Search found 82 matches
- Tue Jan 02, 2007 9:52 pm
- Forum: Bug Reports/Feature Requests
- Topic: auto save/load
- Replies: 10
- Views: 6187
- Mon Jan 01, 2007 10:05 pm
- Forum: Bug Reports/Feature Requests
- Topic: auto save/load
- Replies: 10
- Views: 6187
- Mon Jan 01, 2007 1:38 am
- Forum: Bug Reports/Feature Requests
- Topic: auto save/load
- Replies: 10
- Views: 6187
I didn't really think of what the problem was. To be more specific, auto save/load DOES NOT WORK when a ROM is loaded as a command line argument. It only works when loading the ROM from the load menu. Similarly, it does not save when you use the exit button (assigned from the gui keys menu), only wh...
- Mon Dec 11, 2006 9:15 pm
- Forum: Bug Reports/Feature Requests
- Topic: auto save/load
- Replies: 10
- Views: 6187
auto save/load
this feature doesn't seem to work as expected. I expect it to save state when I quit (to some separate state), and load that state when I start the game back up, but it doesn't do this?
Using latest WIP.
Using latest WIP.
- Mon Dec 05, 2005 3:03 am
- Forum: ZSNES Talk
- Topic: diagonal movement
- Replies: 6
- Views: 3869
Re: diagonal movement
I have a problem with diagonal movement while playing Chrono Trigger. I know that there are sometimes problems when pressing more than two keys, but this problem only occurs for a specific combination of keys, so I was wondering if there is another solution. In Chrono Trigger the character can move...
- Wed Oct 26, 2005 5:17 pm
- Forum: Bug Reports/Feature Requests
- Topic: (Small?) GUI Request
- Replies: 12
- Views: 4276
Hmm, currently... - the highlight code only works with menu items, not menus themselves. - the mouse location is checked AFTER a click. If the mouse is in the right place, the menu opens. - since you can open a menu even if there's another window onscreen, we can't just cheat and assume the mouse i...
- Wed Oct 26, 2005 3:12 am
- Forum: ZSNES Talk
- Topic: Calling all Windows users who can use a DOS prompt
- Replies: 102
- Views: 54847
btw mine's an athlon xp mobile, since it shows up unknown. C:\Documents and Settings\Administrator\Desktop>cpuinfo vendor_id: AuthenticAMD cpu family: 6 model: 10 model name: Unknown CPU Typ flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 m mx fxsr sse syscall mp mmxex...
- Fri Oct 21, 2005 5:35 pm
- Forum: Bug Reports/Feature Requests
- Topic: Problem with changing gamepad buttons
- Replies: 5
- Views: 2726
- Fri Oct 21, 2005 5:31 pm
- Forum: ZSNES Talk
- Topic: SNES controls
- Replies: 29
- Views: 13365
- Wed Oct 05, 2005 4:03 am
- Forum: ZSNES Talk
- Topic: Problems running with any effects turned on
- Replies: 13
- Views: 4531
Re: Problems running with any effects turned on
HOLY SHIT!!!!!!!!!octium wrote: Some relavent information:
- -2.8ghz Pentium VI
THEY MAKE THOSE????
- Fri Sep 30, 2005 2:29 pm
- Forum: Bug Reports/Feature Requests
- Topic: Rewind problem
- Replies: 6
- Views: 3026
- Fri Sep 30, 2005 5:45 am
- Forum: Bug Reports/Feature Requests
- Topic: Rewind problem
- Replies: 6
- Views: 3026
- Fri Sep 30, 2005 12:16 am
- Forum: Bug Reports/Feature Requests
- Topic: Rewind problem
- Replies: 6
- Views: 3026
Rewind problem
When rewinding multiple times, rewind "skips" some of its previous states. It's best shown with a game with a timer such as super bomberman. Set the rewind timer to something nice (I set it to 25/5 = 5 seconds). Now, start a multiplayer game in super bomberman. The timer will start at 2 mi...
- Tue Sep 27, 2005 11:27 pm
- Forum: ZSNES Talk
- Topic: The limitations of ZSNES
- Replies: 33
- Views: 16228
- Fri Sep 16, 2005 8:24 pm
- Forum: ZSNES Talk
- Topic: is it wrong to download a rom that you used to have?
- Replies: 39
- Views: 22227
If you gave them away, you no longer legally have them. Also, I believe you can only have ROM images you have dumped yourself from your OWN carts. You will also not find links to ROMs here. Although, technically, is there any difference between two digital copies? For example, copying my Hybrid The...
- Mon Sep 12, 2005 1:32 am
- Forum: ZSNES Talk
- Topic: Transferring Files
- Replies: 13
- Views: 4080
- Sun Sep 11, 2005 5:32 pm
- Forum: Controller Help
- Topic: Radioshack PSX to USB adapter with vibration...
- Replies: 0
- Views: 2809
Radioshack PSX to USB adapter with vibration...
Does anyone else have this adapter and still have the driver disk/disc? I got the drivers from the website but the rumble doesn't work. If someone still has the original ones I would be very thankful.
- Wed Sep 07, 2005 10:36 pm
- Forum: ZSNES Talk
- Topic: PLEASE HELP problem with end of game
- Replies: 16
- Views: 6064
Re: PLEASE HELP problem with end of game
ok, so i beat tales of phantasia, earthbound, and chrono trigger, and for each game the same thing happened: it gets stuck at the last screen, when it says "the end" or whatever. i know that for chrono trigger, at least, it should go back to the title so that i can play new game+, but not...
- Wed Aug 17, 2005 3:53 am
- Forum: DeJap Projects
- Topic: Can't find introductory materials
- Replies: 26
- Views: 22781
- Wed Aug 17, 2005 3:50 am
- Forum: ZSNES Talk
- Topic: Your going to hate me for this!
- Replies: 9
- Views: 4020
- Tue Aug 16, 2005 1:08 am
- Forum: ZSNES Talk
- Topic: So I renamed the folder ZSNES is in. NEED HELP. DESPERATELY.
- Replies: 5
- Views: 2283
- Sun Aug 14, 2005 12:19 am
- Forum: Netplay 101
- Topic: Can connect with TCP, can't connect with UDP. Please helpT_T
- Replies: 7
- Views: 5839
I've found that even though DMZ should, in theory, forward all ports to a certain computer automatically, it doesn't seem to work all the time, especially with D-link. Make sure you have the port forwarded on both your software and hardware firewall. If it works with a direct connection then it will...
- Sat Aug 13, 2005 4:28 am
- Forum: Bug Reports/Feature Requests
- Topic: rewind is a little weird with the new WIPs
- Replies: 6
- Views: 4307
- Fri Aug 12, 2005 4:36 pm
- Forum: Netplay 101
- Topic: Having trouble with netplay? READ THIS!
- Replies: 57
- Views: 316338
- Fri Aug 12, 2005 4:32 pm
- Forum: Bug Reports/Feature Requests
- Topic: rewind is a little weird with the new WIPs
- Replies: 6
- Views: 4307
rewind is a little weird with the new WIPs
Has anyone else noticed that the rewind in the new wips (where you can set the rewind intervals) is a little different feeling? It seems that when I rewind, it goes back further than it should. It's especially noticable when I rewind (for example, if I died), and then need to rewind again (like, if ...