Search found 10 matches

by Recap
Thu Jun 08, 2006 10:21 pm
Forum: Bug Reports/Feature Requests
Topic: Proper Arcade VGA support request.
Replies: 5
Views: 2211

Proper Arcade VGA support request.

I asked for it in the Resolutions request thread, so you will recall this, but the recent customizable resolutions addition (thanks for it) doesn't solve the thing completely. As you know, the Arcade VGA is a video card which runs at true low res modes. It doesn't support SFC's original 256 x 224p b...
by Recap
Thu Jun 08, 2006 10:10 pm
Forum: Bug Reports/Feature Requests
Topic: Axelay and Wild Guns bugs.
Replies: 2
Views: 1478

Axelay and Wild Guns bugs.

There's a very old ZSNES issue with Axelay regarding some bosses' on-screen presentation. I'm sorry if this is already known. You can see it with the stage 1 boss' appearance (background) and the stage 3 midboss. They're pretty evident, so I'm not explaining it further. The stage 3 boss' background ...
by Recap
Mon Dec 26, 2005 10:02 pm
Forum: Bug Reports/Feature Requests
Topic: Request thread for resolutions
Replies: 117
Views: 76627

I see. You're speaking about HDTVs. I'm not much into the subject, but I assume your TV doesn't support 640 x 480p without downscaling? Hum. That's a problem with most LCD/plasma monitors/TVs, I think - they only support one 'actual' resolution so they scale the picture internally to fill the screen...
by Recap
Fri Dec 23, 2005 3:50 pm
Forum: Bug Reports/Feature Requests
Topic: Request thread for resolutions
Replies: 117
Views: 76627

I'd like to think any standard Windows resolution would be a necessity.. non-standard ones are there mainly because they were there long before the current dev group were here (and inherited from the DOS port). I like to think that there're actually no "standard Windows resolutions" more ...
by Recap
Thu Dec 22, 2005 10:03 pm
Forum: Bug Reports/Feature Requests
Topic: Request thread for resolutions
Replies: 117
Views: 76627

Psst, it's 'hardware', not 'software'. The Arcade VGA card is the only commercial video card which allows to use your PC at true low resolutions (non-interlaced, 15 kHz display). That means that you can get exactly the same visuals than you got from your SNES (besides the '16 blank lines', but hey)....
by Recap
Thu Dec 22, 2005 7:57 pm
Forum: Bug Reports/Feature Requests
Topic: Request thread for resolutions
Replies: 117
Views: 76627

The only reason why low resolutions exist below the SNES max res is because performance was fairly important and most of them are inherited from the DOS port. I wouldn't advocate removing them but I would definately advocate against adding more to that list. Edit: Missing word in bold You'd advocat...
by Recap
Thu Dec 22, 2005 7:42 pm
Forum: Bug Reports/Feature Requests
Topic: Request thread for resolutions
Replies: 117
Views: 76627

Well, yes. There are two issues here: the SNES output, and the size of your emulator window. As I said, true emulation requires generating a 512x? picture. Then again, I disagree. If 'accuracy' is the problem here, 'true emulation' requires generating a picture of the exact size to the one the orig...
by Recap
Mon Dec 19, 2005 2:40 pm
Forum: Bug Reports/Feature Requests
Topic: Request thread for resolutions
Replies: 117
Views: 76627

512 x 448 (512 x 479 for PAL) is better for emulating since it's the highest resolution the SNES can generate. I disagree. Not only because that rez is almost unused by the software, but also because you're forcing to use an interlaced, non-full-screen display with a 15 kHz video card. 256 x 224 (2...
by Recap
Mon Dec 19, 2005 3:16 am
Forum: Bug Reports/Feature Requests
Topic: Request thread for resolutions
Replies: 117
Views: 76627

Sorry? The Arcade VGA card does support 512 x 448. I know it well 'cause it's the mode I normally use for Windows. How is it related to the 256 x 240 mode, anyhow?
by Recap
Mon Dec 19, 2005 1:26 am
Forum: Bug Reports/Feature Requests
Topic: Request thread for resolutions
Replies: 117
Views: 76627

Hi. I've been reading the whole thread and I'm surprised nobody asked for this: 256 x 240 . It's for Arcade VGA card purposes - it doesn't support SFC's native 256 x 224 (so it's useless for this video card), so 256 x 240 is the closest one to get non-interlaced, full-screen visuals. Of course, 16 l...