Search found 76 matches
- Sat May 21, 2011 5:32 am
- Forum: Development
- Topic: ZsneSK Unoffical release of zsnes which uses "Kaillera"
- Replies: 13
- Views: 39524
Re: ZsneSK Unoffical release of zsnes which uses "Kaillera"
It's hard because nobody knows. It's easy to keep track of a company's material posessions like trucks or machines or factory buildings, because you can count them and other people are interested in buying them, and you write up receipts saying "thing X with serial number Y sold to person Z&quo...
- Mon Apr 25, 2011 5:51 am
- Forum: Tech Talk
- Topic: D3D/OpenGL shader thread. Reborn.
- Replies: 60
- Views: 99688
Re: D3D/OpenGL shader thread. Reborn.
He was talking about all the shaders in the .zip he'd uploaded (which were derived from GPL-licenced shaders from the XBMC project, I believe), not all shaders everywhere, so nothing to worry about. Out of curiosity, which shaders in my archive are you responsible for? I believe I misunderstood the ...
- Thu Apr 14, 2011 2:20 pm
- Forum: Tech Talk
- Topic: D3D/OpenGL shader thread. Reborn.
- Replies: 60
- Views: 99688
Re: D3D/OpenGL shader thread. Reborn.
No, I mean. float4 thingy = float4(x, y, 1.0/x, 1.0/y); OK, now I'm confused. Here's what the spec says now: All parameters of type float4 must store the inverse of the values in their .xy property in their .zw property, like this: variable.z = 1.0 / variable.x; variable.w = 1.0 / variable.y; ...wh...
- Tue Apr 12, 2011 12:18 am
- Forum: Tech Talk
- Topic: D3D/OpenGL shader thread. Reborn.
- Replies: 60
- Views: 99688
Re: D3D/OpenGL shader thread. Reborn.
No, I meant inverse x should be in w and inverse y in z. Oh, you mean like this: float4 thingy = float4(x, y, 1.0/y, 1.0/x); I'm curious, what's the advantage to this layout? Wait....we are meant to dumb down the render path to how it is now in OpenGL? Shucks. :? Elaborate on your approach then. ie...
- Fri Apr 08, 2011 1:23 pm
- Forum: Tech Talk
- Topic: D3D/OpenGL shader thread. Reborn.
- Replies: 60
- Views: 99688
Re: D3D/OpenGL shader thread. Reborn.
Sorry to take so long responding, work's been surprisingly busy. I've still got the Cg docs open in a browser tab; I'll try to start chewing through it soon. You need to: A) get rid of the ruby* uniform names Unfortunately, there's existing HLSL shaders (well, one , but people might have shaders the...
- Wed Mar 30, 2011 2:05 pm
- Forum: Tech Talk
- Topic: D3D/OpenGL shader thread. Reborn.
- Replies: 60
- Views: 99688
Re: D3D/OpenGL shader thread. Reborn.
I take it the shaders are written to be implementation independant? That way, they are not tied to specific framebuffer sizes. Last time I checked some shaders, some made some assumptions to do with the SNES, but that was a a while back. Well, it depends on the shader, of course - in the thread on ...
- Wed Mar 30, 2011 6:40 am
- Forum: Tech Talk
- Topic: D3D/OpenGL shader thread. Reborn.
- Replies: 60
- Views: 99688
Re: D3D/OpenGL shader thread. Reborn.
1) Does it really matter if we use FBOs? Why not plain textures in use being accessed directly in the shaders? Plus, from that, you get full NPOT textures. Not sure if you run into the same issues with NPOT FBOs. Current DLL uses full screen-size framebuffer textures to capture backbuffer content. ...
- Tue Mar 29, 2011 11:43 pm
- Forum: Tech Talk
- Topic: D3D/OpenGL shader thread. Reborn.
- Replies: 60
- Views: 99688
Re: D3D/OpenGL shader thread. Reborn.
I'm "Screwtape" on byuu's forum, and I've been editing the XML Shader Format spec you're talking about. As I've mentioned in the original thread on that board, the spec now describes features from bsnes' original XML shader format (as implemented in bsnes, snes9x, and Themaister's SSNES), ...
- Fri Dec 31, 2010 1:08 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467793
Re: Gambatte 0.4.1 released
Looks like you replied while I was editing. My apologies; the actual latest version works quite nicely.
- Fri Dec 31, 2010 12:31 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467793
Re: Gambatte 0.4.1 released
I tried to build Gambatte today, based on the latest source in the SVN repository (Mon Oct 27 23:41:57 2008, "silly ifdef typo") on Ubuntu 10.10 with GCC 4.4.4. I couldn't (immediately) get the Qt version to build, but I got the SDL one going after applying this patch . Is there a more up-...
- Tue Nov 30, 2010 11:43 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467793
Re: Gambatte 0.4.1 released
Ah, so you *are* trolling.mudlord88 wrote:So a dynamic recompiler is not performance sensitive?Even in emulation, probably over 90% of the code you write is not even remotely performance-sensitive.
- Wed Aug 18, 2010 9:09 am
- Forum: Emulators
- Topic: Mac emulators
- Replies: 17
- Views: 16608
Re: Mac emulators
Last time I used Mac OS X (admittedly some years ago) Roxio Toast Titanium had that feature. It was enough to fool PCSX, anyway.paulguy wrote:Might be some CD emulation software you could use.
- Sat Aug 14, 2010 3:06 pm
- Forum: Emulators
- Topic: Mac emulators
- Replies: 17
- Views: 16608
Re: Mac emulators
Which is to say, that Bannister guy . If you bought a recent Macbook you should have no problems running Bannister's BSNES port, but if you do there's an official Snes9x port. I think there's a half-decent port of some other SNES emulator starting with 'Z' too, can't remember the name, though. Oh, a...
- Mon Apr 05, 2010 1:23 am
- Forum: Emulators
- Topic: OS/1 Emulators?
- Replies: 6
- Views: 5490
- Sun Mar 07, 2010 2:48 am
- Forum: Emulators
- Topic: OS/1 Emulators?
- Replies: 6
- Views: 5490
I've had friends who claimed to get OS/2 running under VMware, although I haven't seen it myself. Apparently the problem is that most popular operating systems these days were designed to be at least slightly portable, and hence only use the sensible, common features of the x86 protection system (ba...
- Thu Oct 29, 2009 9:26 am
- Forum: Development
- Topic: ZSNES 1.51 on Win32 patch to make Vista/7 friendly
- Replies: 59
- Views: 53104
All because Microsoft can't do a damn thing the same way anyone else does it. Well, that's not entirely true - back in the early days of Unicode, nobody would have agreed to anything as space-wasteful as UTF-32, and everybody thought that for sure if they just squooshed together various redundant H...
- Sat Oct 24, 2009 8:48 am
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467793
If I correctly recall the few times I got to play with an original Gameboy, when you turned it on the BIOS would play the chime and display the Nintendo logo stored in the cart, then boot the game. I assume Gambatte doesn't bother with the BIOS anti-pirate-cart enforcement and just jumps straight in...
- Mon Jul 13, 2009 2:11 am
- Forum: Development
- Topic: Is there a assembly for idiots or dummies out there?
- Replies: 17
- Views: 17043
- Wed May 13, 2009 3:27 pm
- Forum: Emulators
- Topic: Gambatte 0.5.0-wip2 released
- Replies: 478
- Views: 467793
Sant nok, men unn deg tid til bading og kos! Kan liksom ikke bare være inne når om varmen steker ute, vettu. What Google says: Sant NOK, but except the time to dip and enjoy! Can not just be like when the heat is beating down on the outside, y'know. But except the time to dip and enjoy, couldn't ha...
- Thu Apr 02, 2009 11:08 am
- Forum: Emulators
- Topic: Effective emulator design.
- Replies: 126
- Views: 272832
- Sun Mar 29, 2009 3:51 am
- Forum: bsnes General Discussion
- Topic: bsnes 0.041 Ubuntu packages
- Replies: 8
- Views: 30318
- Sun Mar 15, 2009 4:02 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.041 released
- Replies: 179
- Views: 338706
- Tue Mar 10, 2009 11:45 am
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 399497
I think a professional would disagree with you guys. The prior font was too rounded and plump for the sleek jaggedness behind it. Another way of looking at it is that the smooth curves of the text nicely contrasted with the random splatter-shapes behind. It looks too much like a toothpaste brand. S...
- Tue Mar 03, 2009 12:52 pm
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 399497
As a vote for my favourite logo so far, I've made a quick-and-dirty SVG version. I may very well not have the SNES circle-bits right, but I believe there's a more authoritative SVG version of those somewhere in this thread anyway.Gleasonator wrote: