I have reserved a photo shooting session for tomorrow at about this hour.FirebrandX wrote:Anyway, I'm hoping Grin can set me up with some snapshots of his pad.
Snes controller progress:
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
another factor is our monitors, I just got home and at school it looked slightly lighter, and at home slightly darker. for those of you who are judging shades, make sure to compare photos of the real thing ON THE SAME MONITOR that you look at this recreation.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Another update. The new pic is my first test with Mental Ray rendering. I simulated a white desktop with lamp. I also changed the material on the color buttons to a solution designed specifically for plastics, so they should look a little more realistic.
For the perspective shot on the white desk, I rotated the camera slightly upward so you can see just a litte bit of the underside depth. This causes the top shoulder buttons to be a little more obstructed from view, but I felt the tradeoff was worth it for the depth value.
For the perspective shot on the white desk, I rotated the camera slightly upward so you can see just a litte bit of the underside depth. This causes the top shoulder buttons to be a little more obstructed from view, but I felt the tradeoff was worth it for the depth value.
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
the grey plastics and rubber look much better with the lighting. The color buttons look a little diff but that could just be the kind of lighting and it would be that way in real life. Very nice, the dpad issues are completely resolved by the looks of it but I'm sure you'll double check when you get the real pad.
VERY nice. still looking at those color buttons.
VERY nice. still looking at those color buttons.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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That's pretty much an exact replica now. Very nice.
Also, Famicom is a better name than "Nintendo Entertainment System," the long, generic piece of crap name that they gave us. Rumor has it that Nintendo wanted to call the Nintendo 64 the "Super Duper Nintendo Entertainment System," but it was so fucking long at that point that the stupidity of continuing the scheme became obvious.
He's right, you know. The American SNES was just a god-awful design, probably gave away at least a million sales to Sega just by being that ugly. And how is it that Europe got the better one? Those PAL weenies censored the "Ninja" out of "Ninja Turtles." They should have gotten the stupid boxy purple one with yellowing plastic.Gil_Hamilton wrote::'(FirebrandX wrote:I'm in agreement with byuu in that the US controller sucks ass. I like to pretend the Euro controller is the official SNES one![]()
Also, Famicom is a better name than "Nintendo Entertainment System," the long, generic piece of crap name that they gave us. Rumor has it that Nintendo wanted to call the Nintendo 64 the "Super Duper Nintendo Entertainment System," but it was so fucking long at that point that the stupidity of continuing the scheme became obvious.
I'm sure you were joking, but they were actually gonna call it the Ultra 64, which is not that great but better than just "nintendo" 64. In fact the 64 was lame too, I'd have taken Ultra Famicom any day.
I totally agree on the "nintendo entertainment system" though, LAME, and a crappy font. Whoever made the US SNES had no concept of cool whatsoever.
I totally agree on the "nintendo entertainment system" though, LAME, and a crappy font. Whoever made the US SNES had no concept of cool whatsoever.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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don't you know? the American public of the 1990's didn't like class, they wouldn't by anything with any style. You have to make it look cheap, then they'll come in droves. GIVVIE-ME-PLASTIC-PRUPLE-TOY
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Yes, I was being facetious. But the amazing thing about all of it is that the existing name, design, and logo were fine, and for whatever reason they waste all this money creating localized versions that are 10x worse. It happens in the names of games, too, like the "sequel skip" phenomena for which FF is infamous. I mean, either somebody has a vendetta against uniformity or some marketing hack needs to justify their paycheck.Panzer88 wrote:I'm sure you were joking, but they were actually gonna call it the Ultra 64, which is not that great but better than just "nintendo" 64. In fact the 64 was lame too, I'd have taken Ultra Famicom any day.
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I'm just talking about the controller.FitzRoy wrote:That's pretty much an exact replica now. Very nice.
He's right, you know. The American SNES was just a god-awful design, probably gave away at least a million sales to Sega just by being that ugly.Gil_Hamilton wrote::'(FirebrandX wrote:I'm in agreement with byuu in that the US controller sucks ass. I like to pretend the Euro controller is the official SNES one![]()
The US one is more subdued. It exudes class.
And I loved the mix of concave and convex buttons.
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can I have a concave/convex color controller? would be sweet. I still would have picked dark grey, black, red, or anything but purple for the buttons, but then again, what the hell do I know 

[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Purple isn't necessarily bad. The shade they used went well with the grays of the controller body.Panzer88 wrote:can I have a concave/convex color controller? would be sweet. I still would have picked dark grey, black, red, or anything but purple for the buttons, but then again, what the hell do I know
I'll admit that the console itself looks ugly(though I don't think it's as ugly as others make it to be, it IS among the uglier systems in existence).
The Super Advantage is a lot less ugly, despite being styled similarly. I think it's because the purple "sliders" don't dominate the design so heavily.
The ultimate SNES controller - the Euro pad with two extra buttons colored like the US pad. All buttons arranged in a 6-button configuration like the ASCII fighting pad.
I think I've seen such a pad in a SNES commercial (from Nintendo???)
The L shoulder button is a waste.I'd rather have two R buttons.You wouldn't like to use the L button when playing Street Fighter-style games.It's only useful for playing pinball simulations and accessing menus
I think I've seen such a pad in a SNES commercial (from Nintendo???)
The L shoulder button is a waste.I'd rather have two R buttons.You wouldn't like to use the L button when playing Street Fighter-style games.It's only useful for playing pinball simulations and accessing menus

Last edited by kick on Fri Feb 20, 2009 4:06 am, edited 3 times in total.
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Not to worry, this is just my first test render with the new lighting. I'll be correcting the lighting as I go along after getting my real controller in the mail.kick wrote:Nice angled perspective,but now the whole render looks extremely washed out
(too much lighting)
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
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