secret of mana hard mode

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Panzer88
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Post by Panzer88 »

ah, I see, you always seemed older. eh whatever.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Mark57Raider
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Post by Mark57Raider »

Yeah after what the arrogant soulmata did to him, I wouldn't see him returning here to zsnes.
Panzer88
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Post by Panzer88 »

who takes the soul seriously?
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Johan_H
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Post by Johan_H »

Oskar generally takes the Internet much too seriously. Whatever.

Has anyone else played the entire game in MP?
Deathlike2
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Post by Deathlike2 »

Johan_Hanberg wrote:Oskar generally takes the Internet much too seriously. Whatever.
:wink:
Has anyone else played the entire game in MP?
On the original console, yes. Unfortunately, not with multitap.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
odditude
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Post by odditude »

Deathlike2 wrote:
Johan_Hanberg wrote:Has anyone else played the entire game in MP?
On the original console, yes. Unfortunately, not with multitap.
Ditto. It's fun to abuse physical attacks against enemies who can be hit in their stun/knockdown animations. Captain Duck volleyball, anyone?
Why yes, my shift key *IS* broken.
Rydian
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Post by Rydian »

Generally looks more like hockey to me...
Athlon XP 2800+
765MB DDR-333
AGP Geforce 6200

Took me, what, a year to update this info?
And meh, screw legs.
Oh... puns. I get it. Shame on me.
Deathlike2
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Post by Deathlike2 »

odditude, if you are still looking to do the SOM magic algos, do them here: http://slickproductions.org/forum/index.php?board=5.0
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Deathlike2
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Post by Deathlike2 »

odditude wrote:As a side note, is this patch compatible with FuSoYa's patch? I've been looking forward to playing with that, also.
http://www.hard-som.de/en/index.php
News

08.01.2008 - Added patch for the japanese version and VWF edition combi-patch changed readme
Fireball's damage was swapped with Lava Wave though.. as far as I can tell anyways. (This has nothing to do with the hack, this is specifically an SOM error.)
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Gil_Hamilton
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Post by Gil_Hamilton »

I'm always amazed at how buggy SoM and FF6 are.
It's like Square just decided beta tests were for sissies.
Deathlike2
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Post by Deathlike2 »

Gil_Hamilton wrote:I'm always amazed at how buggy SoM and FF6 are.
It's like Square just decided beta tests were for sissies.
Well, SOM was never really "finished" properly (bah to the fabled SNES CD). FF6 bugs are composed of a battle engine that never properly tested every crazy ass theoretical combo. Sometimes when you add something cool, you may forget that something else doesn't quite work properly.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Gil_Hamilton
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Post by Gil_Hamilton »

Deathlike2 wrote:
Gil_Hamilton wrote:I'm always amazed at how buggy SoM and FF6 are.
It's like Square just decided beta tests were for sissies.
Well, SOM was never really "finished" properly (bah to the fabled SNES CD). FF6 bugs are composed of a battle engine that never properly tested every crazy ass theoretical combo. Sometimes when you add something cool, you may forget that something else doesn't quite work properly.
I know on SoM. It's still a tad stunning at times.

FF6 has some just plain dumb mistakes, though. Like evade not being used for anything.
The infamous "sketch bug," while not being just completely out in front, is amazing in just how BIG it is.
Deathlike2
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Post by Deathlike2 »

Gil_Hamilton wrote:
Deathlike2 wrote:
Gil_Hamilton wrote:I'm always amazed at how buggy SoM and FF6 are.
It's like Square just decided beta tests were for sissies.
Well, SOM was never really "finished" properly (bah to the fabled SNES CD). FF6 bugs are composed of a battle engine that never properly tested every crazy ass theoretical combo. Sometimes when you add something cool, you may forget that something else doesn't quite work properly.
I know on SoM. It's still a tad stunning at times.

FF6 has some just plain dumb mistakes, though. Like evade not being used for anything.
The infamous "sketch bug," while not being just completely out in front, is amazing in just how BIG it is.
Well, the evade+vanish/doom bug is pretty bad. When the Force Shield and other Magic Evade blocking equipment is blocking weapon hits, it should be damn obvious sooner or later.

The Sketch bug was fixed in US v1.1 AFAIK. However, that bug is hard to have envisioned being triggered under many normal circumstances.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
odditude
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Post by odditude »

My original FFIII cart was actually defective in some way - I ended up with a presumably corrupt game save in the Fanatics' Tower. (Climbing to the top triggered the swarm of followers that prevented you from leaving, but never triggered the boss fight.) Fortunately, it was within warranty, and after I sent the cart to them and they duplicated the issue they sent me a replacement.

Deathlike - Thanks for the links and the news update on the patch.
Why yes, my shift key *IS* broken.
Gil_Hamilton
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Post by Gil_Hamilton »

Deathlike2 wrote: The Sketch bug was fixed in US v1.1 AFAIK. However, that bug is hard to have envisioned being triggered under many normal circumstances.
And yet everyone found it.

Honestly, some of the glitches(like self-destructing enemies) are just hilarious.
http://www.gamefaqs.com/console/snes/file/554041/34007
grinvader
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Post by grinvader »

Johan_Hanberg wrote:Has anyone else played the entire game in MP?
<- 2 pads, one player.

Funnily the french PAL release (aside from the horrible translation - I still got a major grudge on that effin' Veronique Chantel) is pretty low on bugs.
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Deathlike2
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Post by Deathlike2 »

Finally beat the damned hack.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Johan_H
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Post by Johan_H »

We're finishing the unhacked game tomorrow probably, I hadn't seen Shadow Zero before...

So about how much harder is the hack?
Deathlike2
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Post by Deathlike2 »

Johan_Hanberg wrote:We're finishing the unhacked game tomorrow probably, I hadn't seen Shadow Zero before...

So about how much harder is the hack?
Enough to make you piss your pants at times.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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