Nestopia 1.39

Announce new emulators, discuss which games run best under each emulator, and much much more.

Moderator: General Mods

Locked
crocomire
Hazed
Posts: 70
Joined: Sun Dec 12, 2004 6:27 am
Location: Brazil
Contact:

Post by crocomire »

xamenus wrote:
crocomire wrote:Is impossible to play games that use Zapper Gun! The shots rarely knock down the targets...

Only I have this problem? :?

Other bug: The "recent files" and "recent directories" lists are cleared after close the emulator...
I don't have those problems. Try deleting the nestopia.cfg file if you installed this version over an older version.
I never install a emulator over your old version, I delete all files first...

That's my nestopia.cfg file:
http://www.megaupload.com/?d=K5FOMHLP

I found the problem of zapper games: The filter!
Filter None: Zapper OK!
Filter Hq2x (or others): Zapper sux...

Strange... :?
THE LAST METROID IS IN CAPTIVITY.
THE GALAXY IS AT PEACE...
xamenus
Veteran
Posts: 907
Joined: Fri Jul 30, 2004 12:26 am

Post by xamenus »

I _still_ don't get this problem. :/ I can only assume that your CPU is not fast enough. The HQ?X filters are a bit demanding when it comes to CPU power. Nestopia is not a very fast emulator, either.
snkcube
Hero of Time
Posts: 2646
Joined: Fri Jul 30, 2004 2:49 am
Location: In front of the monitor
Contact:

Post by snkcube »

I'm going to try this when I get my computer back.
Try out CCleaner and other free software at Piriform
Image
Jipcy
Veteran
Posts: 768
Joined: Thu Feb 03, 2005 8:18 pm
Contact:

Post by Jipcy »

Has anyone gotten major CRT monitor screw-ups when using a full-screen resolution other than your desktop resolution (using the latest version)?
[url=http://zsnes-docs.sf.net]Official ZSNES Docs[/url] | [url=http://zsnes-docs.sf.net/nsrt]NSRT Guide[/url] | [url=http://endoftransmission.net/phpBB3/viewtopic.php?t=394]Using a Wiimote w/ emulators[/url]
Neo Kaiser
Veteran
Posts: 844
Joined: Thu Jul 29, 2004 3:56 am

Post by Neo Kaiser »

1.23 was also released!!! This project is moving fast now.
Yes I know that my grammar sucks!
xamenus
Veteran
Posts: 907
Joined: Fri Jul 30, 2004 12:26 am

Post by xamenus »

Neo Kaiser wrote:1.23 was also released!!! This project is moving fast now.
Yeah, I was one of the first ones to download it. ;) The author added triple-buffering, too, which was a feature I requested. :D He seems very open to requests as far as I can tell.
snkcube
Hero of Time
Posts: 2646
Joined: Fri Jul 30, 2004 2:49 am
Location: In front of the monitor
Contact:

Post by snkcube »

That was very quick. :)
Try out CCleaner and other free software at Piriform
Image
Neo Kaiser
Veteran
Posts: 844
Joined: Thu Jul 29, 2004 3:56 am

Post by Neo Kaiser »

xamenus wrote:
Neo Kaiser wrote:1.23 was also released!!! This project is moving fast now.
Yeah, I was one of the first ones to download it. ;) The author added triple-buffering, too, which was a feature I requested. :D He seems very open to requests as far as I can tell.
Yeah and with that Nestopia got the crown. BTW could you change the title of this thread? Just replace the 2 with a 3.
Yes I know that my grammar sucks!
Marty
Nestopia Developer
Nestopia Developer
Posts: 24
Joined: Mon Dec 05, 2005 3:14 am

Post by Marty »

Just chiming in to say thanks for all your support. :)
Neo Kaiser
Veteran
Posts: 844
Joined: Thu Jul 29, 2004 3:56 am

Post by Neo Kaiser »

You are welcome! Are you Martin Freij or Mcfly80 by any chance?
Yes I know that my grammar sucks!
Marty
Nestopia Developer
Nestopia Developer
Posts: 24
Joined: Mon Dec 05, 2005 3:14 am

Post by Marty »

Yes, I am the author of Nestopia.
Nightcrawler
Romhacking God
Posts: 922
Joined: Wed Jul 28, 2004 11:27 pm
Contact:

Post by Nightcrawler »

Nestopia is pretty good, but does anybody else find that it runs slow on their computer? I'm thinking this is a pretty resource intensive emulator.

I'm running an AMD T-bird 1.3Ghz with a Geforce 2 Ultra, so I'm pretty sure my system is just not good enough. However, the rest of the NES emulators I have seem to run full speed.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
Jipcy
Veteran
Posts: 768
Joined: Thu Feb 03, 2005 8:18 pm
Contact:

Post by Jipcy »

Nightcrawler, I have a computer with similar specs to yours. I'll try Nestopia on it and see how it does.

Nestopia runs fine on my laptop:
Processor: Pentium M 1.6 GHz
RAM: 512 MB
Video card: GeForce4 4200 Go with 64 MB VRAM

EDIT: I got a fairly steady 60 FPS with Nestopia on my other system. Here's my system specs and Nestopia settings:

Processor: Athlon 1.1 GHz
RAM: 256 MB
Video card: GeForce2 MX/MX 400 with 32 MB VRAM

Nestopia Settings:
Video mode: 640x480
Filter: Scale2x (HQ2x drops the frame rate too much)
Color: 32bit
Custom Palette

Default sound settings

Timing:
Sync to refresh rate
Vsync
High-precision timer
Triple Buffering
Rest default

With HQ2x, framerate is between 30-60, but never 60 steadily. Scale2x is 60 FPS almost constantly, but occassional slow down. I assume no filter would be steady 60 FPS.
[url=http://zsnes-docs.sf.net]Official ZSNES Docs[/url] | [url=http://zsnes-docs.sf.net/nsrt]NSRT Guide[/url] | [url=http://endoftransmission.net/phpBB3/viewtopic.php?t=394]Using a Wiimote w/ emulators[/url]
Neo Kaiser
Veteran
Posts: 844
Joined: Thu Jul 29, 2004 3:56 am

Post by Neo Kaiser »

Marty wrote:Yes, I am the author of Nestopia.
Cool! I thougth you where some Back to the Future fan or something. Guys I don't know why you have resourse problems because Nestopia runs fast on my Pentium 3 800MHz computer with 256SD RAM (Half used for main system) and my video card is a G Force 2 MX of 64 MB.
Yes I know that my grammar sucks!
FirebrandX
Trooper
Posts: 376
Joined: Tue Apr 19, 2005 11:08 pm
Location: DFW area, TX USA
Contact:

Post by FirebrandX »

Hey Marty, have you considered maybe adding a palette editor feature like Nesten has? That's the only reason I keep Nesten around. Would like to toss it in favor of a Nestopia palette function.

Would also like to see an auto-ines header fixing option as a lot of my roms seem to have "garbage" in the header. Thanks!
Jipcy
Veteran
Posts: 768
Joined: Thu Feb 03, 2005 8:18 pm
Contact:

Post by Jipcy »

Why can't you use a stand-alone palette editor?

http://gavin.panicus.org/projects.php
[url=http://zsnes-docs.sf.net]Official ZSNES Docs[/url] | [url=http://zsnes-docs.sf.net/nsrt]NSRT Guide[/url] | [url=http://endoftransmission.net/phpBB3/viewtopic.php?t=394]Using a Wiimote w/ emulators[/url]
xamenus
Veteran
Posts: 907
Joined: Fri Jul 30, 2004 12:26 am

Post by xamenus »

FirebrandX wrote:Would also like to see an auto-ines header fixing option as a lot of my roms seem to have "garbage" in the header. Thanks!
Nestopia already has this.

This isn't the place for feature requests, BTW. Go to http://sf.net/projects/nestopia
FirebrandX
Trooper
Posts: 376
Joined: Tue Apr 19, 2005 11:08 pm
Location: DFW area, TX USA
Contact:

Post by FirebrandX »

As far as I can tell, it doesn't have it. You can fix them individually with Nestopia, but it doesn't have an auto-fix option where you don't have to do anything. Maybe I missed that option, so I will check again.

Edit: Nope, still can't find an option to have it auto-save corrected headers. Everytime I load a rom with a bad header, it warns me about it, but doesn't save a corrected version over the old file unless I do it manually.

BTW:
Why can't you use a stand-alone palette editor?
Because I prefer not to. Otherwise I'd just keep using Nesten.
Nightcrawler
Romhacking God
Posts: 922
Joined: Wed Jul 28, 2004 11:27 pm
Contact:

Post by Nightcrawler »

Thanks Jipcy. The only big difference is your video card, but that usually has no effect no NES emulation. I'll forget what settings I have(not at home now). I do remember I was using 2xSAI.. and then i tried Bilinear which shouldn't take much CPU power. Same results with both. A little stutter here and there and my input lagged with Punchout and caused me to lose to Soda Pop! I can usually get to Super Macho man without trying on the real sytem. I'll play around with them again next time I play some NES games.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
Marty
Nestopia Developer
Nestopia Developer
Posts: 24
Joined: Mon Dec 05, 2005 3:14 am

Post by Marty »

Neo Kaiser wrote:Cool! I thougth you where some Back to the Future fan or something.
Can it be both?
Nightcrawler wrote:Nestopia is pretty good, but does anybody else find that it runs slow on their computer? I'm thinking this is a pretty resource intensive emulator.
It is, due to the LLE. I think your computer should be able to handle it though, at least with the less intensive filters. Seeing that you run it on a notebook, have you tried disabling the high-precision timer?
FirebrandX wrote:Hey Marty, have you considered maybe adding a palette editor feature like Nesten has?
I'll think about it..
FirebrandX wrote: Edit: Nope, still can't find an option to have it auto-save corrected headers. Everytime I load a rom with a bad header, it warns me about it, but doesn't save a corrected version over the old file unless I do it manually.
I prefer not to mess with files behind the user's back. You can turn off the warning and pretend your files are okay though.
FirebrandX
Trooper
Posts: 376
Joined: Tue Apr 19, 2005 11:08 pm
Location: DFW area, TX USA
Contact:

Post by FirebrandX »

Ok, cool. For a minute I was worried I had overlooked an option for header overwrites. Normally I'd just do it manually, but my archive is too big to do it rom-by-rom. It would take me quite some time that way.

No big deal since we can just turn off the warnings like you said. Thanks for the tip!
FitzRoy
Veteran
Posts: 861
Joined: Wed Aug 04, 2004 5:43 pm
Location: Sloop

Post by FitzRoy »

1.24 is out
www.zapatabase.com
Nightcrawler
Romhacking God
Posts: 922
Joined: Wed Jul 28, 2004 11:27 pm
Contact:

Post by Nightcrawler »

For anybody interested, I fixed the problem I was having with Nestopia laggin and running slow.

I guess Vsync was enabled by default or I inadvertainly turned it ontime awhile back and forgot about it. I turned that off and choose Triple Buffering and everything is fine.

I have since bought myself an AMD X2 system for Christmas and have yet to get the time to play any NES ROMs on it yet.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
alxnd
New Member
Posts: 3
Joined: Tue Jan 10, 2006 4:46 pm

Post by alxnd »

I was having a problem with Nestopia, and googling around I found you guys discussing Nestopia in this forum, so I joined to see if anyone can help.

The problem is the following: when I start to play, emulation goes at full 60fps. After a few minutes (5 minutes or so, depends on the filter I'm using, but happens even when no filter is used), the fps starts to gradually drop, until the emulation is slow beyond anything playable.

At first, I thought it might be because I'm running it on a Pentium 3 800Mhz, and it would require something more powerful. But then how come I am able to play it perfectly in the first 5 minutes? Later, I updated the video drivers, the problem still happens but now it will allow for 10 minutes of smooth play before the propblem begins.

By the way, I'm running version 1.24 with vsync enabled (since my video card doesn't suppot triple buffer).

Anyone knows what might be wrong?
Clements
Randomness
Posts: 1172
Joined: Wed Jul 28, 2004 4:01 pm
Location: UK
Contact:

Post by Clements »

This version is working faster for me. The only problem I found was when closing the app, the 'Absolutely Sure?' dialog doesn't appear correctly.
Locked