Search found 20 matches
- Sat Apr 19, 2008 5:54 am
- Forum: ZSNES Talk
- Topic: My Cat deleted my game
- Replies: 17
- Views: 8409
Try 'rewinding'
I'm surprised this hasn't been mentioned: REWIND Although it has to be done pretty much immediately (so this won't help you now, sorry), the 'rewind' function is what I use in these situations. If I load a state by accident, I just tap 'R' on my keyboard a few times, and it rewinds the play session ...
- Mon Feb 18, 2008 1:42 am
- Forum: ZSNES Talk
- Topic: New DKC website released! Help needed with PAR code creation
- Replies: 8
- Views: 4712
This is an update to let you know that my DKC gaming site is finally online!
DKC Atlas
An Adventurer's guide to Donkey Kong Country
The content itself is far from complete, but I hope all DKC fans will find something they like.
DKC Atlas
An Adventurer's guide to Donkey Kong Country
The content itself is far from complete, but I hope all DKC fans will find something they like.
- Mon Dec 31, 2007 3:14 pm
- Forum: ZSNES Talk
- Topic: New DKC website released! Help needed with PAR code creation
- Replies: 8
- Views: 4712
Good thinking, creaothceann . Zeroing the speed values is another method I attempted and had little success with. The reason for this is probably just that I wasn't as thorough in seeking a result through this method as I was with the x-pos approach. I should take another look. I have tried to find ...
- Sun Dec 30, 2007 4:49 am
- Forum: ZSNES Talk
- Topic: New DKC website released! Help needed with PAR code creation
- Replies: 8
- Views: 4712
Rydian , phOnYmIkE , thanks for your input. Locking x-position is certainly a valid aproach. Many (if not all) baddies are given an absolute y-position, too, and it's not always at ground level... So if I can lock both co-ordinates for an object, I can ascertain its exact starting point. Hopefully ...
- Thu Dec 27, 2007 1:07 am
- Forum: ZSNES Talk
- Topic: PAR Code Flying Ability Super Mario World
- Replies: 15
- Views: 6461
Re: PAR Code Flying Ability Super Mario World
Hi V, Welcome to the ZSNES Board. :) I'm looking for help with PAR codes , too, so I'd like to be helpful here if I can. I am looking for a PAR code for flying ability in Super Mario World. I can't find one to work with ZSNES anywhere or some sort of code where Mario has infinite flying power. Are y...
- Sat Dec 15, 2007 9:58 am
- Forum: ZSNES Talk
- Topic: New DKC website released! Help needed with PAR code creation
- Replies: 8
- Views: 4712
- Sat Dec 15, 2007 12:31 am
- Forum: ZSNES Talk
- Topic: New DKC website released! Help needed with PAR code creation
- Replies: 8
- Views: 4712
New DKC website released! Help needed with PAR code creation
Hi guys, I just wanted to announce to the DKC fans of ZSNES Forum that my Donkey Kong Country website is finally online! Although the content is far from complete, the design is ready, and it's off to a great start. I think this will be a great resource for any fans of Donkey Kong Country, especiall...
The exit window? Who could think of disabling such a charming feature! ;) It's great that such an obscure programme has powerful customisation options... The default settings are great, but my needs are specific. Firstly, I like to free up screen space for other applications (such as ZSNES, Photosho...
Great, getting so much better all the time. My .cht files have never looked neater. 8) So only the .exe is being updated for these bugfixes? That's good to know. I suppose one of the positive outcomes of me having overwritten the .ini file every time is that I've become quite familiar with vSNES's o...
Good on ya, man! I can tell you tested it this time - with Chrono Trigger, right? :D It's working just fine for my purposes now, I appreciate your perseverance! A couple of issues to address at your leisure: Although the toggle checkboxes display the flag status correctly in vSNES, they seem to open...
CHT Editor problems (.cht corruption)
creaothceann , I'm still loving vSNES (how did I live without it?), but I have encountered a problem with editing and saving .cht files. There are no problems opening a .cht file and copying the neatly re-formatted contents into Notepad via the clipboard, but after editing the order of cheats (that...
- Mon Apr 24, 2006 1:55 am
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915250
- Mon Apr 24, 2006 1:21 am
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915250
- Sun Apr 23, 2006 5:16 pm
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915250
- Sat Apr 22, 2006 2:46 pm
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915250
Crate maneuvers
Hi guys, I just got mencoder set up with ZSNES on my laptop, and it's working brilliantly.
I just thought I'd share a little something with any DKC fans out there. It's short, but interesting!
Dig it.
I just thought I'd share a little something with any DKC fans out there. It's short, but interesting!
Dig it.
- Fri Apr 21, 2006 4:22 pm
- Forum: ZSNES Talk
- Topic: Zelda 3 Theme Recreated in Mario Paint (video + mp3)
- Replies: 12
- Views: 5790
Nice work!
Hey good job, I'm impressed! Sounds really nice. I even downloaded the video just to see Mario jump about to the music. It was a bit distracting having the mouse pointer flitting around the screen, but that doesn't detract from the overall gooditude of the Zelda 3 Mario Paint music experience. ;)