Search found 5 matches

by zones
Wed Jun 28, 2006 4:43 pm
Forum: ZSNES Talk
Topic: Most signifigant post v1.42 improvement
Replies: 40
Views: 18665

For me, needless to say, obviously.
by zones
Thu Jun 22, 2006 3:27 pm
Forum: Development
Topic: SPC File Format
Replies: 32
Views: 25076

IIRC in Furai no Shiren CPU constantly watches a certain value from APU. I've forgotten the details.
by zones
Thu Jun 22, 2006 2:38 pm
Forum: Development
Topic: SPC File Format
Replies: 32
Views: 25076

FYI: 0) SPC format has a minimum of APU/DSP's usable information to play BGM 'good enough' and some unusable/unused parts. 1) SPC format assumes all the $f0-$ff values are stored in SPCRAM. 2) So sometimes you should modify $f1 after you load the SPC file. 3) It doesn't store any APU timers. 4) Far ...
by zones
Tue Jun 20, 2006 3:41 pm
Forum: Development
Topic: ZSNES on Intel Mac, further progress
Replies: 146
Views: 121488

hector wrote:A possible fix for getting Vsync working in OpenGL is:

Code: Select all

GLint swapInt = 1;
aglSetInteger(aglContext, AGL_SWAP_INTERVAL, &swapInt);
I will test this when I get home.
That's ok for AGL framework for Carbon.
by zones
Sat Feb 11, 2006 3:39 am
Forum: Development
Topic: x86 Mac port?
Replies: 39
Views: 28519