That New Windows XP Icon For ZSNES Is Sleak!

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

Moderator: ZSNES Mods

Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

sprite wrote:
Ichinisan finally wrote:the low-resolution GUI is prohibitive.
Phew! Now that someone had the guts to say it first, I can honestly say that I don't like the GUI either; at all. There; I said it :oops: It would be nice if it could be changed into a normal OS interface, but this might be a matter of principal and tradition, so it's probably not going to happen.
To me it doesn't look like he's complaining about the GUI being used, but the fact that there should be more pixel space on the screen to work with.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
cdbsi
Rookie
Posts: 34
Joined: Thu Jul 29, 2004 5:39 pm
Contact:

Post by cdbsi »

Nach wrote:Maybe I should try to fix up the load menu and make it a bit more feature rich?
The only complaint I have about the Load ROM dialog is that it doesn't cache the filenames for the rom directory. I store my 800+ SNES roms all in one directory and if I am accessing it from a network it takes approx. 25 seconds to load up the list. Everytime I go to load a different rom it has to create the file list again.

I have no other complaints. I think it's perfect the way it is.
Nach wrote:
sprite wrote:
Ichinisan finally wrote:the low-resolution GUI is prohibitive.
Phew! Now that someone had the guts to say it first, I can honestly say that I don't like the GUI either; at all. There; I said it :oops: It would be nice if it could be changed into a normal OS interface, but this might be a matter of principal and tradition, so it's probably not going to happen.
To me it doesn't look like he's complaining about the GUI being used, but the fact that there should be more pixel space on the screen to work with.
Heh heh, that would be funny if I were to redesign the GUI so it still looks like the old GUI but with an improved look and higher resolution. :) I think that would be fun!
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

cdbsi wrote: The only complaint I have about the Load ROM dialog is that it doesn't cache the filenames for the rom directory.
Not a bad idea. Perhaps I will look into it when I have time. I shudder to think of what the code will be like though, every time when I think I've seen it all, I look at another part of the GUI :oops:
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
illegal eagle
Savestate Pimp
Posts: 129
Joined: Thu Jul 29, 2004 2:15 pm
Contact:

Post by illegal eagle »

The only complaint I have about the Load ROM dialog is that it resets that red bar to the top when you re-open the dialog. :wink:
"Other people can give you more suggestions as I just lost all my motivation to respond further to this post."
[i] - Nightcrawler[/i]

[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
cdbsi
Rookie
Posts: 34
Joined: Thu Jul 29, 2004 5:39 pm
Contact:

Post by cdbsi »

Nach wrote:
cdbsi wrote: The only complaint I have about the Load ROM dialog is that it doesn't cache the filenames for the rom directory.
Not a bad idea. Perhaps I will look into it when I have time. I shudder to think of what the code will be like though, every time when I think I've seen it all, I look at another part of the GUI :oops:
It's too bad that asm is crippling when it gets to implementing features such as these.
illegal eagle wrote:The only complaint I have about the Load ROM dialog is that it resets that red bar to the top when you re-open the dialog. :wink:
Yeah, exactly. Though, since I have such a huge list of ROMs I usually just type the name in the ROM filename text box so it jumps to the ROM.
Ichinisan
Veteran
Posts: 603
Joined: Wed Jul 28, 2004 8:54 am

Post by Ichinisan »

cdbsi wrote:Heh heh, that would be funny if I were to redesign the GUI so it still looks like the old GUI but with an improved look and higher resolution. :) I think that would be fun!
The resolution is fixed to be the same as the SNES resolution.
cdbsi
Rookie
Posts: 34
Joined: Thu Jul 29, 2004 5:39 pm
Contact:

Post by cdbsi »

Ichinisan wrote:
cdbsi wrote:Heh heh, that would be funny if I were to redesign the GUI so it still looks like the old GUI but with an improved look and higher resolution. :) I think that would be fun!
The resolution is fixed to be the same as the SNES resolution.
Yeah, I understand that. It doesn't HAVE to stick to the native SNES resolution though, right? :cry:
illegal eagle
Savestate Pimp
Posts: 129
Joined: Thu Jul 29, 2004 2:15 pm
Contact:

Post by illegal eagle »

In the DOS version, the lowest res is 320x240. So the GUI can't be larger, else there would be a lot more work, afaik. :wink:
"Other people can give you more suggestions as I just lost all my motivation to respond further to this post."
[i] - Nightcrawler[/i]

[url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
cdbsi
Rookie
Posts: 34
Joined: Thu Jul 29, 2004 5:39 pm
Contact:

Post by cdbsi »

illegal eagle wrote:In the DOS version, the lowest res is 320x240. So the GUI can't be larger, else there would be a lot more work, afaik. :wink:
oh noes!!1! :cry:
Post Reply