Couple more Super Mario RPG bugs (I've searched Bugzilla for these, didn't show anything:)
First,
NSRT information:
Code: Select all
---------------------Internal ROM Info----------------------
File: super mario rpg legend of the seven stars.smc
Name: SUPER MARIO RPG Company: Nintendo
Header: None Bank: LoROM
Interleaved: No SRAM: 256 Kb
Type: SA-1 + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Good 0x3BB4 CRC32: 1B8A0625
--------------------------Database--------------------------
Name: Super Mario RPG
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
Ran for 0 hours 0 minutes 0 seconds.
System specs:
ZSnes 9-4-2k5 WIP
Windows XP Home Edition, SP2, all security updates installed
Intel Celeron, 2.7GHz w/400MHz FSB and 128k L2 cache
256MB PC2100 DDR-SDRAM
Descriptions:
1. I was randomly jumping, and the bottom of the screen seems to flicker.
and 2. When I was in battle with an Octovader, and it used a Drain Beam, the animation didn't show, but the sound effects played. If either of these issues are known somehow, I apologize.
PS: Neither of these issues are in Snes9X v1.43final.