Search found 7 matches
- Wed Feb 17, 2010 9:47 pm
- Forum: ZSNES Talk
- Topic: DSD, better alternative to compatible lists & settings t
- Replies: 9
- Views: 3306
If a game isn't compatible, the emulator needs to be fixed. For example: emu-runs = %9 would tend to suggest to the developers that the emu needs fixing to run the game emu-runs = %98 would suggest the to the developers that a minority of the users need fixing. Probably no need to fix the emulator,...
- Wed Feb 17, 2010 6:11 pm
- Forum: ZSNES Talk
- Topic: DSD, better alternative to compatible lists & settings t
- Replies: 9
- Views: 3306
Short answer: No. Better solution: Make a frontend that does it. But how would one get the emulator itself to cooperate in sending back info? Each emulator would need its own front-end and unique coding. Many would be left out. As opposed to a universal standard built into each one. Front-ends coul...
- Wed Feb 17, 2010 4:52 pm
- Forum: ZSNES Talk
- Topic: DSD, better alternative to compatible lists & settings t
- Replies: 9
- Views: 3306
DSD, better alternative to compatible lists & settings t
Someone somewhere has perhaps stumbled across an emulator and settings that work for a certain game on their system. They should have the option of automatically sharing this information on a decentralized peer-to-peer network. Emulators could offer the option of automatically accepting settings fro...
- Sat Jan 13, 2007 8:45 pm
- Forum: Bug Reports/Feature Requests
- Topic: mode 7 crashes ZSNES 1.50, all roms (Windows XP)
- Replies: 1
- Views: 1552
mode 7 crashes ZSNES 1.50, all roms (Windows XP)
congrads on a very smooth and nearly [new]bug free release. I found a workaround so my problem is solved. I post this for the possible benefit of the project. The problem: I had this configuration with 1.42 and tried to use it with 1.50: Initial video settings: 1280x1024 DS W, HQ4X, Hi-Res Mode 7, V...
- Thu Dec 14, 2006 6:16 am
- Forum: ZSNES Talk
- Topic: Games using 2 multitaps...?
- Replies: 5
- Views: 2415
On a related note:
Is the 5th port (6th Player) on a Tribal Tap good for anything?
- Thu Dec 14, 2006 5:57 am
- Forum: Gaming Discussion
- Topic: Possible Counterfeit SNES Controllers?
- Replies: 13
- Views: 10091
SNES ascii pads rock!
I bought 5 ascii pads for Bombermans years ago. Their tough too. Little kids managed to break all my official SNES pads over the years. My ascii pads, chewed by dogs and kids, stepped on, drug behind a bike, thrown, used to level tables, yanked on to unplug, still work great. Well, I did have to rea...
- Thu Dec 14, 2006 5:11 am
- Forum: Tech Talk
- Topic: Slackware 11 - Wine question
- Replies: 24
- Views: 14352
Helpful!
Que: From my experiences, slack was dodgy as all hell. Hell usually it would even ask me for a root floppy, even on startup. I installed it on my laptop, and it has no floppy drive :? I tend to personally like Ubuntu (and related), Gentoo, and DSL. You don't know what you're doing. I've never run i...