SVN Sound Core Replacement
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Don't even suggest that. The fact is, the old sound core wasn't perfect and to keep using that is no less than stupid.RealmRPGer wrote:I don't mind using the old sound core for now... except for the Chrono Trigger bugs which were fixed in a new version, after the last "good" sound build. So, is the sound core just using one file? Or can I in any way separate out the old sound core and the new timing build?
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SVN code is for a beta release, ok... but, I don't understand why the sound is not real (zsnesw.exe only create a file named zdsp.wav)...
Is this correct? Why zsnesw.exe don't playing the sound of zdsp.wav? Is only a wav file (Signed 16bit PCM / 2 Channels / 32000 Hz). In the "final" release no, of course, but now, can you create alternative method for hear sound while playing?
For now, almost times the sound of zdsp.wav is better than the sound of revision 4538, but in other times no (in Super Metroid (E) the sound have low quality...).
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I hope that you understand me
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Is this correct? Why zsnesw.exe don't playing the sound of zdsp.wav? Is only a wav file (Signed 16bit PCM / 2 Channels / 32000 Hz). In the "final" release no, of course, but now, can you create alternative method for hear sound while playing?
For now, almost times the sound of zdsp.wav is better than the sound of revision 4538, but in other times no (in Super Metroid (E) the sound have low quality...).
Bad English


http://board.zsnes.com/phpBB2/viewtopic.php?t=9526
that explains why there is no sound being played in the windows version.
that explains why there is no sound being played in the windows version.
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Impressive. You just linked to the topic in which you are posting.franpa wrote:http://board.zsnes.com/phpBB2/viewtopic.php?t=9526
that explains why there is no sound being played in the windows version.
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if exists, what part of the source code is necessary CHANGE for have a real sound? If possible, I will wish test the new improvements of each new version of SVN (for me is better hear directly the sound in game). It's all !sweener2001 wrote:people are that stupid, that they complain about not having sound in the topic announcing that they should shut up and not complain about no sound in the latest svn.
If no exist this change of code... no problem! I wait the final release with the new sound core

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What we have here is a failure to communicate. Just wait like everyone else as said before.momotaro wrote:if exists, what part of the source code is necessary CHANGE for have a real sound? If possible, I will wish test the new improvements of each new version of SVN (for me is better hear directly the sound in game). It's all !sweener2001 wrote:people are that stupid, that they complain about not having sound in the topic announcing that they should shut up and not complain about no sound in the latest svn.
If no exist this change of code... no problem! I wait the final release with the new sound core.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
it all depends on what version you are using my friend, if you are a noob, which you yourself claimed. Then I DOUBT you are using the SVN, in which case you wouldn't have to worry about THESE sound bugs.yellowcyclone wrote:i didn't want to make a new thread, b/c i'm sort of a n00b at this so i'll just ask a quick question here
if i'm playing a game, load up a save state, and all of a sudden i don't get any sound, is that type of problem that's being addressed in the next release b/c of this thread?
thx
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
well i was using 1.36, and that's when i started having the problems. so i upgraded to 1.51 and nothing happened.Panzer88 wrote:it all depends on what version you are using my friend, if you are a noob, which you yourself claimed. Then I DOUBT you are using the SVN, in which case you wouldn't have to worry about THESE sound bugs.
i guess i'll just make a new thread, thx anyway
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Also, loading a savestate from a different version of zsnes than it was created with will cause problems.yellowcyclone wrote:well i was using 1.36, and that's when i started having the problems. so i upgraded to 1.51 and nothing happened.Panzer88 wrote:it all depends on what version you are using my friend, if you are a noob, which you yourself claimed. Then I DOUBT you are using the SVN, in which case you wouldn't have to worry about THESE sound bugs.
i guess i'll just make a new thread, thx anyway
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You shouldn't expect it to work, and this is not a valid bug anyways.SquareHead wrote:Also, loading a savestate from a different version of zsnes than it was created with will cause problems.yellowcyclone wrote:well i was using 1.36, and that's when i started having the problems. so i upgraded to 1.51 and nothing happened.Panzer88 wrote:it all depends on what version you are using my friend, if you are a noob, which you yourself claimed. Then I DOUBT you are using the SVN, in which case you wouldn't have to worry about THESE sound bugs.
i guess i'll just make a new thread, thx anyway
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So hows the progress of the Vista driver? Working out well?Deathlike2 wrote:According to pf, we will have sound in the Windows port as soon as he finishes writing the Vista driver. Vista uses a different audio system, and although I suspect the sound code would be "ok" with Vista (DSound in Vista uses a wrapper to the Wave output), pagefault wants the sound code be native to Vista, so it can use Vista's sound controls as well.
Just trying to restore the topic. <_<
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