So where is the current SVN repository
Moderator: ZSNES Mods
So where is the current SVN repository
Since all I've seen is "where it WON'T be at anymore", this begs the question of where I can find the closest thing to bleeding edge I care to try.
Additionally, what exactly are the dependencies? Apparently QT is a requirement for Zsnes now (is there a qt package that is less than 100mb that I can use?). Anything else I should know about?
Additionally, what exactly are the dependencies? Apparently QT is a requirement for Zsnes now (is there a qt package that is less than 100mb that I can use?). Anything else I should know about?
I'm also interested in current progress, if there is any to begin with, of course. It's out when it's out, yes, but it seems more and more likely that development has halted a long time ago (of course, I can't be certain of that at all).denzilla wrote:I wish devs would post updates on how things are coming along from time to time. Its interesting to read about the progress being made.
pagefault also hasn't posted on these forums for quite a long time and he was the lead developer at the time, if I'm not mistaken.
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The devs typically claim:
1. If there's news to report, they'll report it.
2. Don't assume it to be dead if you hear nothing.
3. They don't want to waste time answering questions and informing their user base when they could be working on the emulator instead.
I'm not entirely sure I agree with that mentality, but that's the way it is. That usually results in long lengths of time hearing nothing with no releases. History has shown it could be a year or longer.
1. If there's news to report, they'll report it.
2. Don't assume it to be dead if you hear nothing.
3. They don't want to waste time answering questions and informing their user base when they could be working on the emulator instead.
I'm not entirely sure I agree with that mentality, but that's the way it is. That usually results in long lengths of time hearing nothing with no releases. History has shown it could be a year or longer.
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Is not 1 and 2 a contradiction? If there is news they will report it, IE. no reports no news. So how can it not be dead if there has not been news in 2 years now?Nightcrawler wrote:The devs typically claim:
1. If there's news to report, they'll report it.
2. Don't assume it to be dead if you hear nothing.
3. They don't want to waste time answering questions and informing their user base when they could be working on the emulator instead.
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Some news:
Many graphical glitches have been fixed in our developer tree recently.
You may now carry on with your daily lives.
Many graphical glitches have been fixed in our developer tree recently.
You may now carry on with your daily lives.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Well yes I could, there's a bunch of changes in our private tree, I'm not going to elaborate on them though.denzilla wrote:Oh hell Nach, you can do better than that!
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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As a note, all the graphic fixes (we'll make a list... eventually) come from Jonas and his awesome prowess.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Well, nice to know it isn't dead.
I've been pulling from a CVS zsnes.cvs.sourceforge.net, but recently found the svn.
I actually went looking because the version that comes from CVS bears a pre-v1.43, but the date shown is really up to date
, while the site says "up-to-date" is 1.51. Maybe I'm pulling from the current repository. The most recent CVS update bore the date of March 22nd.
Perhaps I should report on an interesting potential timing bug I've seen in Chronotrigger (and possibly in other things, as well).
I've been pulling from a CVS zsnes.cvs.sourceforge.net, but recently found the svn.
I actually went looking because the version that comes from CVS bears a pre-v1.43, but the date shown is really up to date

Perhaps I should report on an interesting potential timing bug I've seen in Chronotrigger (and possibly in other things, as well).
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Toaster plugin now makes fruit toast?Nach wrote:Well yes I could, there's a bunch of changes in our private tree, I'm not going to elaborate on them though.denzilla wrote:Oh hell Nach, you can do better than that!
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[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
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Now I can't give away the secrets, can I?Squall_Leonhart wrote:Toaster plugin now makes fruit toast?Nach wrote:Well yes I could, there's a bunch of changes in our private tree, I'm not going to elaborate on them though.denzilla wrote:Oh hell Nach, you can do better than that!
But just think, now your car has a gun on the hood by default, and you're actually able to have a space duel against the computer!
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Would bribes change that?Nach wrote:Now I can't give away the secrets, can I?Squall_Leonhart wrote:Toaster plugin now makes fruit toast?Nach wrote:Well yes I could, there's a bunch of changes in our private tree, I'm not going to elaborate on them though.denzilla wrote:Oh hell Nach, you can do better than that!

[img]http://img.photobucket.com/albums/v253/squall_leonhart69r/Final_Fantasy_8/squall_sig1.gif[/img]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
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If you send me $500, I'll send you a tarball of the current code so you can see for yourself all the cool changes.Squall_Leonhart wrote:Would bribes change that?Nach wrote:Now I can't give away the secrets, can I?Squall_Leonhart wrote:Toaster plugin now makes fruit toast?Nach wrote:Well yes I could, there's a bunch of changes in our private tree, I'm not going to elaborate on them though.denzilla wrote:Oh hell Nach, you can do better than that!
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Busy as fuck, but alive and kicking. He's put up a clone hiring notice to help him code moar.denzilla wrote:Is pagefault still active?
We're all in that situation, pretty much. Except Jonas.
He's probably an alien and can make all those kidnapped people code in their brain when they sleep and then upload the result to the jonascave central compies for review.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Nice to hear he's fine and still kicking, but as I said in another post he's certainly not an alien, and now that the 1st of april is near and many newbies (like that marvellous specimen that started that thread) are going to post here scared to death because of that timed prank, maybe it's time to be prepared to invent new alternative identities for him and the rest of zsnes' team now that the "Miyamoto san" hypothesis has been exploitedgrinvader wrote:He's probably an alien and can make all those kidnapped people code in their brain when they sleep and then upload the result to the jonascave central compies for review.

Or the person is a mere robot who knows the C++ specifications like the back of thier hand like blargg.He's probably an alien and can make all those kidnapped people code in their brain when they sleep and then upload the result to the jonascave central compies for review.

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Jonas codes in assembly, durr.
Which is how our renderers are made.
Which is how our renderers are made.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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assuming any n00bs survive april 1stThalon wrote: [...] and now that the 1st of april is near and many newbies (like that marvellous specimen that started that thread) are going to post here scared to death because of that timed prank, maybe it's time to be prepared to invent new alternative identities for him and the rest of zsnes' team now that the "Miyamoto san" hypothesis has been exploited
http://tinyurl.com/dcmexp
the end is nigh
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