ROMs work on the command line! No more bugginess when starting ROMs from Konqueror!Nach wrote:Which improvement we made (or are currently working on) after v1.42 is the most important to you?
Search found 16 matches
- Tue Jul 04, 2006 6:01 pm
- Forum: ZSNES Talk
- Topic: Most signifigant post v1.42 improvement
- Replies: 40
- Views: 18665
Re: Most signifigant post v1.42 improvement
- Tue Jul 04, 2006 5:32 pm
- Forum: Controller Help
- Topic: Diagonals not responding...
- Replies: 5
- Views: 3326
- Tue Jul 04, 2006 5:29 pm
- Forum: Controller Help
- Topic: how to change the "bg disables" keys ?
- Replies: 4
- Views: 2774
- Sat Jul 01, 2006 6:07 pm
- Forum: Bug Reports/Feature Requests
- Topic: Black/Dead scanline problem + 65816/SPC700 timing?
- Replies: 9
- Views: 3361
Ah yeah, technically right, but right now even SVN isn't really good for submitting bugs, we are sort of in transition. But I will make a note of this and be sure to check up on it. So long as I can continue my game in Tales of Phantasia without anything major that avoids zsnes or ToP from running ...
- Sat Jul 01, 2006 12:09 am
- Forum: Bug Reports/Feature Requests
- Topic: Black/Dead scanline problem + 65816/SPC700 timing?
- Replies: 9
- Views: 3361
Hi, Thanks for the bug report. The SVN code is currently a work in progress and it has some issues. As far as I can tell using the windows port with that revision I cannot reproduce the bug, so perhaps it is a linux only bug at this point. As for the sound not being right, there is currently a prob...
- Sat Jul 01, 2006 12:00 am
- Forum: Bug Reports/Feature Requests
- Topic: Black/Dead scanline problem + 65816/SPC700 timing?
- Replies: 9
- Views: 3361
Hi, Thanks for the bug report. The SVN code is currently a work in progress and it has some issues. As far as I can tell using the windows port with that revision I cannot reproduce the bug, so perhaps it is a linux only bug at this point. As for the sound not being right, there is currently a prob...
- Fri Jun 30, 2006 11:45 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES 1.42: Save slots INOP
- Replies: 12
- Views: 4059
- Fri Jun 30, 2006 11:35 pm
- Forum: Bug Reports/Feature Requests
- Topic: Black/Dead scanline problem + 65816/SPC700 timing?
- Replies: 9
- Views: 3361
Ah, so this would be your document here? http://www.alpha-ii.com/snesmusic/files/spc700_documentation.html Fun. Qwertie popped up a while earlier, too. Wonder when Lord ESNES or Trepalium will pop in :) Well, no offense but pagefault and co probably know quite a bit more about the inner workings of...
- Fri Jun 30, 2006 10:56 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES 1.42: Save slots INOP
- Replies: 12
- Views: 4059
- Fri Jun 30, 2006 10:40 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES 1.42: Save slots INOP
- Replies: 12
- Views: 4059
- Fri Jun 30, 2006 10:17 pm
- Forum: Bug Reports/Feature Requests
- Topic: Black/Dead scanline problem + 65816/SPC700 timing?
- Replies: 9
- Views: 3361
Re: Black/Dead scanline problem + 65816/SPC700 timing?
ZSNES SVN Revision: 3415 It seems the Mode 7 flying scene in the intro of Tales of Phantasia has a scanline glitch. I tried unsuccessfully to save the glitch in BMP (using PNG wrote corrupted files) the snapshots didn't show the glitch appearing on screen. Since it's not showing up on screen dumps ...
- Fri Jun 30, 2006 10:14 pm
- Forum: Bug Reports/Feature Requests
- Topic: Black/Dead scanline problem + 65816/SPC700 timing?
- Replies: 9
- Views: 3361
Black/Dead scanline problem + 65816/SPC700 timing?
ZSNES SVN Revision: 3415 It seems the Mode 7 flying scene in the intro of Tales of Phantasia has a scanline glitch. I tried unsuccessfully to save the glitch in BMP (using PNG wrote corrupted files) the snapshots didn't show the glitch appearing on screen. Since it's not showing up on screen dumps t...
- Fri Jun 30, 2006 9:32 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES 1.42: Save slots INOP
- Replies: 12
- Views: 4059
Bug reports from a 18-month-old version aren't considered, especially since we're almost done fixing the directory hell. There is still issues when the ROM is specified on the command line This is a real bummer since KDE can only run associations by passing the file over the command line. PS: Using...
- Fri Jun 30, 2006 9:30 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES 1.42: Save slots INOP
- Replies: 12
- Views: 4059
There is still issues when the ROM is specified on the command linegrinvader wrote:Bug reports from a 18-month-old version aren't considered, especially since we're almost done fixing the directory hell.
This is a real bummer since KDE can only run associations by passing the file over the command line.
- Tue Jun 27, 2006 11:37 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES 1.42: Save slots INOP
- Replies: 12
- Views: 4059
- Tue Jun 27, 2006 8:17 pm
- Forum: Bug Reports/Feature Requests
- Topic: ZSNES 1.42: Save slots INOP
- Replies: 12
- Views: 4059
ZSNES 1.42: Save slots INOP
[I've posted this here because the bugzilla site doesn't seem to be able to send me email so I can't open an account there.] Save slots do not seem to be working: 1. Select any save slot >0 (F3) and snapshot (F2) the game. 2. Use key shortcuts or the dialog to change the save slot to 0 (F3) and save...