To me it doesn't look like he's complaining about the GUI being used, but the fact that there should be more pixel space on the screen to work with.sprite wrote:Phew! Now that someone had the guts to say it first, I can honestly say that I don't like the GUI either; at all. There; I said itIchinisan finally wrote:the low-resolution GUI is prohibitive.It would be nice if it could be changed into a normal OS interface, but this might be a matter of principal and tradition, so it's probably not going to happen.
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The only complaint I have about the Load ROM dialog is that it doesn't cache the filenames for the rom directory. I store my 800+ SNES roms all in one directory and if I am accessing it from a network it takes approx. 25 seconds to load up the list. Everytime I go to load a different rom it has to create the file list again.Nach wrote:Maybe I should try to fix up the load menu and make it a bit more feature rich?
I have no other complaints. I think it's perfect the way it is.
Heh heh, that would be funny if I were to redesign the GUI so it still looks like the old GUI but with an improved look and higher resolution.Nach wrote:To me it doesn't look like he's complaining about the GUI being used, but the fact that there should be more pixel space on the screen to work with.sprite wrote:Phew! Now that someone had the guts to say it first, I can honestly say that I don't like the GUI either; at all. There; I said itIchinisan finally wrote:the low-resolution GUI is prohibitive.It would be nice if it could be changed into a normal OS interface, but this might be a matter of principal and tradition, so it's probably not going to happen.

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Not a bad idea. Perhaps I will look into it when I have time. I shudder to think of what the code will be like though, every time when I think I've seen it all, I look at another part of the GUIcdbsi wrote: The only complaint I have about the Load ROM dialog is that it doesn't cache the filenames for the rom directory.

May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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The only complaint I have about the Load ROM dialog is that it resets that red bar to the top when you re-open the dialog. 

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[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
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[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
It's too bad that asm is crippling when it gets to implementing features such as these.Nach wrote:Not a bad idea. Perhaps I will look into it when I have time. I shudder to think of what the code will be like though, every time when I think I've seen it all, I look at another part of the GUIcdbsi wrote: The only complaint I have about the Load ROM dialog is that it doesn't cache the filenames for the rom directory.
Yeah, exactly. Though, since I have such a huge list of ROMs I usually just type the name in the ROM filename text box so it jumps to the ROM.illegal eagle wrote:The only complaint I have about the Load ROM dialog is that it resets that red bar to the top when you re-open the dialog.
Yeah, I understand that. It doesn't HAVE to stick to the native SNES resolution though, right?Ichinisan wrote:The resolution is fixed to be the same as the SNES resolution.cdbsi wrote:Heh heh, that would be funny if I were to redesign the GUI so it still looks like the old GUI but with an improved look and higher resolution.I think that would be fun!

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In the DOS version, the lowest res is 320x240. So the GUI can't be larger, else there would be a lot more work, afaik. 

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[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
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[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.