What is needed to contribute to ZSNES?

Strictly for discussing ZSNES development and for submitting code. You can also join us on IRC at irc.libera.chat in #zsnes.
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Nach
ZSNES Developer
ZSNES Developer
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Post by Nach »

Because ZSNES was a 100% assembly project at what point.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
Gamer X

Post by Gamer X »

Ya know I could be wrong, but my site has Super Nintendo development documents. The site is a bit old, but not outdated since most of the snes documents out there are outdated.

http://www.zophar.net/SuperNintendoDev/

I spent 4 weeks collecting documents all over irc and the net to get what you see there. You won't get much farther from documents than what you see on that site. After you've indulged those documents you can go straight to the source, Snes9x or Zsnes source to be exact. After that then you should be well on your way to Super Nintendo stardom lol
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

You still missing quite a few documents though, like the ones on my site ;)
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
laserbeak43
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Post by laserbeak43 »

Nach wrote:You still missing quite a few documents though, like the ones on my site ;)
what docs?
xamenus
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Post by xamenus »

laserbeak43 wrote:
Nach wrote:You still missing quite a few documents though, like the ones on my site ;)
what docs?
http://nsrt.edgeemu.com/forum/kb.php
laserbeak43
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Post by laserbeak43 »

IceFox wrote:
laserbeak43 wrote:
Nach wrote:You still missing quite a few documents though, like the ones on my site ;)
what docs?
http://nsrt.edgeemu.com/forum/kb.php
oh ok i was looking for more spc related info. could i learn about the spc without learning about everything else?
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