Regen for Linux and Windows
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oh well, I've try the "Regen v0.93 Beta 3 (Release 2) pack" before I post last time.AamirM wrote:Hi,
It should be fixed in the latest beta 3. I added support for that in it.
stay safe,
AamirM
And I've try it again.
I can't even save/load correctly in Shining Force now which should be fine with early version.
Actually, I've try shining force, hybrid front, ps4,the story of thor, none of them save/load correctly.

I didn't change any setting of regen.
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- ZSNES Shake Shake Prinny
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Hello. This thread exceeds a memory limit and cannot be maintained. Please back it up if needed and start a new thread to talk about this emulator.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Trooper
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Mmm, probably can't without an administrator. Probably would be better to nuke the topic and start a-new.
Just backup the first post, and that should suffice. 


[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion Supporter[/url] | [url=http://byuu.cinnamonpirate.com/]bsnes Supporter[/url] | [url=http://aamirm.hacking-cult.org/]Regen Supporter[/url]
That sounds familiar :)grinvader wrote:Hello. This thread exceeds a memory limit and cannot be maintained. Please back it up if needed and start a new thread to talk about this emulator.
How about a Regen board? Heheh.
"ZSNES board"
"ZSNES and other 16-bit related stuff."
And then once Gambatte and VBA-M grow large enough ...
"ZSNES board"
"Stuff. Lots of it."
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- Locksmith of Hyrule
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Go to every single page in this thread, then click file -> save page as (assuming you're using FireFox.)AamirM wrote:Hi,
Sure. But how to backup??grinvader wrote:Hello. This thread exceeds a memory limit and cannot be maintained. Please back it up if needed and start a new thread to talk about this emulator.
stay safe,
AamirM
Then put every single page in a ZIP file and throw it on rapidshare or something.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- Buzzkill Gil
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ZSNES is becoming an emulation news hub.byuu wrote:That sounds familiargrinvader wrote:Hello. This thread exceeds a memory limit and cannot be maintained. Please back it up if needed and start a new thread to talk about this emulator.
How about a Regen board? Heheh.
"ZSNES board"
"ZSNES and other 16-bit related stuff."
And then once Gambatte and VBA-M grow large enough ...
"ZSNES board"
"Stuff. Lots of it."
Zophar Sucks, New Emulation Site?
Bad sound:
Castlevania Bloodlines, BGM 26 (aka the freaking awesome All Clear eight second anthem of life)
SuperHQ, very scratchy/distorted. It's supposed to sound really loud and amazing. Confirmed that distortion occurs in all possible sound modes.
By the way, did you know that changing the sound settings while a game is running disables all sound?

Castlevania Bloodlines, BGM 26 (aka the freaking awesome All Clear eight second anthem of life)
SuperHQ, very scratchy/distorted. It's supposed to sound really loud and amazing. Confirmed that distortion occurs in all possible sound modes.
By the way, did you know that changing the sound settings while a game is running disables all sound?
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- -Burninated-
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"Very scratchy/distorted"!? Sounds fine on my soundcard. Well, at least it sounds better that Gens....SmartOne wrote:Bad sound:![]()
Castlevania Bloodlines, BGM 26 (aka the freaking awesome All Clear eight second anthem of life)
SuperHQ, very scratchy/distorted. It's supposed to sound really loud and amazing. Confirmed that distortion occurs in all possible sound modes.
By the way, did you know that changing the sound settings while a game is running disables all sound?
俺はテメエの倒す男だ! 宜しく! お前はもう死んでいる...
Hi,
stay safe,
AamirM
Isn't there a way to display all the posts in one page? (kinda like "Flat Mode" on some other boards and like the bsnes backup). Saving/viewing will be a lot easier for me. Sorry if I asked a too dumb/obvious question.Go to every single page in this thread, then click file -> save page as (assuming you're using FireFox.)
Then put every single page in a ZIP file and throw it on rapidshare or something.
Yes, it does sound a little bit distorted. I wouldn't say "very distorted". But then again, something with that high total level and low frequency is bound to be distorted a bit on YM2612. Kega seems to apply some filtering to remove it maybe. But as such, I don't think this is a core problem. I may try and fix it at a later time.Bad sound: Sad
Castlevania Bloodlines, BGM 26 (aka the freaking awesome All Clear eight second anthem of life)
SuperHQ, very scratchy/distorted. It's supposed to sound really loud and amazing. Confirmed that distortion occurs in all possible sound modes.
By the way, did you know that changing the sound settings while a game is running disables all sound?
stay safe,
AamirM
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- Buzzkill Gil
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The BSNES thread was dumped as a single monolithic page.AamirM wrote:Hi,Isn't there a way to display all the posts in one page? (kinda like "Flat Mode" on some other boards and like the bsnes backup). Saving/viewing will be a lot easier for me. Sorry if I asked a too dumb/obvious question.Go to every single page in this thread, then click file -> save page as (assuming you're using FireFox.)
Then put every single page in a ZIP file and throw it on rapidshare or something.
I'm not sure how it was done, but the same should apply here.
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- Buzzkill Gil
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I checked the thread.franpa wrote:someone temporarily changed the # of posts per page setting on the board. thats how it was done before.
There was discussion about doing that, that was quickly shot down as a Bad Idea(tm).
Then discussion of making a custom script to suck it down and truncate it.
Then the archive ends.
Hi,
I just made some changes today to the sources which will allow me to add emulation of other machines (32x, SCD, MasterSystem, SG-1000 etc..) a bit easily now.
Also, I've been working on Regen+ (Regen/GTK+ for linux and other OS
). It is going very well now. The hard part was the starting but now the base is there so hopefully everything will be easy to add now except for the dialogs maybe.... since I am not using Glade and doing everything by hand. Hopefully in two or three days I will have OpenGL and Xvideo as well. Right now there are two options SDL and GTK+'s own bitmap API. I may add other sound APIs as well but SDL seems to work pretty well at this so I don't see much need for this. But there must be some reason byuu implemented others
.
Unexpectedly, with just two #ifdefs the GTK+ port works great on the Windows as well (though there seem to be little quirks with resizing and maximizing).
So that was a little update on what I am doing right now.
stay safe,
AamirM
Well, I'll look into that a bit later then. I have been working on some other things.SmartOne wrote:Castlevania Bloodlines BGM 26 doesn't sound scratchy on real hardware. But maybe it should from a "pristine" YM2612. I don't know.
I just made some changes today to the sources which will allow me to add emulation of other machines (32x, SCD, MasterSystem, SG-1000 etc..) a bit easily now.
Also, I've been working on Regen+ (Regen/GTK+ for linux and other OS


Unexpectedly, with just two #ifdefs the GTK+ port works great on the Windows as well (though there seem to be little quirks with resizing and maximizing).
So that was a little update on what I am doing right now.
stay safe,
AamirM
Try stretching the video to 3-4x scale. You won't get 60fps even if your emulator only uses ~3% CPU time. It also doesn't use bilinear filtering. If you want to do that by hand, expect it to be even slower.SDL seems to work pretty well at this so I don't see much need for this. But there must be some reason byuu implemented others
I thought about that, the problem is the UI just looks too strange on Windows. Since it makes up ~95+% market share, you want it to look the best, so you have to have the Win32 version, too. Which you do, so no problem there.Unexpectedly, with just two #ifdefs the GTK+ port works great on the Windows as well (though there seem to be little quirks with resizing and maximizing).
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- Trooper
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Yeah, it would be nice if there was a way where you can have a single codebase where you can basically update the Linux and Windows versions at the same time (perhaps a port for OSX too?).
In fact, somebody recently released a version of Gens called Gens/GS to eventually maintain it into a single codebase for both Windows and Linux, which is powered by the GTK+ UI. 
Actually, I'd love to eventually test a Windows working version of Regen+ to see how nice it plays.


Actually, I'd love to eventually test a Windows working version of Regen+ to see how nice it plays.

[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion Supporter[/url] | [url=http://byuu.cinnamonpirate.com/]bsnes Supporter[/url] | [url=http://aamirm.hacking-cult.org/]Regen Supporter[/url]
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Hi,
I was talking about sound APIs
. [/joke] (sound API part was serious though)

This looks better IMO.
stay safe,
AamirM
AamirM wrote: I may add other sound APIs as well but SDL seems to work pretty well at this so I don't see much need for this. But there must be some reason byuu implemented others Smile .
[insert a franpa alert][/insert a franpa alert]byuu wrote:Try stretching the video to 3-4x scale. You won't get 60fps even if your emulator only uses ~3% CPU time. It also doesn't use bilinear filtering. If you want to do that by hand, expect it to be even slower.
I was talking about sound APIs


You're right. It does look awful by default. But with a little playing I got it to look like this:I thought about that, the problem is the UI just looks too strange on Windows. Since it makes up ~95+% market share, you want it to look the best, so you have to have the Win32 version, too. Which you do, so no problem there.

This looks better IMO.
You have even a bigger example of bsnes here which does this using hiro. But its using Win32 in Windows and GTK+ on Linux. But it could use GTK+ for windows as well (and maybe win32 on linux using Winelib??). Can't tell about OS X since I have zero experience with it. But I think GTK+ could work on that too(?).Yeah, it would be nice if there was a way where you can have a single codebase where you can basically update the Linux and Windows versions at the same time (perhaps a port for OSX too?). Razz In fact, somebody recently released a version of Gens called Gens/GS to eventually maintain it into a single codebase for both Windows and Linux, which is powered by the GTK+ UI. Wink
stay safe,
AamirM
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- Buzzkill Gil
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