TFT/LCD Monitors & zsnes (btw i'm too stupid to learn the name of the emulator) 60FPS/ 120HZ

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

Moderator: ZSNES Mods

ST Dragon
Hazed
Posts: 73
Joined: Thu Feb 17, 2005 1:46 pm

TFT/LCD Monitors & zsnes (btw i'm too stupid to learn the name of the emulator) 60FPS/ 120HZ

Post by ST Dragon »

I want to buy a TFT monitor.
I’ll be using it mainly for games, 3D PC games & 2D emulators.

At the moment I’m using a 17” EIZO CRT F55S.
When I play 2D Emu games, MAME, NEOGEO, Capcom, SNES, genesis, etc…which are at 60FPS, I have to set the display at 120HZ or else the video will appear dithering & there will be jerky, tearing effects in horizontal scrolling. (Example: when using ZSNES, the Intro in Super Contra III, the horizontal scrolling letters “Alien Wars” are jerky at 75HZ)
But at 120HZ everything is smooth.

I noticed that most TFT monitor’s refresh rate don’t go over 75HZ so is there going to be dithering & tearing in the video display when I play games in MAME & other 2D games at 60FPS?
Also the response time in TFTs is considerably larger than CRT monitors (12-25ms)
Will that also degrade 2D & 3D gaming experience?

How about this:
EIZO 17'' L550
http://www.eizo.com/products/lcd/l550/index.asp#
Specs:
http://www.eizo.com/products/lcd/l550/spec.asp
I found this at a shop for 399 Euros / 534$ is this price ok?

Or this:
EIZO 17'' L551
http://www.eizo.com/products/lcd/l551/index.asp#
Specs:
http://www.eizo.com/products/lcd/l557/spec.asp

Thanks in advance.
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Post by grinvader »

If you can use a 60Hz refresh rate, you won't have tearing. 120 Hz is a multiple, so it also works.

60Hz is low enough for some people to have headaches looking at it a long time, though.

Edit: btw, I think this only applies to CRTs. TFTs don't have the whole blinky refresh thing.
Last edited by grinvader on Fri Mar 11, 2005 12:38 pm, edited 1 time in total.
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Agozer
16-bit Corpse | Nyoron~
Posts: 3534
Joined: Sun Aug 01, 2004 7:14 pm
Location: Nokia Land

Post by Agozer »

I don't experience any tearing with my TFT monitor, nor does it degrade my overall gaming experince, no matter what the game is.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
Image
ST Dragon
Hazed
Posts: 73
Joined: Thu Feb 17, 2005 1:46 pm

Post by ST Dragon »

at what refresh rate do you play games?
60HZ cause me headaches on my CRT, but I've heard that 60HZ is different on TFT.... I can't define it though.
OptiRoc
Rookie
Posts: 18
Joined: Mon Jan 10, 2005 12:31 am

Post by OptiRoc »

Most TFT displays I've used are locked at 60Hz, so in that sense they would be perfect for emulation. The fact that they also have a locked resolution makes them entirely crappy for emulation use, though.
OptiRoc
Rookie
Posts: 18
Joined: Mon Jan 10, 2005 12:31 am

Post by OptiRoc »

ST Dragon wrote:at what refresh rate do you play games?
60HZ cause me headaches on my CRT, but I've heard that 60HZ is different on TFT.... I can't define it though.
Easy: The phosphor of modern CRT screens fade much faster than the crystals in even the fastest TFT screen.
Stifu
Regular
Posts: 245
Joined: Fri Dec 10, 2004 10:02 pm

Post by Stifu »

The "btw i am dumb" thing never gets old. :roll:
kieran_
Mugwump
Posts: 824
Joined: Fri Jul 30, 2004 9:05 pm

Post by kieran_ »

Stifu wrote:The "btw i am dumb" thing never gets old. :roll:
I don't even notice it any more.
Johan_H
Starzinger Addict
Posts: 998
Joined: Tue Aug 17, 2004 1:14 pm
Location: Sweden
Contact:

Post by Johan_H »

zsnes (btw i'm too stupid to learn the name of the emulator)
wohoo!
kieran_
Mugwump
Posts: 824
Joined: Fri Jul 30, 2004 9:05 pm

Post by kieran_ »

Since when did it change? You know, it makes a lot more sense this way.
Stifu
Regular
Posts: 245
Joined: Fri Dec 10, 2004 10:02 pm

Post by Stifu »

It might make more sense, but it's longer, less offensive and less funny. :p
ST Dragon
Hazed
Posts: 73
Joined: Thu Feb 17, 2005 1:46 pm

Post by ST Dragon »

OptiRoc wrote:
ST Dragon wrote:at what refresh rate do you play games?
60HZ cause me headaches on my CRT, but I've heard that 60HZ is different on TFT.... I can't define it though.
Easy: The phosphor of modern CRT screens fade much faster than the crystals in even the fastest TFT screen.
Is 60HZ on a TFT as tiring as on CRT?
I can’t stand 60HZ on my CRT, gives me headaches…
Nightcrawler
Romhacking God
Posts: 922
Joined: Wed Jul 28, 2004 11:27 pm
Contact:

Post by Nightcrawler »

LCD monitor won't give you a headache. The screen doesn't get redrawn like a CRT.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
blackmyst
Zealot
Posts: 1161
Joined: Sun Sep 26, 2004 8:36 pm
Location: Place.

Post by blackmyst »

I've noticed that 60 hz on a CRT monitor is annoying on something like a white windows....window. But when the image is rather dark, as with many SNES games, you barely notice it. I suppose that makes perfect sense. *cough*

Also, if you get a headache from 60 hz on a CRT, don't sit with your face like 2 inches from the screen like a monkey. Imagine if you did that with a TV.

And yeah, I hate TFT monitors. Anything but 1280x1024 looks like piss on the one we have now.
[size=75][b]Procrastination.[/b]
Hard Work Often Pays Off After Time, but Laziness Always Pays Off Now.[/size]
Agozer
16-bit Corpse | Nyoron~
Posts: 3534
Joined: Sun Aug 01, 2004 7:14 pm
Location: Nokia Land

Post by Agozer »

My TFT runs at 75hz in Windows. Most games I play use the same Hz too, but if a game uses 60Hz, I don't really recognize it.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
Image
Oblivion
What?
Posts: 177
Joined: Wed Jul 28, 2004 1:32 pm
Location: You'd want to know, wouldn't you?

Post by Oblivion »

I use 75 Hz for most everything, and never notice any problems in Zsnes.
Everything I say is a lie.
Nightcrawler
Romhacking God
Posts: 922
Joined: Wed Jul 28, 2004 11:27 pm
Contact:

Post by Nightcrawler »

My CRT used to have screen jitter and a very high pitched noise at 60+75hz, but turn it to 100hz and it was silent and looked great.
[url=http://transcorp.romhacking.net]TransCorp[/url] - Home of the Dual Orb 2, Cho Mahou Tairyku Wozz, and Emerald Dragon SFC/SNES translations.
[url=http://www.romhacking.net]ROMhacking.net[/url] - The central hub of the ROM hacking community.
kieran_
Mugwump
Posts: 824
Joined: Fri Jul 30, 2004 9:05 pm

Post by kieran_ »

My monitor at anything less than 85hz makes my head ache.The LCDs's in my college have either 6oHz or 75Hz and It seems supersharp and headache free.
bztunk
Hazed
Posts: 84
Joined: Mon Dec 27, 2004 9:08 pm
Location: In A.D. 2101, war was beginning.

Post by bztunk »

zsnes
ZSNES
snkcube
Hero of Time
Posts: 2646
Joined: Fri Jul 30, 2004 2:49 am
Location: In front of the monitor
Contact:

Post by snkcube »

bztunk wrote:zsnes
ZSNES
Uh?
Try out CCleaner and other free software at Piriform
Image
Agozer
16-bit Corpse | Nyoron~
Posts: 3534
Joined: Sun Aug 01, 2004 7:14 pm
Location: Nokia Land

Post by Agozer »

snkcube wrote:
bztunk wrote:zsnes
ZSNES
Uh?
That made no sense.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
Image
ST Dragon
Hazed
Posts: 73
Joined: Thu Feb 17, 2005 1:46 pm

Post by ST Dragon »

I've read this at another forum:
The big thing that makes LCDs somewhat unsuitable for 2d games is the fact that they can only run in one resolution. So unless the game you're playing runs in the same res as your monitor's native resolution, you're going to get nasty scaling effects. These bother some people more than others, but personally I can't stand them. If you're emulating, you're pretty much going to be okay as long as you can scale the image to an integer multiple of the original resolution, but you likely won't get a fullscreen display that way. Also keep in mind that scaling the image is going to be slow compared to running a game at its native res. On my machine, for example, Psikyo games start dropping frames if I scale them more than 2x.


I don't quite understand what he's trying to say? I've seen TFT monitors that support 640, 800 & 1024 resolutions at 60 - 75HZ no problem.

One feature I would like in a TFT monitor, is being able to to tilt the screen 90 degrees verticaly.
I would like to play Ikaruga vertical & some other shmups in Mame without having to strecth the display.

Can you do that with this 21" Samsung monitor?
Which one can?

Thanks.
Last edited by ST Dragon on Sun Mar 13, 2005 8:55 pm, edited 1 time in total.
Agozer
16-bit Corpse | Nyoron~
Posts: 3534
Joined: Sun Aug 01, 2004 7:14 pm
Location: Nokia Land

Post by Agozer »

ST Dragon wrote:One feature I would like in a TFT monitor, is being able to rotate it at any angle & tilt the screen 90 degrees verticaly.
I would like to play Ikaruga vertical & some other shmups in Mame without having to strecth the display.

Anyone knows one that can?

Thanks.
Why don't you just let your video card drivers do it for you?

My school has a bunch of DELL computers that have rotating TFT displays though.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
Image
ST Dragon
Hazed
Posts: 73
Joined: Thu Feb 17, 2005 1:46 pm

Post by ST Dragon »

Because I want to play vertical shmups without the black borders on the sides when displayed verticaly on a normal screen.

Also if you rotate the display you end up playing a vertical game in horizontal view (Ikaruga, Raiden...) Bahh.. :(
Gil_Hamilton
Buzzkill Gil
Posts: 4295
Joined: Wed Jan 12, 2005 7:14 pm

Post by Gil_Hamilton »

ST Dragon wrote:I've read this at another forum:
The big thing that makes LCDs somewhat unsuitable for 2d games is the fact that they can only run in one resolution. So unless the game you're playing runs in the same res as your monitor's native resolution, you're going to get nasty scaling effects. These bother some people more than others, but personally I can't stand them. If you're emulating, you're pretty much going to be okay as long as you can scale the image to an integer multiple of the original resolution, but you likely won't get a fullscreen display that way. Also keep in mind that scaling the image is going to be slow compared to running a game at its native res. On my machine, for example, Psikyo games start dropping frames if I scale them more than 2x.


I don't quite understand what he's trying to say? I've seen TFT monitors that support 640, 800 & 1024 resolutions at 60 - 75HZ no problem.
They support all 3 modes. But only one is the native resolution(likely 1024*768).
The other 2 are resampled to the native resolution, which generates a lot of artifacting. Find some fine detail, like hte text on your desktop icons, and look at it. It's a bit fuzzy. Look closely and you'll see a lot of half-color pixels around the area trying to make it look right.
Post Reply