Search found 18 matches
- Thu Mar 02, 2006 7:29 pm
- Forum: Development
- Topic: SNES NTSC Composite Video Filter
- Replies: 280
- Views: 259140
- Sat Feb 25, 2006 12:59 am
- Forum: Development
- Topic: How to play an SPC from a ROM
- Replies: 8
- Views: 7234
- Sun Aug 14, 2005 2:44 pm
- Forum: Development
- Topic: Standard Interrupt Vector Table?
- Replies: 6
- Views: 7163
Not necessarily, the cart could put whatever it wants there. For example, the SA-1 allows certain of those vectors to be altered. If you enable the feature in a particular SA-1 register, the values in ROM are hidden (similar to the SPC700 IPL ROM hiding a portion of RAM) by the values of some other...
- Sat Aug 13, 2005 11:30 pm
- Forum: Development
- Topic: Standard Interrupt Vector Table?
- Replies: 6
- Views: 7163
Here's a complete list. Native (65816) mode: $FFE4 COPROC $FFE6 BRK $FFE8 ABORT $FFEA NMI (triggered at vblank) $FFEC RST (unused) $FFEE IRQ Emulation (6502) mode: $FFF4 COPROC $FFF8 ABORT $FFFA NMI (vblank) $FFFC RST (SNES starts here, in emulation mode) $FFFE IRQ/BRK It's worth of note that the in...
- Fri Mar 11, 2005 1:01 pm
- Forum: ZSNES Talk
- Topic: TFT/LCD Monitors & zsnes (btw i'm too stupid to learn the name of the emulator) 60FPS/ 120HZ
- Replies: 34
- Views: 13719
- Fri Mar 11, 2005 12:58 pm
- Forum: ZSNES Talk
- Topic: TFT/LCD Monitors & zsnes (btw i'm too stupid to learn the name of the emulator) 60FPS/ 120HZ
- Replies: 34
- Views: 13719
- Sun Mar 06, 2005 5:58 pm
- Forum: Development
- Topic: Problems with SPC2ROM
- Replies: 1
- Views: 5346
- Thu Mar 03, 2005 11:14 pm
- Forum: DeJap Projects
- Topic: Ganbare Goemon [2-4]
- Replies: 5
- Views: 5859
- Mon Feb 28, 2005 10:47 pm
- Forum: DeJap Projects
- Topic: Ganbare Goemon [2-4]
- Replies: 5
- Views: 5859
Nothing there. Anyone else heard of some Goemon translating action goin' on? Last time I went the translation hacking route I discovered that there already was a patch floating around when the project was finished. It would be kinda disheartening if that happened again. (Okay, the project was extrem...
- Mon Feb 28, 2005 5:56 pm
- Forum: DeJap Projects
- Topic: Ganbare Goemon [2-4]
- Replies: 5
- Views: 5859
Ganbare Goemon [2-4]
I'm wondering if there's any work done towards translating the Ganbare Goemon games? If so, I'd love to hear about it. If not, I just might take a shot at it...
- Wed Feb 23, 2005 12:03 am
- Forum: Development
- Topic: Need info on SPC Reset State
- Replies: 23
- Views: 14892
Don't forget Super Sleuth. Comes closer to the timing of a real SNES than any other emulator right now, as well as providing the cleanest code tracer. I gotta send Overload those thanks+suggestions soon! :)
- Mon Feb 21, 2005 12:18 pm
- Forum: Development
- Topic: Latch timing
- Replies: 192
- Views: 148741
The only noticable difference on a PAL system is is has more scanlines. If PAL has 240 scanlines, what's overscan do to PAL? I would guess it bumps it up to 265, and pushes the onscreen image down by 7 or 8 scanlines, similar to how the image is pushed down on NTSC televisions in overscan mode (thu...
- Mon Jan 10, 2005 11:34 pm
- Forum: Development
- Topic: A good Snes Disassembler?
- Replies: 12
- Views: 14318
No. Adding custom exports that the emulator recognizes would break my original goal of exact (as I can get) hardware emulation. How is that? One obvious route is to let the assembler export a symbol table that also includes breakpoints, which the emulator then imports (including labels and breakpoi...
- Mon Jan 10, 2005 2:17 pm
- Forum: Development
- Topic: SPC to ROM
- Replies: 16
- Views: 11602
- Mon Jan 10, 2005 1:29 pm
- Forum: Development
- Topic: SPC to ROM
- Replies: 16
- Views: 11602
Alpha-II made a tool called SPC2ROM a while back. It's available here . I'm quite certain the source used to be downloadable as well, since I'm quite certain I based an improved version of the tool on it. :) It's all on another computer right now, but I'll look into it. The tool available doesn't pr...
- Mon Jan 10, 2005 1:20 pm
- Forum: Development
- Topic: A good Snes Disassembler?
- Replies: 12
- Views: 14318
This . By now you probably realize that I don't like using other peoples' stuff. It's pretty lousy though, I've been more focused on accurate emulation than improving the debugger, and it shows. When that doesn't work, I use ZSNES DOS. Looks neat! Since you also rolled your own assembler, have you ...
- Mon Jan 10, 2005 9:58 am
- Forum: Development
- Topic: A good Snes Disassembler?
- Replies: 12
- Views: 14318
That sounded mildly interesting! Would you like to disclose the name(s) and author(s) of those assemblers? ...I was meaning that I wrote them. The 65816 one is called xkas, the spc700 one is called spcas. Yes, I put a lot of time into naming them. If you read the documentation with them, you'll see...
- Mon Jan 10, 2005 12:38 am
- Forum: Development
- Topic: A good Snes Disassembler?
- Replies: 12
- Views: 14318
As far as assemblers, I have assemblers dedicated to the 65816 and spc700 as well. This makes a huge difference in terms of flexibility when compared to all-in-one table assemblers such as WLA-DX. That sounded mildly interesting! Would you like to disclose the name(s) and author(s) of those assembl...