Aliens Vs Predator 3 FPS PC Game?

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ST Dragon
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Aliens Vs Predator 3 FPS PC Game?

Post by ST Dragon »

Aliens Vs Predator 3 PC Game?

I have not seen the new Aliens Vs Predator 2 movie yet, the 1st movie was passable as I recall.
However, now that a new AVP movie was released, isn’t there a big chance that a new Alien Vs Predator 3 FPS PC game will follow?!

The 2001 Aliens Vs Predator 2 PC game was awesome! Storyline and plot, general atmosphere and sound were almost unparalleled!
Rivaled only by Doom 3 and Half Life 2.

I would love to see a new AVP3 game using Doom3 engine and following the plot from where AVP2 left off with all the high-tech marines, the dark and sinister storyline and the cool multi-vision modes!
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Post by Johan_H »

I hope in that case that there will be a co-op mode, it was awesome in AvP and I was disappointed when AvP2 didn't have one. A co-op story mode would be lovely and perfect.
I never played singleplayer much in either of them, my nerves are too weak :(
Last edited by Johan_H on Mon Jan 28, 2008 5:57 pm, edited 1 time in total.
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Re: Aliens Vs Predator 3 FPS PC Game?

Post by MisterJones »

I don't recall if I played AvP2, but AvP1 was quite 'eh'.
ST Dragon wrote:Rivaled only by Doom 3
Thta dosn't really say much. Doom 3 was, for the most part, a SS2 and HL ripoff. Let alone boring to play and annoyingly black.
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Re: Aliens Vs Predator 3 FPS PC Game?

Post by Agozer »

MisterJones wrote: Thta dosn't really say much. Doom 3 was, for the most part, a SS2 and HL ripoff. Let alone boring to play and annoyingly black.
Hey, I liked Doom 3. Sure, it was dark as hell (no pun intended), but I found it fun and claustrophobic.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Re: Aliens Vs Predator 3 FPS PC Game?

Post by blackmyst »

Agozer wrote:
MisterJones wrote: Thta dosn't really say much. Doom 3 was, for the most part, a SS2 and HL ripoff. Let alone boring to play and annoyingly black.
Hey, I liked Doom 3. Sure, it was dark as hell (no pun intended), but I found it fun and claustrophobic.
Indeed. Extremely atmospheric game. The base environments got a bit repetitive after a while (only a little bit, just before everything got messed up), but if none of it charmed you at all then I question whether or not you are in the possession of a soul.

And what I found horribly annoying were the constant jabs by people at the darkness, or the inability to shoot and use the flashlight together. Completely missing the point. I guess they wanted another Quake, or UT? Doom III is not that game. Neither is it SS2 or HL. It had a personality that was completely its own.

Though I vaguely suspect that mostly, its detractors somehow felt "hurt" that a game which didn't tread a lot of new ground per se could still be so successful, and beat out their own favourite series. Not accusing anyone in particular.
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Re: Aliens Vs Predator 3 FPS PC Game?

Post by Agozer »

blackmyst wrote:And what I found horribly annoying were the constant jabs by people at the darkness, or the inability to shoot and use the flashlight together. Completely missing the point. I guess they wanted another Quake, or UT? Doom III is not that game. Neither is it SS2 or HL. It had a personality that was completely its own.
I can agree with you. I think that people were a little pissed at the fact that Doom 3 didn't allow you to just run-and gun, like the old Dooms did. Doom 3 sorta forced you to slow down, especially in the harder difficulty settings, unless you wanted your ass handed to you by those monster that administered cheap hits from the darkness or spawned right behind you.

Also, the fact that Doom 3 didn't have autorun, but rather a stamina meter made things even harder.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Post by MisterJones »

There is a difference on the game being quite dark (unlit sections of Silent Hill ), and being pitch black (doom 3 for the most part). I really had to rely on the ducttape mod to even attempt to finish it.

I didn't really expect (nor wanted) Doom3 to be as action oriented as its predecessors, but I still feel many parts were excessively repetitive (even for an fps), reliying on a lot of backtracking, a level gimmick (bridges and oving platforms), suprise attacks (half of which were in doors) and lack of monster diversity across the levels (Zombies and Imps made up like 75% of the moster population).

I really liked many of the other monsters (Pinkies, Mancubi, Lost Souls), many of which were hardly ever shown, excluding the cacodemon, which should have been much stronger.
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Re: Aliens Vs Predator 3 FPS PC Game?

Post by Gil_Hamilton »

blackmyst wrote: And what I found horribly annoying were the constant jabs by people at the darkness, or the inability to shoot and use the flashlight together. Completely missing the point. I guess they wanted another Quake, or UT? Doom III is not that game. Neither is it SS2 or HL. It had a personality that was completely its own.

Though I vaguely suspect that mostly, its detractors somehow felt "hurt" that a game which didn't tread a lot of new ground per se could still be so successful, and beat out their own favourite series. Not accusing anyone in particular.
I disliked the fact that I could not aim a gun.

I played the demo, which killed any interest in the full version.
The gameplay was SEVERELY hurt by the inability to see ANYTHING while holding a gun.
There's no way to aim when you can't see. Except by muzzle flare, which means you're supposed to be dodging enemy fire but aren't because you don't know where the enemy is until they fire.

Hell, just changing it so you switched back to the gun when you pressed fire isntead of swinging your maglite around would've improved things. You could at least aim with the flashlight on.
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Post by DEFIANT »

You guys do know there is a mod that duck tapes a flashlight to your guns so you can see and shoot at the same time.

Search for falkens_light_mod_v1

It really eases the frustration we've all felt playing this game.
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Re: Aliens Vs Predator 3 FPS PC Game?

Post by DOLLS (J) [!] »

MisterJones wrote:Doom 3 was, for the most part, a SS2 and HL ripoff.
What's SS2?
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Post by I.S.T. »

*Jaw drops*

System Shock 2.
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Post by Gil_Hamilton »

DEFIANT wrote:You guys do know there is a mod that duck tapes a flashlight to your guns so you can see and shoot at the same time.

Search for falkens_light_mod_v1

It really eases the frustration we've all felt playing this game.
Yes. The duct-tape mode came out like 2 days after the game.
That doesn't change that the game as intended is fundamentally flawed, and iD has NEVER seen fit to fix it.
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Post by DOLLS (J) [!] »

I.S.T. wrote:*Jaw drops*

System Shock 2.
Hahaha, ok, my bad, I never played it.
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Post by mudlord »

Yes. The duct-tape mode came out like 2 days after the game.
That doesn't change that the game as intended is fundamentally flawed, and iD has NEVER seen fit to fix it.
I don't see how the game mechanic of forcing the use of either a weapon or a light to not be used at the same time really affects the game. I kind of liked the game for this. It makes things quite challenging in places. :( ..Sure, logically, its a blunder, but I personally, in my opinion, think its a nice mechanic.
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Post by corronchilejano »

mudlord wrote:
Yes. The duct-tape mode came out like 2 days after the game.
That doesn't change that the game as intended is fundamentally flawed, and iD has NEVER seen fit to fix it.
I don't see how the game mechanic of forcing the use of either a weapon or a light to not be used at the same time really affects the game. I kind of liked the game for this. It makes things quite challenging in places. :( ..Sure, logically, its a blunder, but I personally, in my opinion, think its a nice mechanic.
It's called bullshit. It's like making a racing game where you either accelerate or maneuver, but not both. It may be challenging for some, but for most, it's just plain stupid.
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Post by MisterJones »

It's too much of an artificial difficulty factor. It doesn't make sense in any single way, much less in a demon-infested universe.

If they wanted to promote the darkness of environemnts, they could have made that monsters sensitivity to the flashlight (which would be on either the suit or the guns already, and turned off at will, like in HL) made them go almost berserk, so you'd rather use the flashlight at safe spots or against pansy zombies.
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Post by Gil_Hamilton »

corronchilejano wrote:
mudlord wrote:
Yes. The duct-tape mode came out like 2 days after the game.
That doesn't change that the game as intended is fundamentally flawed, and iD has NEVER seen fit to fix it.
I don't see how the game mechanic of forcing the use of either a weapon or a light to not be used at the same time really affects the game. I kind of liked the game for this. It makes things quite challenging in places. :( ..Sure, logically, its a blunder, but I personally, in my opinion, think its a nice mechanic.
It's called bullshit. It's like making a racing game where you either accelerate or maneuver, but not both. It may be challenging for some, but for most, it's just plain stupid.
More like a racing game where the track vanishes when you press the accelerator.
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Post by corronchilejano »

Gil_Hamilton wrote:
corronchilejano wrote:
mudlord wrote:
Yes. The duct-tape mode came out like 2 days after the game.
That doesn't change that the game as intended is fundamentally flawed, and iD has NEVER seen fit to fix it.
I don't see how the game mechanic of forcing the use of either a weapon or a light to not be used at the same time really affects the game. I kind of liked the game for this. It makes things quite challenging in places. :( ..Sure, logically, its a blunder, but I personally, in my opinion, think its a nice mechanic.
It's called bullshit. It's like making a racing game where you either accelerate or maneuver, but not both. It may be challenging for some, but for most, it's just plain stupid.
More like a racing game where the track vanishes when you press the accelerator.
This actually happened to me in Need for Speed 2.
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Post by DEFIANT »

Gil_Hamilton wrote:
DEFIANT wrote:You guys do know there is a mod that duck tapes a flashlight to your guns so you can see and shoot at the same time.

Search for falkens_light_mod_v1

It really eases the frustration we've all felt playing this game.
Yes. The duct-tape mode came out like 2 days after the game.
That doesn't change that the game as intended is fundamentally flawed, and iD has NEVER seen fit to fix it.
True, very true. I'm just glad there's mods such as that one to fix those "flaws" the game designers won't.
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Post by blackmyst »

People calling that a "flaw" sound the same to me as those people who say Capcom "messed up" with RE4 because it doesn't have strafing and jumping (yes, they exist). Missing the point by miles.

You're supposed to feel the chaos of shooting at things that make scary noises in the dark, just as you're supposed to feel like you're going to get cornered by an angry mob of villagers with pitch forks.



Besides, this whole complaint is extremely silly because you never come into a situation at all where you're forced to shoot at anything in complete darkness. There's always a light source nearby that any enemy will follow you into if you have the patience to wait just a second or two.

No, the core problem I think, (and this is pure speculation on my part, don't lynch me ;) ) is that the game was just too good at what it did: scaring the shit out of people. And big boys don't like to be frightened, because it makes them not feel like big boys anymore. So, these complaints, to me, vaguely seem like the equivalent of guys telling you "there's something in my eye" when they're crying.
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Post by Gil_Hamilton »

blackmyst wrote: Besides, this whole complaint is extremely silly because you never come into a situation at all where you're forced to shoot at anything in complete darkness. There's always a light source nearby that any enemy will follow you into if you have the patience to wait just a second or two.
Bullshit. The FIRST zombie I ran into was parked behind a crate in a pitch-black hall and refused to come out from behind it.

I rested a finger on flashlight, centered the flashlight on him, then tapped it to switch back to guns, fired a few rounds, and switched back to lights.
No, the core problem I think, (and this is pure speculation on my part, don't lynch me ;) ) is that the game was just too good at what it did: scaring the shit out of people. And big boys don't like to be frightened, because it makes them not feel like big boys anymore. So, these complaints, to me, vaguely seem like the equivalent of guys telling you "there's something in my eye" when they're crying.
You'd have a point if I found it scary instead of frustrating.


You know what I find scary?
Metroids.
Oldschool flying jellyfish style.

Entering Tourian pretty much invariably makes me jumpy.
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Post by MisterJones »

Being annoying doesn't equal being scared. Hell, I like games that make me go like I want to call my mommy, and somehow get the balls to manage to end it.

Clock Tower was scary; Silent Hill games weren't scary, but sure the first one game made me feel horribly uncomfortable; old RE1 was scary too (at least for me); hell, even HL at times was somewhat scary; Doom3 wasn't scary, it was utterly unexciting. The cherub was certainly disturbing to fight against (even with light), but that's pretty much all.

Besides, I have already pointed out many of the flaws that truly convinced me Doom 3 was crap, pitch blackness being just the tip of the iceberg. I really bothered myself to finish the game just to see the Cyberdemon.
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Post by DOLLS (J) [!] »

r_Gamma, r_Brightness.
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Post by Johan_H »

Haha, this thread should be renamed "Your opinion on Doom 3".
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Post by Clements »

I got bored after about 20 minutes
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