Search found 323 matches
- Wed Apr 22, 2009 1:46 am
- Forum: Gaming Discussion
- Topic: |Wii| Zelda: Twilight Princess help...
- Replies: 33
- Views: 24528
- Wed Apr 08, 2009 9:31 pm
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 272833
If rendering more than is shown on screen, it would be hard to avoid having enemies suddenly appear quite a bit away from the edges. Lots of games also only maintain a small portion of the background at a time. Perhaps the emulator could detect scrolling, and remember pixels that scroll off screen a...
- Tue Apr 07, 2009 9:30 am
- Forum: Tech Talk
- Topic: Filling up a Hard Drive
- Replies: 27
- Views: 25803
First, what can it be filled with? It's almost always media: video, audio, images. Bloated software and games will consist mostly of these internally. Also, the only illegal content is that which is illegal to possess, no matter how it was obtained. Movies, music, and images are in general are not i...
- Mon Apr 06, 2009 9:33 am
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 272833
- Sat Apr 04, 2009 11:43 am
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 272833
Pretty sure the PS1 was the first home system with 3D hardware. Not very GOOD 3D hardware, mind you, but... it had it. And you'd be wrong. The PS1 is completely 2D. [snip Wikipedia quote] Hmmm, this feels like deja-vu. Ah yes, a ROM doesn't contain binary data, even if you can look at it with a mic...
- Fri Apr 03, 2009 3:51 am
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 272833
I never said we should write VLIW code. We should have a system to run emulation in a VLIW-like manner. As it allows concurrency of the multiple CPUs we need to emulate at once. I'm sorry but I actually have no good idea what you're saying, because you're being incredibly vague. Do you really have ...
- Tue Mar 31, 2009 5:24 am
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 272833
But I'm sorry, I just don't like keeping things secret. I can't verify what's really happening -- you can say you emulated this right, and you may even really believe you have, but say you miss a subtle bug and the game just so happens to look correct. It's like security through obscurity. The best ...
- Tue Mar 31, 2009 2:37 am
- Forum: Emulators
- Topic: SNES emulation speed
- Replies: 45
- Views: 38748
- Mon Mar 30, 2009 12:40 am
- Forum: Emulators
- Topic: SNES emulation speed
- Replies: 45
- Views: 38748
Would really be nice if C++ blurred the static / run-time system a bit more, so that you could pass boolean variables as template parameters, rather than requiring a dispatcher that doubles in size (n^2) for each added parameter. You could generate the function pointer table below automatically, if...
- Wed Mar 25, 2009 11:04 pm
- Forum: Emulators
- Topic: SNES emulation speed
- Replies: 45
- Views: 38748
Overflow isn't worth it, since the instructions which modify it are relatively rare. Here's how my Java-based 6502 emulator handles them. It properly handles any of the four combinations of N and Z by having two bits for N, which are ORed together to find the real N; the second copy is 8 bits shifte...
- Tue Mar 24, 2009 10:49 pm
- Forum: Development
- Topic: SPC700 address modes
- Replies: 9
- Views: 10333
Things wrap on 256-byte boundaries because it was cheaper to use an 8-bit adder rather than a 16-bit one. But where does this wrapping occur except for direct page? The point of direct page is speed and compact encoding, so you want a small 256-byte page. If you don't want wrapping, you can use the ...
- Tue Mar 24, 2009 6:27 am
- Forum: Development
- Topic: SPC700 address modes
- Replies: 9
- Views: 10333
- Mon Mar 16, 2009 6:39 pm
- Forum: Development
- Topic: Function for calculate FPS
- Replies: 4
- Views: 6648
- Mon Mar 16, 2009 4:48 am
- Forum: Emulators
- Topic: SNES emulation speed
- Replies: 45
- Views: 38748
I've written several CPU emulators in Java and I settled on using int for everything except the arrays representing memory. For those, I use byte, and mask with 0xFF everywhere (and have obscure bugs on those few places I forget to...). There's little reason to use shorter types to restrict the numb...
- Sun Mar 15, 2009 4:27 am
- Forum: Insane Chatter
- Topic: Drivers that don't know all the traffic rules:
- Replies: 44
- Views: 30311
If you go too slowly through the intersection, you also increase the risk of someone colliding with you, since you're in it for longer. 5 MPH is pretty damn slow. And in parking lots, I didn't think normal traffic laws applied, since it's private property. Not that one should following anything diff...
- Sat Mar 14, 2009 11:38 pm
- Forum: Insane Chatter
- Topic: Drivers that don't know all the traffic rules:
- Replies: 44
- Views: 30311
- Tue Mar 03, 2009 4:54 pm
- Forum: Tech Talk
- Topic: So I did some assembly programming:
- Replies: 15
- Views: 9663
text n. 1.a. The original words of something written or printed, as opposed to a paraphrase, translation, revision, or condensation. b. The words of a speech appearing in print. 2. The body of a printed work as distinct from headings and illustrative matter on a page or from front and back matter i...
- Wed Feb 25, 2009 2:12 am
- Forum: Forum
- Topic: A major apology
- Replies: 52
- Views: 101180
- Tue Feb 24, 2009 2:28 am
- Forum: Forum
- Topic: Posting interval changed to 30 seconds
- Replies: 25
- Views: 53639
- Mon Feb 23, 2009 11:32 pm
- Forum: Forum
- Topic: [url] tag doesn't recognize news: URLs
- Replies: 19
- Views: 28974
- Mon Feb 23, 2009 1:19 am
- Forum: Forum
- Topic: [url] tag doesn't recognize news: URLs
- Replies: 19
- Views: 28974
Just to be clear, I'm not commenting on automatic conversion of URLs to links, which I too don't really care for, since it clutters the text with the full URL. I'm commenting on explicit use of the tag, and how it fails to work with URLs using protocols other than http, https, and ftp. In other word...
- Sun Feb 22, 2009 10:22 pm
- Forum: Forum
- Topic: [url] tag doesn't recognize news: URLs
- Replies: 19
- Views: 28974
The ftp:// link example in my first post works fine, without http:// being inserted. It looks more like the code that determines whether the [url= tag is valid requires that it have a double slash near the beginning of the URL, even though the format seems more along the lines of <protocol>:<protoco...
- Sun Feb 22, 2009 9:40 pm
- Forum: Forum
- Topic: [url] tag doesn't recognize news: URLs
- Replies: 19
- Views: 28974
blarg, its news:// its a URI dude. Dude, did you even read the RFC I linked to? 3.6. NEWS The news URL scheme is used to refer to either news groups or individual articles of USENET news, as specified in RFC 1036. A news URL takes one of two forms: news:<newsgroup-name> news:<message-id> Just for r...
- Sun Feb 22, 2009 7:06 am
- Forum: Forum
- Topic: [url] tag doesn't recognize news: URLs
- Replies: 19
- Views: 28974
[url] tag doesn't recognize news: URLs
The tag doesn't recognize URLs using the news: protocol. Below are uses of url with the indicated text. For example, the first one is [open square bracket]url=http://example.com/[close square bracket]. [url=http://example.com/]http://example.com/ https://example.com/ ftp://example.com/ [url=news:alt...
- Fri Feb 20, 2009 8:49 pm
- Forum: bsnes Dev Talk
- Topic: C++ permissions : creating read-only variables
- Replies: 8
- Views: 32582
but we can get rid of any potential copy overhead anyway: [snip code returning reference to contained info_t struct] Yes, I didn't want to encourage premature optimization. But since it's been exposed, I'll add that this can even handle cases where some members are calculated only when info is call...