
When a character enters that type of barrel, it is supposed to just sit there, rotating on its axis 45 degrees only when the D-pad is pressed.
Zsnes, however, since the dawn of time, spins the barrel out of control when nothing is being pressed. Pressing the opposite direction just turns it around.

All versions of the rom are affected. Broken in all versions of Zsnes, including the 1.43 WIP (windows ports tested only).
Hope this helps.
