Search found 16 matches

by gauveldt
Tue Jul 04, 2006 6:01 pm
Forum: ZSNES Talk
Topic: Most signifigant post v1.42 improvement
Replies: 40
Views: 18665

Re: Most signifigant post v1.42 improvement

Nach wrote:Which improvement we made (or are currently working on) after v1.42 is the most important to you?
ROMs work on the command line! No more bugginess when starting ROMs from Konqueror!
by gauveldt
Tue Jul 04, 2006 5:32 pm
Forum: Controller Help
Topic: Diagonals not responding...
Replies: 5
Views: 3326

adventure_of_link wrote:Dude, unless you're using Unix (or can use VMware, Virtual PC2k4, orsmth to get damn small linux running it in it at least) don't even touch the latest Snes9X.
There is an open source PC emulator called bachs. Just thought I'd mention that for the financially deprived.
by gauveldt
Tue Jul 04, 2006 5:29 pm
Forum: Controller Help
Topic: how to change the "bg disables" keys ?
Replies: 4
Views: 2774

Have you recently updated ZSNES? Try this... 1. backup your ZSNES configuration file 2. delete the active configuration files 3. run ZSNES 4. setup up your config 5. use the "Save Config" option in the GUI menus 6. If you still get overwriting report back with your system specs and ZSNES v...
by gauveldt
Sat Jul 01, 2006 6:07 pm
Forum: Bug Reports/Feature Requests
Topic: Black/Dead scanline problem + 65816/SPC700 timing?
Replies: 9
Views: 3361

Ah yeah, technically right, but right now even SVN isn't really good for submitting bugs, we are sort of in transition. But I will make a note of this and be sure to check up on it. So long as I can continue my game in Tales of Phantasia without anything major that avoids zsnes or ToP from running ...
by gauveldt
Sat Jul 01, 2006 12:09 am
Forum: Bug Reports/Feature Requests
Topic: Black/Dead scanline problem + 65816/SPC700 timing?
Replies: 9
Views: 3361

Hi, Thanks for the bug report. The SVN code is currently a work in progress and it has some issues. As far as I can tell using the windows port with that revision I cannot reproduce the bug, so perhaps it is a linux only bug at this point. As for the sound not being right, there is currently a prob...
by gauveldt
Sat Jul 01, 2006 12:00 am
Forum: Bug Reports/Feature Requests
Topic: Black/Dead scanline problem + 65816/SPC700 timing?
Replies: 9
Views: 3361

Hi, Thanks for the bug report. The SVN code is currently a work in progress and it has some issues. As far as I can tell using the windows port with that revision I cannot reproduce the bug, so perhaps it is a linux only bug at this point. As for the sound not being right, there is currently a prob...
by gauveldt
Fri Jun 30, 2006 11:45 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES 1.42: Save slots INOP
Replies: 12
Views: 4059

Please reread what he said. What he meant was that it is almost fixed. I was more referring to the part about the report not being considered, which was why I checked out from SVN and when I still had the problem I posted updated information so that I wasn't using "an 18-month old version"...
by gauveldt
Fri Jun 30, 2006 11:35 pm
Forum: Bug Reports/Feature Requests
Topic: Black/Dead scanline problem + 65816/SPC700 timing?
Replies: 9
Views: 3361

Ah, so this would be your document here? http://www.alpha-ii.com/snesmusic/files/spc700_documentation.html Fun. Qwertie popped up a while earlier, too. Wonder when Lord ESNES or Trepalium will pop in :) Well, no offense but pagefault and co probably know quite a bit more about the inner workings of...
by gauveldt
Fri Jun 30, 2006 10:56 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES 1.42: Save slots INOP
Replies: 12
Views: 4059

Deathlike2 wrote:Obviously.. if you didn't figure it out sooner.
grinvader's response left me unsure
by gauveldt
Fri Jun 30, 2006 10:40 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES 1.42: Save slots INOP
Replies: 12
Views: 4059

Deathlike2 wrote:Until we say it is fixed.. it's not fixed yet.
So the above is a known and still-open bug then?
by gauveldt
Fri Jun 30, 2006 10:17 pm
Forum: Bug Reports/Feature Requests
Topic: Black/Dead scanline problem + 65816/SPC700 timing?
Replies: 9
Views: 3361

Re: Black/Dead scanline problem + 65816/SPC700 timing?

ZSNES SVN Revision: 3415 It seems the Mode 7 flying scene in the intro of Tales of Phantasia has a scanline glitch. I tried unsuccessfully to save the glitch in BMP (using PNG wrote corrupted files) the snapshots didn't show the glitch appearing on screen. Since it's not showing up on screen dumps ...
by gauveldt
Fri Jun 30, 2006 10:14 pm
Forum: Bug Reports/Feature Requests
Topic: Black/Dead scanline problem + 65816/SPC700 timing?
Replies: 9
Views: 3361

Black/Dead scanline problem + 65816/SPC700 timing?

ZSNES SVN Revision: 3415 It seems the Mode 7 flying scene in the intro of Tales of Phantasia has a scanline glitch. I tried unsuccessfully to save the glitch in BMP (using PNG wrote corrupted files) the snapshots didn't show the glitch appearing on screen. Since it's not showing up on screen dumps t...
by gauveldt
Fri Jun 30, 2006 9:32 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES 1.42: Save slots INOP
Replies: 12
Views: 4059

Bug reports from a 18-month-old version aren't considered, especially since we're almost done fixing the directory hell. There is still issues when the ROM is specified on the command line This is a real bummer since KDE can only run associations by passing the file over the command line. PS: Using...
by gauveldt
Fri Jun 30, 2006 9:30 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES 1.42: Save slots INOP
Replies: 12
Views: 4059

grinvader wrote:Bug reports from a 18-month-old version aren't considered, especially since we're almost done fixing the directory hell.
There is still issues when the ROM is specified on the command line
This is a real bummer since KDE can only run associations by passing the file over the command line.
by gauveldt
Tue Jun 27, 2006 11:37 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES 1.42: Save slots INOP
Replies: 12
Views: 4059

spoon0042 wrote:Things tend to break when you load a rom from the command line.

Try not doing that (use Game -> Load instead). Also try a WIP or SVN build.
Wouldn't that, too, be a bug and not a feature?
by gauveldt
Tue Jun 27, 2006 8:17 pm
Forum: Bug Reports/Feature Requests
Topic: ZSNES 1.42: Save slots INOP
Replies: 12
Views: 4059

ZSNES 1.42: Save slots INOP

[I've posted this here because the bugzilla site doesn't seem to be able to send me email so I can't open an account there.] Save slots do not seem to be working: 1. Select any save slot >0 (F3) and snapshot (F2) the game. 2. Use key shortcuts or the dialog to change the save slot to 0 (F3) and save...