NSRT: updates? & future of, Bugfixs
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NSRT: updates? & future of, Bugfixs
Nach,
I have some questions for you about NSRT.
Do you know when you might be releasing the next version of NSRT?
This program of your is by far the best tool I have found on the WholeNet
to date.
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Also I would like this to become the official POST/topic for updates
to Nach's NachSnesRomTools (NSRT)
So that when ever Nach has any updates for the ZSNES community,
he can post it here for everone to know.
First of all.
Links to his official NSRT page.
NSRT Official Website
NSRT Files
Well there appears to be a NSRT forum already.
Here is the link to it.
NSRT Forum Index
I have some questions for you about NSRT.
Do you know when you might be releasing the next version of NSRT?
This program of your is by far the best tool I have found on the WholeNet
to date.
-----------------------------------------------------------------------------------
Also I would like this to become the official POST/topic for updates
to Nach's NachSnesRomTools (NSRT)
So that when ever Nach has any updates for the ZSNES community,
he can post it here for everone to know.
First of all.
Links to his official NSRT page.
NSRT Official Website
NSRT Files
Well there appears to be a NSRT forum already.
Here is the link to it.
NSRT Forum Index
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Bug Report: #lock
Got a bug fix reguest for you.
The arrow keys DO NOT function "correctly/at all"
when the Number Lock is on.
When you turn the #lock off the keys arrow keys work find.
Is there anything you could do about it for your release.
Thanks for your time and the pleasure of using such a fine SNES tool.
The arrow keys DO NOT function "correctly/at all"
when the Number Lock is on.
When you turn the #lock off the keys arrow keys work find.
Is there anything you could do about it for your release.
Thanks for your time and the pleasure of using such a fine SNES tool.
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Sorry,snkcube wrote:Use the edit button, sir.
Edit - This thread is better off in the ZSNES talk.
I just wanted the Bug Report seperate from the Listing info.
thanks for the advce about where better to post this,
I was not sure.
How can I move this to "ZSNES talk"
Does an admin or mod have to move this.
That would be find.
Could some one please move this to the
"ZSNES Talk" sub forum please.
Thanks.
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The current version has both the GUI and the Win32 version in it.joe_devore wrote:IMO??Agozer wrote:IMO, NSRT doesn't need the GUI, but not everyone agrees with me.
An abberivation for something?
If you are refering to the Win GUI version of NSRT I like it better than a DOS version.
I HATE have to rember 10MIllion different commands.
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When GUI you mean the Mac and Linux Ports, Right.Agozer wrote:The current version has both the GUI and the Win32 version in it.
I think I got myself confused or what exactly you ment.
Last edited by joe_devore on Mon Aug 09, 2004 1:22 am, edited 1 time in total.
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When GUI you mean the Mac and Linux Ports, Right.joe_devore wrote:[quote="Agozer]The current version has both the GUI and the Win32 version in it.
I think I got myself confused or what exactly you ment.[/quote]
GUI = Graphical User Interface
I also recall you wondering about IMO, it is "In my opinion."
Everything I say is a lie.
No, the GUI is for Windows as well as the Win32 command line version.joe_devore wrote:When GUI you mean the Mac and Linux Ports, Right.Agozer wrote:The current version has both the GUI and the Win32 version in it.
I think I got myself confused or what exactly you ment.
Last edited by Agozer on Mon Aug 09, 2004 1:23 am, edited 1 time in total.
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? Win32=DOS + WIN GUIAgozer wrote:No, the GUI is for Windows as well as the Win32 command line version.joe_devore wrote:When GUI you mean the Mac and Linux Ports, Right.Agozer wrote:The current version has both the GUI and the Win32 version in it.
I think I got myself confused or what exactly you ment.
Agozer check your last post for a Broken Quote tag.
I messed up, for some reason it forgot to put a " after your name link this
[quote="Agozer]
Sorry about that.
Last edited by joe_devore on Mon Aug 09, 2004 1:26 am, edited 1 time in total.
No, the DOS version of NSRT is a separate archive. I'll explain this once more:joe_devore wrote:? Win32=DOS + WIN GUIAgozer wrote:No, the GUI is for Windows as well as the Win32 command line version.joe_devore wrote:When GUI you mean the Mac and Linux Ports, Right.Agozer wrote:The current version has both the GUI and the Win32 version in it.
I think I got myself confused or what exactly you ment.
The command line version is not for DOS, but for Windows. Nach made the GUI because of people like you who don't know how to use a commandline.
You don't have to remember 10 billion commnands to use NSRT, just 3 basically, everything else is in the Readme.
Just because a program doesn't have anything else than a black background and white text doesn't automatically make it a DOS program.
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Sorry, again.Agozer wrote: No, the DOS version of NSRT is a separate archive. I'll explain this once more:
The command line version is not for DOS, but for Windows. Nach made the GUI because of people like you who don't know how to use a commandline.
You don't have to remember 10 billion commnands to use NSRT, just 3 basically, everything else is in the Readme.
I KNEW how to use DOS commands lines, but that was a loong time ago,
when I first started use a PC.


As for that 10 million not billion I was over exaggerating & refering to any
and all OS's that were Command line based
(DOS, UNIX(I tried when I was at college))
I Think I get what you are saying now.
A commandline based pop-up GUI.
I wrote a few VERY simple one in C when I was at the college the Spring of 2002.
I am sure absolutly nothing like what he wrote, mine were all class simple
programs.
Even When I wrote some bigger ones in Data "Structures" that fall 2002.
Allas, I really donot remember much from those classes.
I never had any programs to compile and work with.
and no PC to use, Remember I am just borrowing this one.
In XP (and likely 2K as well), the proper console command interpreter is 'cmd', not 'command'. The latter is inexplicably similar (primarily the same functionality), and yet not (seems to physically run slower and I've read reports of separate output in unusual cases).
In any case, I've had no problems with 32-bit windows console programs in XP. XP does lack the proper emulation (there is no real DOS on 2K/XP/2003) to run those 16-bit DOS games of old, even though Microsoft did make a half-assed set of compatibility layers which do allow some such programs to work. 32-bit programs which were written to run on top of the Windows 9x DOS kernel also run either improperly or not at all in XP. Generally this is because they try to directly access the hardware (often these are programs written in x86).
The DOS version of ZSNES fits into the latter category: 32-bit program designed to run using the DOS kernel of the 9x platform. That's why it doesn't always perform properly in XP (and I'm sure on some systems with the right hardware it doesn't run at all).
ZSNES Win, on the other hand, is a 32-bit application using DirectX for many of its functions. It doesn't need to access any hardware directly, even though the vast majority of the code is x86-based.
In any case, I've had no problems with 32-bit windows console programs in XP. XP does lack the proper emulation (there is no real DOS on 2K/XP/2003) to run those 16-bit DOS games of old, even though Microsoft did make a half-assed set of compatibility layers which do allow some such programs to work. 32-bit programs which were written to run on top of the Windows 9x DOS kernel also run either improperly or not at all in XP. Generally this is because they try to directly access the hardware (often these are programs written in x86).
The DOS version of ZSNES fits into the latter category: 32-bit program designed to run using the DOS kernel of the 9x platform. That's why it doesn't always perform properly in XP (and I'm sure on some systems with the right hardware it doesn't run at all).
ZSNES Win, on the other hand, is a 32-bit application using DirectX for many of its functions. It doesn't need to access any hardware directly, even though the vast majority of the code is x86-based.
No one should use the DOS port in an XP machine. That should be common knowledge.IceFox38 wrote:I don't prefer to use command lines for any program in Windows XP, as it seems to have problems with it. So I prefer a GUI version. The same thing goes with ZSNES: the Windows version is just better than the DOS version if you have XP in my opinion.
Okay people. Nach is away right now, I *think* he should be coming back on Thursday. As for a new version, we hope to have a release candidate out soon, because although a heap of new bits have been added since version 3.2, some new things are not ready, and so I don't think it's going to be called 3.3 final. I can't tell you exactly when the release candidate will be released, as obviously it's Nach who actually builds and releases the things, but it shouldn't be too much of a wait.
The GUI has been very heavily reworked since 3.2, and while it is not fully back up to speed yet, in the latest build I have, the arrow keys work both with and without Num Lock being on. That's the DOS version though, I'm not too sure whether it will be the same on other ports, and the input library has a problem with my computer when I compile for Windows. I'll be sure to ask Nach about it though just in case.
As you've discovered joe_devore, there is an official NSRT forum and it's probably best to post this kind of stuff there, as someone is more likely to see it. I only log into here every few days, although Nach is obviously around a lot more.
Good to see you like NSRT, hopefully we'll have a new one for you to play with soon.
EDIT: and don't worry about making this the official NSRT announcement thread or anything, rest assured that it will be made obvious on the forum when a new version is out. We usually get a news mention on big emulation sites such as Zophar's Domain etc.
The GUI has been very heavily reworked since 3.2, and while it is not fully back up to speed yet, in the latest build I have, the arrow keys work both with and without Num Lock being on. That's the DOS version though, I'm not too sure whether it will be the same on other ports, and the input library has a problem with my computer when I compile for Windows. I'll be sure to ask Nach about it though just in case.
As you've discovered joe_devore, there is an official NSRT forum and it's probably best to post this kind of stuff there, as someone is more likely to see it. I only log into here every few days, although Nach is obviously around a lot more.
Good to see you like NSRT, hopefully we'll have a new one for you to play with soon.
EDIT: and don't worry about making this the official NSRT announcement thread or anything, rest assured that it will be made obvious on the forum when a new version is out. We usually get a news mention on big emulation sites such as Zophar's Domain etc.
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Back, sort of.
I believe Gengar fixed the keyboard issue ~2 months back.
Post on my forum what you have to say, as I check there a lot more than here when I'm on vacation.
I believe Gengar fixed the keyboard issue ~2 months back.
Post on my forum what you have to say, as I check there a lot more than here when I'm on vacation.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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