Search found 5 matches
- Wed Jun 28, 2006 4:43 pm
- Forum: ZSNES Talk
- Topic: Most signifigant post v1.42 improvement
- Replies: 40
- Views: 18665
- Thu Jun 22, 2006 3:27 pm
- Forum: Development
- Topic: SPC File Format
- Replies: 32
- Views: 25076
- Thu Jun 22, 2006 2:38 pm
- Forum: Development
- Topic: SPC File Format
- Replies: 32
- Views: 25076
FYI: 0) SPC format has a minimum of APU/DSP's usable information to play BGM 'good enough' and some unusable/unused parts. 1) SPC format assumes all the $f0-$ff values are stored in SPCRAM. 2) So sometimes you should modify $f1 after you load the SPC file. 3) It doesn't store any APU timers. 4) Far ...
- Tue Jun 20, 2006 3:41 pm
- Forum: Development
- Topic: ZSNES on Intel Mac, further progress
- Replies: 146
- Views: 121488
That's ok for AGL framework for Carbon.hector wrote:A possible fix for getting Vsync working in OpenGL is:I will test this when I get home.Code: Select all
GLint swapInt = 1; aglSetInteger(aglContext, AGL_SWAP_INTERVAL, &swapInt);
- Sat Feb 11, 2006 3:39 am
- Forum: Development
- Topic: x86 Mac port?
- Replies: 39
- Views: 28519
I heard Darwine now can run on intel Mac...
http://darwine.opendarwin.org/
http://pcweb.mycom.co.jp/column/osx/165/
http://darwine.opendarwin.org/
http://pcweb.mycom.co.jp/column/osx/165/