Most signifigant post v1.42 improvement
Moderator: ZSNES Mods
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
Most signifigant post v1.42 improvement
Which improvement we made (or are currently working on) after v1.42 is the most important to you?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
I appreciate all the improvements made to ZSNES, but I am most appreciative of the MinGW improvements/zget (which got my vote), since compiling ZSNES becomes a much more trivial exercise and I don't need a lot of prior know-how to get things up and running and to test changes. Obviously MinGW support is welcomed as it is a nice, free, small compiler.
I also appreciative the new psr config file as I once requested a similiar thing for ZSNES a while ago, but it was not possible at the time with no psr code in place. Now with PSR, the config file is essentially unified and to a large extent editable, but on top of that, works between versions - no more issues arising from not deleting config files.
I also appreciative the new psr config file as I once requested a similiar thing for ZSNES a while ago, but it was not possible at the time with no psr code in place. Now with PSR, the config file is essentially unified and to a large extent editable, but on top of that, works between versions - no more issues arising from not deleting config files.
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
If it's "Other", POST WHAT. ¬_¬
My vote went to the movie feature.
My vote went to the movie feature.
Last edited by grinvader on Wed Jun 28, 2006 4:22 pm, edited 1 time in total.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
-
- Devil's Advocate
- Posts: 2293
- Joined: Mon Aug 02, 2004 7:51 pm
- Location: Hmo. Son.
-
- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
I cast a spell on this thread that whoever responds to it will be giving me their soul.HERZOG wrote:What is the purpose of this question? Are you just curious?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
_____________
Insane Coding
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
-
- Locksmith of Hyrule
- Posts: 3634
- Joined: Sun Aug 08, 2004 7:49 am
- Location: 255.255.255.255
- Contact:
Nested quotes for the win...
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
ZSNES has greatly improved in many aspects, but I think I would have to go with the compatibility and stability improvements, such as the upcoming new CPU core and fixes for the core randomness. These fixes will in turn allow for other improvements and features in the future (new netplay, stable ZMVs, etc.). So my vote falls under "Other".
The ZSNES Documentation is also much better, too. ;)
The ZSNES Documentation is also much better, too. ;)
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
I was not trying to make a comparison.. I find that UPX is not particularly special for what it provides. Though some people prefer keeping it small.. I can at least understand that for the DOS port (the size w/o UPX is approximately 3x bigger than the Windows port w/o UPX)
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...