at least with the sound issue.ipher wrote:Doh, i used the wrong revision of the sound file, can you try these?

So, what was the problem?
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1.40 & 1.41 build Yoshi's Island
Hi,
Yoshi's Island no longer works. At least in zipped format (not unzipped it yet).
Black screen...
Yoshi's Island no longer works. At least in zipped format (not unzipped it yet).
Black screen...
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Read the readme, and download NSRT.zombiegod wrote:Nah,
It only happens with Windows ZSNES 1.40 and onwards. 1.39 and everything else it works A1. Try it yourself
Cheers
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(a) BS Excitebike Bun Bun Mario Battle Stadium 1
(b) BS Excitebike Bun Bun Mario Battle Stadium 3 (1-11)
(c) BS Excitebike Bun Bun Mario Battle Stadium 3 (2-8)
Game freezes
ZSNES Win v1.41
Win ME
Each of the 3 games exhibit the same bug. At the end of the game, after the results screen, you're just supposed to press 'Start' and then the credits will roll. The game just freezes though. This doesn't occur in Battle Stadium 2 or 4.
(b) BS Excitebike Bun Bun Mario Battle Stadium 3 (1-11)
(c) BS Excitebike Bun Bun Mario Battle Stadium 3 (2-8)
Game freezes
ZSNES Win v1.41
Win ME
Each of the 3 games exhibit the same bug. At the end of the game, after the results screen, you're just supposed to press 'Start' and then the credits will roll. The game just freezes though. This doesn't occur in Battle Stadium 2 or 4.
Code: Select all
---------------------Internal ROM Info----------------------
File: BS Excitebike Bun Bun Mario Battle Stadium 1 (J).smc
Name: EXÊÞ²¸ ½À¼Þ±Ñ1 ÿ____ Company: Nintendo
Header: None Bank: LoROM
Interleaved: No SRAM: 0 Kb
Type: BS ROM: 8 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.2
Checksum: Good 0x3879 CRC32: 7424B3D9
--------------------------Database--------------------------
Name: BS Mario Excite Bike Bunbun Mario Stadium 1
Country: Japan Version: 1.0
Port 1: Gamepad Port 2: Gamepad
Code: Select all
---------------------Internal ROM Info----------------------
File: BS Excitebike Bun Bun Mario Battle Stadium 3 (1-11) (J).smc
Name: Mario Excite Bike 3__ Company: Nintendo
Header: None Bank: LoROM
Interleaved: No SRAM: 0 Kb
Type: BS ROM: 8 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.2
Checksum: Good 0x7CD2 CRC32: CD2F4251
--------------------------Database--------------------------
Name: BS Mario Excite Bike Bunbun Mario Stadium 3 (1-11)
Country: Japan Version: 1.0
Port 1: Gamepad Port 2: Gamepad
Code: Select all
---------------------Internal ROM Info----------------------
File: BS Excitebike Bun Bun Mario Battle Stadium 3 2-8 (J).smc
Name: EXÊÞ²¸ ½À¼Þ±Ñ3 ÿ____ Company: Nintendo
Header: None Bank: LoROM
Interleaved: No SRAM: 0 Kb
Type: BS ROM: 8 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.2
Checksum: Good 0x936C CRC32: 5E330AE3
--------------------------Database--------------------------
Name: BS Mario Excite Bike Bunbun Mario Stadium 3 (2-8)
Country: Japan Version: 1.0
Port 1: Gamepad Port 2: Gamepad
Tactics Ogre
Tactics Ogre (V1.2) (J)
Graphics
ZSNESW 1.42
Windows XP Professional, Intel Pentium III 1 GHz, SiS 630
The status screen is black, except for the L and R tabs.
Graphics
ZSNESW 1.42
Windows XP Professional, Intel Pentium III 1 GHz, SiS 630
The status screen is black, except for the L and R tabs.
Code: Select all
---------------------Internal ROM Info----------------------
File: Tactics Ogre (V1.2) (J).smc
Name: Tactics Ogre Company: Quest Corp.
Header: None Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.2
Checksum: Good 0x4C4F CRC32: 12F0A699
--------------------------Database--------------------------
Name: Tactics Ogre
Country: Japan Version: 1.2
Port 1: Gamepad Port 2: Gamepad