Search found 10 matches
- Mon Oct 27, 2008 3:40 am
- Forum: Bug Reports/Feature Requests
- Topic: Keep 4:3 ratio on Linux
- Replies: 5
- Views: 3356
- Wed Oct 22, 2008 6:42 pm
- Forum: Bug Reports/Feature Requests
- Topic: Keep 4:3 ratio on Linux
- Replies: 5
- Views: 3356
- Wed Oct 22, 2008 5:23 am
- Forum: Bug Reports/Feature Requests
- Topic: Keep 4:3 ratio on Linux
- Replies: 5
- Views: 3356
Keep 4:3 ratio on Linux
Running 1.51 on Linux. I have a 1280x1024 LCD monitor. I also have Keep4_3Ratio=1 in my zsnesl.cfg file. When I set a custom video mode to 1280x1024, it gives me that, however the screen is stretched to cover the entire 1280x1024 display. A 1280x1024 screen is not in 4:3 ratio, so I would expect to ...
- Sat Oct 04, 2008 5:37 pm
- Forum: Bug Reports/Feature Requests
- Topic: Shin Megami Tensei
- Replies: 8
- Views: 7722
- Mon Dec 03, 2007 7:08 pm
- Forum: Bug Reports/Feature Requests
- Topic: Shin Megami Tensei
- Replies: 8
- Views: 7722
The bug happens on the unpatched ROM. Here is the result of nsrt on that ROM: NSRT v3.3 - Nach's SNES ROM Tools ---------------------Internal ROM Info---------------------- File: smte.smc Name: DIGITAL DEVIL STORY Company: Atlus Header: SWC Bank: LoROM Interleaved: No SRAM: 64 Kb Type: Normal + Batt...
- Mon Dec 03, 2007 5:23 am
- Forum: Bug Reports/Feature Requests
- Topic: Shin Megami Tensei
- Replies: 8
- Views: 7722
Shin Megami Tensei
The CRC32 is 1AFE71A8. The checksum fails; however, this is because this is patched with the Aeon Genesis English translation 1.00 from 2002. The instructions that come with the Aeon Genesis translation say that zsnes has several bugs, but this refers to a very old version (from 2002). I tried it wi...
- Mon May 08, 2006 3:11 am
- Forum: ZSNES Talk
- Topic: Snes database of game bugs that occur on real hardware
- Replies: 13
- Views: 6945
- Wed Apr 26, 2006 6:29 pm
- Forum: Bug Reports/Feature Requests
- Topic: Request thread for resolutions
- Replies: 117
- Views: 76586
Okay, how about 640x480 ODR full, with the screen centered in it in a 512x448 sized block? Alternately, 512x448 ODR full (already suggested as 512x448 DR). On Linux, if I want 60 hz, full screen, no stretching, and the lowest resolution possible, it pretty much has to be one of those. I have no idea...
- Wed Jan 05, 2005 4:02 am
- Forum: Bug Reports/Feature Requests
- Topic: 512x448 full mode
- Replies: 3
- Views: 3173
In fact...
I looked at a couple of ROMs and tried to find circular images and I'm not so sure about that. I've seen quite a few images that were circles in a window with square pixels, but not circles when the screen was stretched to a 4:3 mode. So I'll modify my request. I'd like to see a 512x448 OGL full scr...
- Mon Jan 03, 2005 5:18 am
- Forum: Bug Reports/Feature Requests
- Topic: 512x448 full mode
- Replies: 3
- Views: 3173
512x448 full mode
I suggest, at least for the Linux version, supplying a 512x448 fullscreen OpenGL mode. I wanted to try 256x224 full screen, 60 hz. No modeline for that works on my machine, so I have to use 512x448. However, if I use 512x448 without OpenGL, drawing all those pixels slows the emulator and I only get ...