TFT/LCD Monitors & zsnes (btw i'm too stupid to learn the name of the emulator) 60FPS/ 120HZ
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TFT/LCD Monitors & zsnes (btw i'm too stupid to learn the name of the emulator) 60FPS/ 120HZ
I want to buy a TFT monitor.
I’ll be using it mainly for games, 3D PC games & 2D emulators.
At the moment I’m using a 17” EIZO CRT F55S.
When I play 2D Emu games, MAME, NEOGEO, Capcom, SNES, genesis, etc…which are at 60FPS, I have to set the display at 120HZ or else the video will appear dithering & there will be jerky, tearing effects in horizontal scrolling. (Example: when using ZSNES, the Intro in Super Contra III, the horizontal scrolling letters “Alien Wars” are jerky at 75HZ)
But at 120HZ everything is smooth.
I noticed that most TFT monitor’s refresh rate don’t go over 75HZ so is there going to be dithering & tearing in the video display when I play games in MAME & other 2D games at 60FPS?
Also the response time in TFTs is considerably larger than CRT monitors (12-25ms)
Will that also degrade 2D & 3D gaming experience?
How about this:
EIZO 17'' L550
http://www.eizo.com/products/lcd/l550/index.asp#
Specs:
http://www.eizo.com/products/lcd/l550/spec.asp
I found this at a shop for 399 Euros / 534$ is this price ok?
Or this:
EIZO 17'' L551
http://www.eizo.com/products/lcd/l551/index.asp#
Specs:
http://www.eizo.com/products/lcd/l557/spec.asp
Thanks in advance.
I’ll be using it mainly for games, 3D PC games & 2D emulators.
At the moment I’m using a 17” EIZO CRT F55S.
When I play 2D Emu games, MAME, NEOGEO, Capcom, SNES, genesis, etc…which are at 60FPS, I have to set the display at 120HZ or else the video will appear dithering & there will be jerky, tearing effects in horizontal scrolling. (Example: when using ZSNES, the Intro in Super Contra III, the horizontal scrolling letters “Alien Wars” are jerky at 75HZ)
But at 120HZ everything is smooth.
I noticed that most TFT monitor’s refresh rate don’t go over 75HZ so is there going to be dithering & tearing in the video display when I play games in MAME & other 2D games at 60FPS?
Also the response time in TFTs is considerably larger than CRT monitors (12-25ms)
Will that also degrade 2D & 3D gaming experience?
How about this:
EIZO 17'' L550
http://www.eizo.com/products/lcd/l550/index.asp#
Specs:
http://www.eizo.com/products/lcd/l550/spec.asp
I found this at a shop for 399 Euros / 534$ is this price ok?
Or this:
EIZO 17'' L551
http://www.eizo.com/products/lcd/l551/index.asp#
Specs:
http://www.eizo.com/products/lcd/l557/spec.asp
Thanks in advance.
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- ZSNES Shake Shake Prinny
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If you can use a 60Hz refresh rate, you won't have tearing. 120 Hz is a multiple, so it also works.
60Hz is low enough for some people to have headaches looking at it a long time, though.
Edit: btw, I think this only applies to CRTs. TFTs don't have the whole blinky refresh thing.
60Hz is low enough for some people to have headaches looking at it a long time, though.
Edit: btw, I think this only applies to CRTs. TFTs don't have the whole blinky refresh thing.
Last edited by grinvader on Fri Mar 11, 2005 12:38 pm, edited 1 time in total.
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Is 60HZ on a TFT as tiring as on CRT?OptiRoc wrote:Easy: The phosphor of modern CRT screens fade much faster than the crystals in even the fastest TFT screen.ST Dragon wrote:at what refresh rate do you play games?
60HZ cause me headaches on my CRT, but I've heard that 60HZ is different on TFT.... I can't define it though.
I can’t stand 60HZ on my CRT, gives me headaches…
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- Romhacking God
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LCD monitor won't give you a headache. The screen doesn't get redrawn like a CRT.
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I've noticed that 60 hz on a CRT monitor is annoying on something like a white windows....window. But when the image is rather dark, as with many SNES games, you barely notice it. I suppose that makes perfect sense. *cough*
Also, if you get a headache from 60 hz on a CRT, don't sit with your face like 2 inches from the screen like a monkey. Imagine if you did that with a TV.
And yeah, I hate TFT monitors. Anything but 1280x1024 looks like piss on the one we have now.
Also, if you get a headache from 60 hz on a CRT, don't sit with your face like 2 inches from the screen like a monkey. Imagine if you did that with a TV.
And yeah, I hate TFT monitors. Anything but 1280x1024 looks like piss on the one we have now.
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- Romhacking God
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My CRT used to have screen jitter and a very high pitched noise at 60+75hz, but turn it to 100hz and it was silent and looked great.
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I've read this at another forum:
I don't quite understand what he's trying to say? I've seen TFT monitors that support 640, 800 & 1024 resolutions at 60 - 75HZ no problem.
One feature I would like in a TFT monitor, is being able to to tilt the screen 90 degrees verticaly.
I would like to play Ikaruga vertical & some other shmups in Mame without having to strecth the display.
Can you do that with this 21" Samsung monitor?
Which one can?
Thanks.
The big thing that makes LCDs somewhat unsuitable for 2d games is the fact that they can only run in one resolution. So unless the game you're playing runs in the same res as your monitor's native resolution, you're going to get nasty scaling effects. These bother some people more than others, but personally I can't stand them. If you're emulating, you're pretty much going to be okay as long as you can scale the image to an integer multiple of the original resolution, but you likely won't get a fullscreen display that way. Also keep in mind that scaling the image is going to be slow compared to running a game at its native res. On my machine, for example, Psikyo games start dropping frames if I scale them more than 2x.
I don't quite understand what he's trying to say? I've seen TFT monitors that support 640, 800 & 1024 resolutions at 60 - 75HZ no problem.
One feature I would like in a TFT monitor, is being able to to tilt the screen 90 degrees verticaly.
I would like to play Ikaruga vertical & some other shmups in Mame without having to strecth the display.
Can you do that with this 21" Samsung monitor?
Which one can?
Thanks.
Last edited by ST Dragon on Sun Mar 13, 2005 8:55 pm, edited 1 time in total.
Why don't you just let your video card drivers do it for you?ST Dragon wrote:One feature I would like in a TFT monitor, is being able to rotate it at any angle & tilt the screen 90 degrees verticaly.
I would like to play Ikaruga vertical & some other shmups in Mame without having to strecth the display.
Anyone knows one that can?
Thanks.
My school has a bunch of DELL computers that have rotating TFT displays though.
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- Buzzkill Gil
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They support all 3 modes. But only one is the native resolution(likely 1024*768).ST Dragon wrote:I've read this at another forum:
The big thing that makes LCDs somewhat unsuitable for 2d games is the fact that they can only run in one resolution. So unless the game you're playing runs in the same res as your monitor's native resolution, you're going to get nasty scaling effects. These bother some people more than others, but personally I can't stand them. If you're emulating, you're pretty much going to be okay as long as you can scale the image to an integer multiple of the original resolution, but you likely won't get a fullscreen display that way. Also keep in mind that scaling the image is going to be slow compared to running a game at its native res. On my machine, for example, Psikyo games start dropping frames if I scale them more than 2x.
I don't quite understand what he's trying to say? I've seen TFT monitors that support 640, 800 & 1024 resolutions at 60 - 75HZ no problem.
The other 2 are resampled to the native resolution, which generates a lot of artifacting. Find some fine detail, like hte text on your desktop icons, and look at it. It's a bit fuzzy. Look closely and you'll see a lot of half-color pixels around the area trying to make it look right.