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Pixelgamer
New Member
Posts: 8
Joined: Thu Nov 24, 2005 10:56 pm
Location: Örebro, Sweden

Post by Pixelgamer »

Well Sorry I didn't know, nightcrawler! I maybe just thougth that a soon 2 year-old release would be old...
And i really didn't need an other verion, I was merely asking if there existed a newer one...
byuu

Post by byuu »

Wow, so it's been two years since I last touched xkas... interesting how fast time passes by...
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

byuu wrote:Wow, so it's been two years since I last touched xkas... interesting how fast time passes by...
And I sent you a patch for it which you never integrated.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
Snarius

Post by Snarius »

Sorry for bumping this topic a bit..

here's a wikibook that I started:
http://en.wikibooks.org/wiki/Super_NES_Programming

I haven't touched it in over a month. (there's a reason!) If anyone wants to contribute, know that you're welcome to, and you definately don't need anyone's permission.
Dmog
Lurker
Posts: 192
Joined: Tue Aug 31, 2004 6:03 pm

Post by Dmog »

Snarius wrote:Sorry for bumping this topic a bit..

here's a wikibook that I started:
http://en.wikibooks.org/wiki/Super_NES_Programming

I haven't touched it in over a month. (there's a reason!) If anyone wants to contribute, know that you're welcome to, and you definately don't need anyone's permission.
Well, I've added an entry for bsnes :lol:
* [http://byuu.cinnamonpirate.com/?page=bsnes/ bsnes]] is a recent open-source emulator for windows still actively in development. It's primary focus is accuracy and as such is one of the most,if not the most, accurate Snes emulator currently around. The system requirements for achiving full speed are however quite high (somewhere in the area of 2Ghz).
Could use some re-touching I guess and if some information is incorrect feel free to correct it.

I've also edited the Zsnes entry. Basically replaced 'accurate' with compatible, and changed 'special Snes hardware' with 'special-chip'.
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