I realize that zsnes for dos, is limited to 320px minimun for VESA2* in DOS, and the modes Q and X for 256x240 at least for me, never works fullscreen (besides are limited to 8bits)
Thats why i decide to modify the source code, and build a test version with support for 256x240* at 8 and 16bits, and 512x480 8/16
Basically i replace 320/640 resolutions, with 256/512
** For create pr edit vesa resolutions use for example unirefresh, forks perfect in my TNT2 AGP
Compiled for Pentium (i586) maybe is not working in 486, I did not test
Some pictures
Normal ZSNES, show 8:3 inside a 4:3 screen.The only way to have cortrect aspect ratio or fullscreen, is do a stretch, bad idea


My version with real 256x240 support


512x480 mode, for mode5/6 512x240 games



Download binary
-- Removed, binary in my website
change to source
http://akihabara-online.com/Main/Emula/ ... hanges.zip
Some feedback is welcome, since my card is a TNT2 AGP, very new one, i dont know in old PCI or VLB cards if possible to make tweaks vesa2 modes in a good way
Thanks