Seiken Densetsu 3 3-player Support

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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Deathlike2
ZSNES Developer
ZSNES Developer
Posts: 6747
Joined: Tue Dec 28, 2004 6:47 am

Post by Deathlike2 »

clessoulis wrote:You sir are my freaking hero. People like you deserve paypal donations.
It's too easy to tell people are idiots.
I'm still waiting for the day that Snes9x and Zsnes can play together. Though I believe zsnes's netplay server thing is vastly awesome as is.
I could always throw the request for kalleria as always but its never gonna happen.
Neither will ever happen. They would have to run virtually the same core, unless someone has the skills to make magic happen.
Ohh and btw the page is down. So it would be nice for a stable mirror.
Go figure. Romhacking.net has been fine to me for the most part.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
TaviO!

Post by TaviO! »

Man, thx a LOT for this =D
TaviO!

Post by TaviO! »

I've had some hell of great fun today playing this game on my friends PC with another friend too! Worked great!
However, we weren't able to netplay it, even tough we tried to get 2 players on one pc and the third on other pc.
What we did was:
Me and a friend were configured as players 1 and 2, on the same pc. My other friend joined netplay as player 3. He wasn't able to get on the game.
Both roms were already patched.
Zsnes version: the one right before 1.50
What did we do wrong?
Panzer88
Inmate
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Location: Salem, Oregon
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Post by Panzer88 »

this gives me an idea for a hack to have sort of a collosium in SD3 for netplay, what do you guys think, good idea?
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
parlance
New Member
Posts: 4
Joined: Sun Dec 03, 2006 5:48 am

Post by parlance »

For those of you that may be having problems one thing that is important to note I forgot to include it in the readme was that you must be patching a version of the SD3 rom that includes the rom header. Depending on where you got your rom from, or whether you use certain versions of snes9x or not, the rom header could've been stripped out messing up the byte alignment when it tries to patch it.

I'm aware the link I originally posted no longer works. I was only using my little ISP webspace until I was able to put it up on http://romhacking.net
creaothceann
Seen it all
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Location: Germany
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Post by creaothceann »

The IPS can be adjusted for unheadered ROMs with IPSedit, which is bundled with NSRT.
(It could be included for user convenience. :wink: )
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
Goro's Lair
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Seiken Densetsu 3 (3 Players) -> Bugs!

Post by Goro's Lair »

Dear moderators.

First of all, pardon me for to give an up to this topic, please. But some people have discovered a bug with the hack! Below the message from users from romhacking!

This is a review made by Abacus at romhacking. At there, he explained about a bug regarding the hack. Well, below you can see his comments and I hope parlance (the creator) can fix it. Anyway, this hack is very interesting and wonderful!

Thanks, parlance!
C ya!



Reviewing v1.0 by abacus

While the first Seiken Densetsu appeared on English speaking shores as ‘Final Fantasy Adventure’ (Gameboy) was a single-player jaunt, the famous ‘Secret of Mana’ was a three player action RPG that no doubt got many people to buy a multi-tap for their SNES just so they could take advantage of the full cast.

It would seem a reasonable bet that the sequel, appearing on the same system, would sport similar features but this was not the case; the vanilla SD3 was only 2 player. Obviously, this hack corrects that.

However, as handy as the hack is, it seems to have been given little continuing attention by the original author in the two and a half years since it was uploaded. Unlike FuSoYa’s 2 player hack for Secret of Evermore, which FuSoYa has been regularly updating when errors crop up, this patch remains the same without any follow up work from Parlance.

Someone on the Gamespot forums [http://au.gamespot.com/snes/rpg/seikend ... pid=588648] has reported an error during the Ghost Ship stage where the coding that drops out a PC temporarily doesn’t know how to cope with three controllers. I haven’t been able to confirm the error myself but I attempted to alert Parlance to this report some time ago through the e-mail given in the readme and have yet to receive a response. Until Parlance takes notice or someone makes an addendum, if this bug affects you the best workaround is probably to just tackle the Ghost Ship with only P1 and P2’s controllers to avoid the player input protocol kerfuffle.

This is a good hack, one that many will appreciate. It is unfortunate that for the moment the author has been less thorough with overseeing the integration of their code than FuSoYa has with his comparable SoE multiplayer hack (even though the first update for that took 4 years).

Recommended - Yes


Well, this is all!


Regards,
Goro.
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