Search found 27 matches

by kyo-KUSANAGI
Sun Apr 22, 2007 7:29 am
Forum: ZSNES Talk
Topic: Simple ASM->C port question
Replies: 9
Views: 5654

Simple ASM->C port question

Why is this being done? I can't find the answer for this anywhere in the FAQ nor the documentation. For me, the defining feature of ZSNES has been the Assembly part, which enables it to run at 45fps on my VIA C3 Ezra laptop (Linux, Windows 50fps) while Snes9x would sputter and stutter. I seriously h...
by kyo-KUSANAGI
Thu Oct 13, 2005 7:11 am
Forum: Bug Reports/Feature Requests
Topic: FEATURE REQUEST: Aspect Ratio Correction for OGL modes
Replies: 10
Views: 5022

http://board.zsnes.com/phpBB2/viewtopic.php?t=471&highlight=chrono+aspect+ratio That's the closest I came to finding your post. The people in this thread said they could see the black bars on the sides of the screen, though. The NES had a few early games that took advantage, most notably Super M...
by kyo-KUSANAGI
Wed Oct 12, 2005 2:36 pm
Forum: Bug Reports/Feature Requests
Topic: FEATURE REQUEST: Aspect Ratio Correction for OGL modes
Replies: 10
Views: 5022

No, blackmyst, I'm talking about the fact that the SNES normally has a different aspect ratio (768x672), and the OpenGL path stretches the image to 4:3 aspect ratio (like 800x600) which kills the experience for me. And for other people too, I'm sure. Do you think the 1.43 release would include this ...
by kyo-KUSANAGI
Wed Oct 12, 2005 11:03 am
Forum: Bug Reports/Feature Requests
Topic: FEATURE REQUEST: Aspect Ratio Correction for OGL modes
Replies: 10
Views: 5022

FEATURE REQUEST: Aspect Ratio Correction for OGL modes

I understand that maybe OpenGL likes monitor resolutions like 1024x768 or 800x600 instead of some 768x672 resolution. However, running ZSNES fullscreen with OpenGL really doesn't look good on the monitor. It's the only way to get good ZSNES performance in Linux.... software rendering looks good full...
by kyo-KUSANAGI
Wed Jul 20, 2005 2:19 pm
Forum: Bug Reports/Feature Requests
Topic: Sound recorded directly to mp3/4 or wave?
Replies: 14
Views: 6445

I played ToP in a window, and recorded the opening song into a wav file, looping the lineout into the linein. That was on a ESS1969 though.
I tried doing the same thing on my Audigy 2, but it seemed to have missed some samples. Song skips regularly. Dunno why.
by kyo-KUSANAGI
Wed Jul 20, 2005 1:34 pm
Forum: Controller Help
Topic: Keyboard keys scrambled in linux console
Replies: 13
Views: 8710

OK, grinvader. What do you do with this svgakeymap? Won't solve anything by just running it alone.
by kyo-KUSANAGI
Mon Jul 18, 2005 12:07 pm
Forum: ZSNES Talk
Topic: ZSNES Linux & SVGALIB svgakeymap
Replies: 2
Views: 1249

http://board.zsnes.com/phpBB2/viewtopic ... ap+svgalib
Right, that's the topic. When you run ZSNES in console, it shows up through SVGAlib. Trouble is, the keyboard keys are scrambled.
So grinvader posted a svgakeymap manpage. Thing is, I don't know what this thing does!
by kyo-KUSANAGI
Mon Jul 18, 2005 9:17 am
Forum: ZSNES Talk
Topic: ZSNES Linux & SVGALIB svgakeymap
Replies: 2
Views: 1249

ZSNES Linux & SVGALIB svgakeymap

umm.. there was a topic about messed up keymaps in ZSNES when running under SVGAlib. Which is, running ZSNES linux in a tty console when you have SVGALIB installed. towards the end of the post, grinvader posted something from "man svgakeymap". Some people really don't like resurrected topi...
by kyo-KUSANAGI
Sun Jun 05, 2005 2:39 pm
Forum: ZSNES Talk
Topic: Another save question (game saves work, but not zsts)
Replies: 4
Views: 1455

OK, Nach, so how do you say you want the saves to be in the same folder as the ROMs? ".", and "./" don't work
by kyo-KUSANAGI
Sun Jun 05, 2005 7:05 am
Forum: ZSNES Talk
Topic: Another save question (game saves work, but not zsts)
Replies: 4
Views: 1455

Another save question (game saves work, but not zsts)

I have a CVS version of ZSNES. it says June 1 2005. I copied my roms over to this machine, everything, made sure the folder is read/write (I'm root anyway, troubleshooting stuff like this) and then I find out that the saves when you use the game to save work, but not the zst f2 savestates. It's real...
by kyo-KUSANAGI
Sat Jun 04, 2005 8:56 pm
Forum: Controller Help
Topic: Keyboard keys scrambled in linux console
Replies: 13
Views: 8710

for the people who can't be bothered to deal with the crap you have to wade through to install DRI for any non-nVidia chipset, I'd say a working framebuffer zsnes would be the best solution. On my computer, because my CPU does all the work (because my Savage chipset is rather unstable in DRI) even F...
by kyo-KUSANAGI
Wed Jun 01, 2005 11:43 am
Forum: Controller Help
Topic: Keyboard keys scrambled in linux console
Replies: 13
Views: 8710

It's still not in the CVS as of today.
by kyo-KUSANAGI
Sat May 28, 2005 1:10 pm
Forum: ZSNES Talk
Topic: EDIT: zsnes framebuffer keyboard mapping messed
Replies: 5
Views: 2095

Thank lord for other people:Here's a similar thread, where it should be:
http://board.zsnes.com/phpBB2/viewtopic.php?t=3399
by kyo-KUSANAGI
Thu May 26, 2005 12:42 pm
Forum: ZSNES Talk
Topic: EDIT: zsnes framebuffer keyboard mapping messed
Replies: 5
Views: 2095

OK i compiled the kernel without savagefb support. And the display issue is gone now. However, nothing I press will make the intro screen go away or the GUI work. Even pressing spacebar won't work. Of course I know that -m makes the GUI go away, but hey I don't want that. Why isn't the keyboard resp...
by kyo-KUSANAGI
Thu May 26, 2005 12:24 am
Forum: ZSNES Talk
Topic: EDIT: zsnes framebuffer keyboard mapping messed
Replies: 5
Views: 2095

Did you try deleting the zsnesw.cfg and zguicfgw.dat files?
Dude, this is a clean machine. No cfgs or dats by zsnes anywhere, (I reinstalled because DRI was bringing the machine down).
by kyo-KUSANAGI
Wed May 25, 2005 5:03 pm
Forum: ZSNES Talk
Topic: EDIT: zsnes framebuffer keyboard mapping messed
Replies: 5
Views: 2095

EDIT: zsnes framebuffer keyboard mapping messed

Yes, another kyo-KUSANAGI question by yours truly. However, this time it has nothing to do with ZSNES being slow (I've given up on DRI, to be honest). This time, I found out that since even FCE Ultra is slow in X but runs perfectly in framebuffer, ZSNES also runs in framebuffer. However, when I star...
by kyo-KUSANAGI
Wed May 04, 2005 11:12 am
Forum: ZSNES Talk
Topic: Really high CPU usage in ZSNES 1.42 Linux!?
Replies: 25
Views: 16333

Odd..... I put zsnes in my xinitrc, so now it's the only X program running. With software 512x448, idle, no ROM loaded, zsnes takes up 85% or so of my CPU. With OpenGL 512x448, idle, no ROM loaded, zsnes takes up only around 1% CPU. Oddly enough, it wouldn't let go of the CPU when I ran it in XFCE e...
by kyo-KUSANAGI
Mon May 02, 2005 10:29 am
Forum: ZSNES Talk
Topic: Really high CPU usage in ZSNES 1.42 Linux!?
Replies: 25
Views: 16333

P4 1.8GHz 448MB RAM, mode 1024x768 ODS F -> max cpu usage 10% with only bilinear filter on, autoframeskip + max frameskip 0 [max is 85% with bilinear + hq2x, autoframeskip + max frameskip 9] Right, I know how to uninstall now (hey don't blame me Windows has all that registry stuff to clean!) 96.9% ...
by kyo-KUSANAGI
Mon May 02, 2005 7:14 am
Forum: ZSNES Talk
Topic: Really high CPU usage in ZSNES 1.42 Linux!?
Replies: 25
Views: 16333

OK, now that i enabled Direct Rendering, performance is up by 6 fps. Before: 29fps on Star Ocean Software Rendering, Now: 35fps on OGL. Enabling anything else, like the bilinear filter, drops frames drastically. Man I thought 3D chips were supposed to take care of bilinear filtering like icing on a ...
by kyo-KUSANAGI
Sun May 01, 2005 5:53 pm
Forum: ZSNES Talk
Topic: Really high CPU usage in ZSNES 1.42 Linux!?
Replies: 25
Views: 16333

DRI only is about 3D acceleration, and ZSNES is about 2D graphics. Right? (I got DRI working before, but I had to sacrifice my framebuffer and some stability)
by kyo-KUSANAGI
Sun May 01, 2005 5:27 pm
Forum: ZSNES Talk
Topic: Really high CPU usage in ZSNES 1.42 Linux!?
Replies: 25
Views: 16333

Really high CPU usage in ZSNES 1.42 Linux!?

Is it just me, or is ZSNES being a CPU hog on my VIA C3 running Gentoo Linux? Because ZSNES consistently gets 40+fps with 512x448 resolution, no filters and 60%CPU (X takes up the other 30% or so), while my Athlon 1800+ does the same thing with 1% CPU, running Windows XP. Not exactly a fair comparis...
by kyo-KUSANAGI
Sun Dec 26, 2004 3:15 pm
Forum: ZSNES Talk
Topic: ZSNES 1.4 refuses to compile (now Illegal Instruction!!??)
Replies: 11
Views: 4182

/etc/make.conf has global options for gcc inside it. So, for instance, if you put CFLAG= -m3dnow, simply typing gcc would mean to the computer "gcc -m3dnow". I think :) Last point of clarification: there are a lot of makefiles in the zsnes_140/src directory. Which one do you mean? bash-2.0...
by kyo-KUSANAGI
Sun Dec 26, 2004 1:14 pm
Forum: ZSNES Talk
Topic: ZSNES 1.4 refuses to compile (now Illegal Instruction!!??)
Replies: 11
Views: 4182

As I said, I didn't specify any march (but I did try changing the one in config.status to a "c3" from a "pentiumpro"). However, in my /etc/make.conf (it's a gentoo distro) I specified a CFLAG as -march=c3, but because I didn't use portage to emerge this, that CFLAG probably went ...
by kyo-KUSANAGI
Sun Dec 26, 2004 1:03 pm
Forum: ZSNES Talk
Topic: ZSNES 1.4 refuses to compile (now Illegal Instruction!!??)
Replies: 11
Views: 4182

I have a VIA C3 (Ezra). I didn't tell the compiler anything funky. Just typed in sh ./autogen.sh && gmake && gmake install. Anything specific I should do for this processor? ADD: you know, while browsing through config.status, I came across an instance of "-march=pentiumpro"...
by kyo-KUSANAGI
Sun Dec 26, 2004 9:43 am
Forum: ZSNES Talk
Topic: ZSNES 1.4 refuses to compile (now Illegal Instruction!!??)
Replies: 11
Views: 4182

thanks for the pointer, nach, however, I ran into another obstacle: bash-2.05b# zsnes ZSNES v1.40 (c) 1997-2004, ZSNES Team Be sure to check http://www.zsnes.com/ for the latest version. Please report crashes to zsnes-devel@lists.sourceforge.net. ZSNES is written by the ZSNES Team (See AUTHORS.TXT) ...