Search found 45 matches
- Sat Jan 19, 2019 1:32 pm
- Forum: Insane Chatter
- Topic: O SHIT
- Replies: 39
- Views: 325278
Re: O SHIT
Still waiting for the second coming of Pagefault to give us a new release of Zsnes on the day of Armageddon. I'm pretty some RL stuff came up and that's why he's not on, and why Zsnes is deader than a zombie. Maybe. Suspect that too, something like him being hired by some company with a "no pi...
- Tue Jan 15, 2019 8:10 pm
- Forum: Insane Chatter
- Topic: O SHIT
- Replies: 39
- Views: 325278
Re: O SHIT
Still waiting for the second coming of Pagefault to give us a new release of Zsnes on the day of Armageddon.
- Tue Sep 18, 2018 9:25 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 3631099
Re: ZSNES is not dead - Still in development
I suppose the main reason behind Pagafault's disappearance is related to his current job: emulation is considered akin to piracy by many IT companies and If you sign a contract with them they put a clause in it that forbids you to be involved in any pirate activity until the contract lasts. I rememb...
- Sun Jun 07, 2015 3:03 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 3631099
Re: ZSNES is not dead - Still in development
Nice to return here and read that zsnes is coming back, faster and stronger than ever. I was losing hope after the long lack of progress updates (and the lack of pagefault: I thought he dropped the project after I found that he got hired by a big name in the IT sector, thought they made him sign a &...
- Wed Dec 25, 2013 12:40 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 3631099
Re: ZSNES is not dead - Still in development
Just passing by for my usual annual visit to check if Zsnes is still alive or not :) Also let me wish you a merry christmas and a happy new year. BTW, is pagefault still active on the project? It's something like three years since his last post here: does anybody have news about him? Is he fine? I'm...
- Sat Jul 07, 2012 10:37 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 3631099
Re: ZSNES is not dead - Still in development
Why the weird face, dood. It's only what I've been repeating for the last few years. You know, the average reader comes here and doesn't see new releases, nor he reads news from the developers, so I think it's natural for him to presume that zsnes is dead. I also think that something more substanti...
- Mon Jun 25, 2012 12:49 am
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 3631099
Re: ZSNES is not dead - Still in development
I asked Nach a couple of weeks ago, and he said he was working on things. So as the thread indicates, zsnes is still in development and is not dead, despite the lack of recent releases. So now we can assume that zsnes is not dead and even Nach is still active coding? BTW, what about Pagefault? It's...
- Fri Aug 19, 2011 7:57 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 3631099
Re: ZSNES is not dead - Still in development
Just relogged after years of absence on this forum: still not dead? Really?
Are Pagefault and the other members of the team still around this boards?
Are Pagefault and the other members of the team still around this boards?
- Wed Oct 07, 2009 6:34 pm
- Forum: ZSNES Talk
- Topic: ZSNES is no longer in active development.
- Replies: 751
- Views: 3631099
Another proof about it:
http://cia.vc/stats/project/zsnes
I see only minor changes there, but they're recent, so I suppose that Pagefault is still working on major changes on the core without committing them: I would gladly hear a word from him (just a short status report) about that if possible...
http://cia.vc/stats/project/zsnes
I see only minor changes there, but they're recent, so I suppose that Pagefault is still working on major changes on the core without committing them: I would gladly hear a word from him (just a short status report) about that if possible...
- Wed Apr 01, 2009 10:30 pm
- Forum: ZSNES Talk
- Topic: ZSNES 2.0 Status
- Replies: 220
- Views: 151275
why do I get the feeling this is yet another April Fool's Joke :? ROTFL, now that I checked my clock I could think it too :lol: I was hoping in another thread here that many persons would catch the classical timed bait hidden in zsnes' code that pops up today, but this one would be very evil if it'...
- Wed Apr 01, 2009 7:34 pm
- Forum: ZSNES Talk
- Topic: ZSNES 2.0 Status
- Replies: 220
- Views: 151275
Re: ZSNES 2.0 Status
I think that the name should be left unchanged: it's well known as you suggested, and the emulator itself it'also something "historic" among the scene. There's also a personal thing behind my obvious personal choice in the poll: I think that a name change would somehow "erase" Zs...
- Thu Mar 26, 2009 11:47 pm
- Forum: ZSNES Talk
- Topic: So where is the current SVN repository
- Replies: 26
- Views: 23193
He's probably an alien and can make all those kidnapped people code in their brain when they sleep and then upload the result to the jonascave central compies for review. Nice to hear he's fine and still kicking, but as I said in another post he's certainly not an alien, and now that the 1st of apr...
- Tue Apr 01, 2008 10:12 pm
- Forum: ZSNES Talk
- Topic: My gaming activities have been reported to nintendo?
- Replies: 18
- Views: 9161
- Sun Dec 16, 2007 4:39 pm
- Forum: ZSNES Talk
- Topic: zget 4
- Replies: 125
- Views: 263151
- Tue Nov 06, 2007 5:58 pm
- Forum: ZSNES Talk
- Topic: zget 4
- Replies: 125
- Views: 263151
start zget and make the error appear. click the icon on the left in the menu bar and choose EDIT -> MARK then with the mouse highlight what you want then press enter to copy. Ok, i knew that, but see below: I can only copy part of the error list, the first lines in the command prompt window are not...
- Tue Nov 06, 2007 3:56 am
- Forum: ZSNES Talk
- Topic: zget 4
- Replies: 125
- Views: 263151
The SVN repository location has moved oh so slightly, which is why you're having the problems. So, do I need to edit some cfg file inside zget's dir (mirrors maybe?), or am I forced to wait a future release of Zget? If you want zget to get you documents, you either hack the binary with a hex editor...
- Tue Nov 06, 2007 1:14 am
- Forum: ZSNES Talk
- Topic: zget 4
- Replies: 125
- Views: 263151
- Mon Nov 05, 2007 3:30 am
- Forum: ZSNES Talk
- Topic: zget 4
- Replies: 125
- Views: 263151
- Thu Feb 08, 2007 11:58 pm
- Forum: Bug Reports/Feature Requests
- Topic: SVN Sound Core Replacement
- Replies: 91
- Views: 234723
- Thu Feb 08, 2007 6:33 pm
- Forum: Bug Reports/Feature Requests
- Topic: SVN Sound Core Replacement
- Replies: 91
- Views: 234723
- Thu Feb 08, 2007 4:48 pm
- Forum: Bug Reports/Feature Requests
- Topic: SVN Sound Core Replacement
- Replies: 91
- Views: 234723
We made some progress, note we still have some things to work out, so the final version will sound better than this recording, right now we're dropping the occasional sample. http://nsrt.edgeemu.com/audio.mp3 404 error :( I also noticed that your whole site is gone (seems that your host is moving t...
- Tue Nov 07, 2006 11:44 pm
- Forum: ZSNES Talk
- Topic: zsnes cpu usage spike on linux
- Replies: 6
- Views: 4056
wait a sec, where do i get the svn? i went out to zsnes.org and all i can find is links to sourceforge with their standard 1.42 source tarball. i don't see any svn server info or anything. http://board.zsnes.com/phpBB2/viewtopic.php?t=8121 EDIT: not carefully reading subjects is a bad thing: forget...
- Fri Oct 06, 2006 11:53 am
- Forum: Bug Reports/Feature Requests
- Topic: Little troubles on latest DOS wip
- Replies: 26
- Views: 17566
- Fri Oct 06, 2006 1:54 am
- Forum: Bug Reports/Feature Requests
- Topic: Little troubles on latest DOS wip
- Replies: 26
- Views: 17566
If the buttons don't register on the pad, it may simply be looking for other particular buttons... Try the 6 button config and see if it is detected there. If it doesn't, I don't think there can be much be done here.. Just compiled and tested r3966: now we're going to wait at least christmas to see...
- Fri Oct 06, 2006 1:23 am
- Forum: Bug Reports/Feature Requests
- Topic: Little troubles on latest DOS wip
- Replies: 26
- Views: 17566
Great work, guys! Now it's compile time for me (but I think i'm going to wait a while, read below) :) BTW (I promise i won't hassle you and the other devs for a while with other nasty bug reports), I compiled and tested r3965: the path bug has been corrected, and the joypad problem is almost gone: n...