Metatron wrote:Holy shit one of those's posts is fucking arrogant though.
If you get him when he's in a bad mood, is bloody arrogant (it was much worse years ago at mame.net boards)
If you get him in a good period, he's helpful and answers in a wonderful way when you need help in the development
as anyone else, he is not perfect and boards/blogs/internet aren't well suited to social interactions (too many things are not visible)
EDIT: let me add my thoughts about the accuracy thing, since this is the main topic. as a first step in the emulation of a new system, especially when just a few docs are available, inaccurate HLE is great. anyway, it shall be used mainly as a workaround to allow other components to be emulated. at a second stage, one shall always try to improve accuracy (to get rid of per-game hacks and improve general compatibility both with past/current and future software). this additional accuracy can be obtained both with a well written HLE and with a LLE. The former has the advantage of giving a boost to the emulation speed (in most of the cases). The latter is important, especially if you intend to disclose your source to the public, to better document the actual behavior of an hardware. as already stated
ad nauseam, they fit different needs and a different public and it's impossible to find one objectively superior to the other. in the end, it's just a matter of tastes and targets, but it keeps leading to endless discussions (like this threads proves [1])
[sarcasm]is it because emu drama keeps emulation alive?[/sarcasm]
[1] to be fair, quite often it is also due to the clash of big egos: quite a lot of devs (both among accuracy zealots and the opposite faction) start to shout a bit, when their approach is criticized by the supporters of the other approach... and it sounds a lot like console wars and discussions about 'my car is better than yours' and 'my favorite beer is far superior to yours' etc.
