Search found 9 matches
- Tue Mar 24, 2009 2:32 pm
- Forum: ZSNES Talk
- Topic: So where is the current SVN repository
- Replies: 26
- Views: 23198
The devs typically claim: 1. If there's news to report, they'll report it. 2. Don't assume it to be dead if you hear nothing. 3. They don't want to waste time answering questions and informing their user base when they could be working on the emulator instead. Is not 1 and 2 a contradiction? If the...
- Thu Dec 21, 2006 11:55 pm
- Forum: Controller Help
- Topic: 360 in win2k?
- Replies: 2
- Views: 2453
actually I got it working. If anyone else wants to know how check out these 2 websites:
http://xbcd360guide.50webs.com/guide.html
http://redcl0ud.1.forumer.com/index.php?showforum=2
http://xbcd360guide.50webs.com/guide.html
http://redcl0ud.1.forumer.com/index.php?showforum=2
- Thu Dec 21, 2006 7:43 pm
- Forum: Controller Help
- Topic: 360 in win2k?
- Replies: 2
- Views: 2453
360 in win2k?
Anyone know a way to force a 360 controller to run in 2K? I just bought the controller to use on my retro gaming system, but I don't want to have to upgrade it to XP for no real reason other than Microsoft wants me to.
- Tue Dec 12, 2006 3:44 pm
- Forum: Emulators
- Topic: GB/GBA & DS Emulator?
- Replies: 3
- Views: 4589
GB/GBA & DS Emulator?
I'm currently building a htpc/emu gamming box. I'm currently using zsnes for snes, fakenes for nes, project 64 for n64, and psx emulator for the ps one. What I'm looking for now is a good Game boy emulator, prefably one that can handle origanal, color, and advanced games. I'm also looking for a DS e...
- Thu Apr 20, 2006 11:46 pm
- Forum: ZSNES Talk
- Topic: ZSNES w/windows x64
- Replies: 18
- Views: 6875
That's what I meant. Obviously it's not faulty hardware, it's the way it's used. PC 64bit software is not mature yet and won't be for a while. And who's to say a sudden shift won't happen before it would mature, toward higher like 128bit and beyond? You never know what will happen later. :lol: Woul...
- Mon Jan 03, 2005 7:46 pm
- Forum: Bug Reports/Feature Requests
- Topic: Final Fantasy VI bug
- Replies: 21
- Views: 12235
Are you trying to hack it after that? Yes I'm using the RPGOne FF VI V1.2 patch, but the patch can’t be the problem as I’ve tested the un-patched version and get the same bug. Yes the patch is the problem. Try testing a clean copy again, everyone else reports it works fine. I'll try a clean copy ag...
- Mon Jan 03, 2005 7:38 pm
- Forum: Bug Reports/Feature Requests
- Topic: Final Fantasy VI bug
- Replies: 21
- Views: 12235
Are you trying to hack it after that? Yes I'm using the RPGOne FF VI V1.2 patch, but the patch can’t be the problem as I’ve tested the un-patched version and get the same bug. Just for reference though here is the patched rom info: ---------------------Internal ROM Info---------------------- File: ...
- Mon Jan 03, 2005 7:21 pm
- Forum: Bug Reports/Feature Requests
- Topic: Final Fantasy VI bug
- Replies: 21
- Views: 12235
Post your ROM info. There should be no bug unless you have a bad or hacked ROM. ---------------------Internal ROM Info---------------------- File: Final Fantasy VI (J).swc Name: FINAL FANTASY 6 Company: Square Header: SWC Bank: HiROM Interleaved: No SRAM: 64 Kb Type: Normal + Batt ROM: 24 Mb Countr...
- Mon Jan 03, 2005 6:47 pm
- Forum: Bug Reports/Feature Requests
- Topic: Final Fantasy VI bug
- Replies: 21
- Views: 12235
Screen Flicker Bug
World map flickering...? I dont think ive encountered such problem. It was a known bug before, but it got fixed. Correct me if I' am wrong. I'm getting the screen flickering bug with V 1.40 but I did not get it with 1.36 (I never Played FF VI with any of the wip's). I checked my rom with NSRT but i...