Looping a keyboard macro?
Moderator: ZSNES Mods
Looping a keyboard macro?
Can anybody recommend a way to loop a keyboard macro in zsnes?
I'm basically looking to "hold B while pressing left then right" over and over. I tried the built in macro function before I realized it was to meant to execute several keystrokes at once as opposed to in succession.
Any help would be appreciated. Or a third party software recommendation?
Thanks.
I'm basically looking to "hold B while pressing left then right" over and over. I tried the built in macro function before I realized it was to meant to execute several keystrokes at once as opposed to in succession.
Any help would be appreciated. Or a third party software recommendation?
Thanks.
-
- Dark Wind
- Posts: 1271
- Joined: Thu Jul 29, 2004 8:58 pm
- Location: Texas
- Contact:
-
- Dark Wind
- Posts: 1271
- Joined: Thu Jul 29, 2004 8:58 pm
- Location: Texas
- Contact:
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
It can be bound to joystick buttons, and even better, from previous feedback if you do so the combo will repeat as long as said button is depressed.
If you bind the combo on a keyboard key the combo will not repeat upon completion.
If you bind the combo on a keyboard key the combo will not repeat upon completion.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
As mentionned above, you have to time your own delays between keypresses.
Simple example would be the famous QCF+punch from many fighting games:
Press only Down | 2 frames | Press only Right | 2 frames | Release Down | 2 frames | Release Right | Press & Release 'A'
One frame lasts 1/60th of second in NTSC games, and 1/50th in PAL ones.
Simple example would be the famous QCF+punch from many fighting games:
Press only Down | 2 frames | Press only Right | 2 frames | Release Down | 2 frames | Release Right | Press & Release 'A'
One frame lasts 1/60th of second in NTSC games, and 1/50th in PAL ones.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)