Secret of Mana not letting me progress

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neo_bahamut1985
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Secret of Mana not letting me progress

Post by neo_bahamut1985 »

Okay, first, I am not using Zsnes, but SnesGT 0.230 beta 3 and this is the bug I am reporting about, I have just beaten the Fire Gigas and got Gnome's magic (I even got a bloody walkthrough) and the game prompts me to go to the ruins in Pandora city. Well, I do and I'm supposed to me some person called Phanna. Well, I go there, but the game just doesn't continue like it's supposed to. I followed the FAQ as I was supposed to. Never had this issue before. Maybe it's a bad dump. Here's the NSRT 3.4 output as follows

File - Secret of Mana.SMC Name - SoM VWF by FuSoYa

Company -Square Header - Exists (type?)

Bank - HiROM Interleaved - None

SRAM - 64 Kb Type - Normal + Batt

ROM - 24 Mb Country - USA

Video - NTSC ROM Speed - 200ns (SlowROM)

Revision - 1.0 Checksum - Good 0x51FC

Hashes:
CRC32 D36F5341 MD5
833EC401B570A0879CEA44A38C4BEF49


Error - ROM wasn't found in the database (possible bad dump).
Error - You can try using -fix or -findover to see if the
Error- file has been slightly altered in a rectifiable way.
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Deathlike2
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Post by Deathlike2 »

Phanna is blue haired and is walking around the southern part of Pandora, before the small passage into that creepy building.
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Rashidi
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Post by Rashidi »

that probably just an overdump (same checksum, different Rom-Size), mine was:

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NSRT v3.4 - Nach's SNES ROM Tools

---------------------Internal ROM Info---------------------
       File: Secret of Mana (U).sfc
       Name: Secret of MANA           Company: Square
     Header: None                        Bank: HiROM
Interleaved: None                        SRAM: 64 Kb
       Type: Normal + Batt                ROM: 16 Mb
    Country: USA                        Video: NTSC
  ROM Speed: 200ns (SlowROM)         Revision: 1.0
   Checksum: Good 0x51FC            Game Code:
---------------------------Hashes--------------------------
      CRC32: D0176B24
--------------------------Database-------------------------
       Name: Secret of Mana
    Country: USA                     Revision: 1.0
     Port 1: Gamepad                   Port 2: The Multitap
    Genre 1: RPG                      Genre 2: Action
Deathlike2
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Post by Deathlike2 »

It's not a bug. This thread was moved because he can't find the character to trigger something to continue to game.

He's using the font patch/hack for this game, but that has nothing to do with his issue.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
neo_bahamut1985
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Post by neo_bahamut1985 »

Crap. I see your point. It's been ages since I played this game all the way through and so I though it was one of those stupid emulation bugs that prevented progress (like how Dreamcast emulators make is impossible to complete the game after getting the Light Speed Dash in Sonic Adventure). Thanks.
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sweener2001
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Post by sweener2001 »

the emulator makes it impossible?

the author straight-up doesn't you to finish the game? does that mean he's making the emulator to tease and spite you?
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neo_bahamut1985
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Post by neo_bahamut1985 »

What I meant it to say is that on nullDC or Chankast, you can't progress past getting the Light Speed Dash. A bug in the emulator makes it impossible to line up with the glowing rings and you get stuck in the sewer.
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sweener2001
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Post by sweener2001 »

oh i see, the emulators just aren't fully developed, or mature, or whatever appropriate term fits there.
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neo_bahamut1985
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Post by neo_bahamut1985 »

Yeah, so to avoid that issue, I just got the PC version of it.
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Gil_Hamilton
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Post by Gil_Hamilton »

Of course, Secret of Mana is buggy enough that showstoppers appear on the actual console.


My favorite was in teh final battle with teh Mana Beast, he rammed the balcony and knocked the main character off the screen.
I could do nothing but watch the girl and sprite die.
grinvader
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Post by grinvader »

It could happen elsewhere, and was extremely prone to happen around whip poles - except you could cancel its effect using the whip pole itself, so that wasn't so bad.

The worst I did was get stuck 2 tiles away from a pole, because the 2 other charas were floating far away and locked the screen in place.
In the mana fortress, where the magic rope doesn't work.
With a couple lv9 orbs in the bag.



Much swearing happened.



SD3's movement routines successfully fixed that, fortunately.
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odditude
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Post by odditude »

grinvader wrote:It could happen elsewhere, and was extremely prone to happen around whip poles - except you could cancel its effect using the whip pole itself, so that wasn't so bad.

The worst I did was get stuck 2 tiles away from a pole, because the 2 other charas were floating far away and locked the screen in place.
In the mana fortress, where the magic rope doesn't work.
With a couple lv9 orbs in the bag.

Much swearing happened.
Seconded. Started saving after every run in/out of the MF after that happened.
Why yes, my shift key *IS* broken.
neo_bahamut1985
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Post by neo_bahamut1985 »

Secret of Mana....one of many games that Square Enix needs to get off their lazy butts for and put on the VC.
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Rashidi
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Post by Rashidi »

neo_bahamut1985 wrote:.. VC.
is the binaries from copier of real cartridge really diferent with binaries from downloaded VC' "rom"?
sweener2001
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Post by sweener2001 »

very
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Neo Kaiser
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Post by Neo Kaiser »

sweener2001 wrote:very
I think that he want to hear the details.
Yes I know that my grammar sucks!
DancemasterGlenn
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Post by DancemasterGlenn »

Neo Kaiser wrote:I think that he want to hear the details.
Probably.
Rashidi
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Post by Rashidi »

Neo Kaiser wrote:
sweener2001 wrote:very
I think that he want to hear the details.
very-ly
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