All non-CRT TVs do. It's a mandatory feature for a discrete-pixel display.franpa wrote:You do know that some HD TV's have built-in upscaling right?Gil_Hamilton wrote:Odd, since the Wii is incapable of outputting an HD image.
Most of them suck at it.
Component's quailty difference over s-video is nowhere NEAR the jump from RF to composite or composite to s-vid, though.edit: sorry, didnt read your whole postcomponent av provides better picture then svideo though.
I'd suspect that Wii-side scaling artifacts will more than offset the difference between component and s-video.
*grabs soldering iron, begins work in SNES RGB cables*
And let's dodge idiotic TV scan artifacts and display everything with square pixels while we're at it! Clearly they intended circles to be ovals and rectangles to be squares!vaselineglasses wrote: It might be personal preference over which type of filter you like, but arguing that a blocky image isn't the true image that we are all supposed to be looking at is incredibly stupid. Seeing each pixel is the purest representation of what the graphic artist intended us to see.
Saying that the graphic artists intended their work to be viewed in raw pixels is fucking stupid. Any graphic artist that believed that should've been fired, because he had no business working on a commercial game.
You can ramble all you want about the purity of raw pixels, and artist intent.
And I'll point to checkerboard transparencies and dithered shading effects that were pretty clearly meant to be hidden by composite blurring.
Hell, I can point to games on other platforms that rely on crosstalk in the RF SIGNAL to generate transparencies. In some cases, they use it to generate COLOR.
A "purer" and "more accurate" image gives you a set of vertical lines, lacking the effects they were intended to generate. Is this artist intent? I think not.
So I can cite known instances of the final display's limitations being PART of artist intent. Can you cite a verifiable example of raw pixels being artist intent?
Unless you ARE a game artist, or have verifiable proof, you're in no position to state what the artist's intent was.
Even if you ARE, you only get to state it for the games you worked on.
Actually, the NTSC filter is far more than a novelty, as it provides for the emulation of several effects that the software on many systems assumed would happen in the display(see above), ensuring more accurate graphics emulation than direct pixel-blitting(or even aspect-corrected pixel blitting).As for recommending the NTSC filter, like most filters, that is nothing but a novelty and it looks nothing like a game running on an actual television (which I don't want anyway because display technology has surpassed that crude garbage we had to put up with).
That's the primary reason it was originally created, if I recall.
WOW! YOU LOSE!