I finished the 3 snes games long time ago and all I remember is one ending saying that Megaman X fate is to kill Zero.
I intend to play the 3 psx sequels now and I wondered if X will really kill Zero.
Megaman X fate is to kill Zero? Or was it just mindless bullshit?
Search found 54 matches
- Sun Jan 17, 2010 5:45 pm
- Forum: Gaming Discussion
- Topic: Megaman X fate is to kill Zero?
- Replies: 18
- Views: 19063
- Mon Oct 26, 2009 12:01 pm
- Forum: Bug Reports/Feature Requests
- Topic: Kaspersky detected keylogger in zsnes
- Replies: 9
- Views: 12998
It's being detected as a keylogger because ZSNES uses ManyMouse. ManyMouse uses an API called RawInput to uniquely identify and control different mice individually. I use the same RawInput API, but without ManyMouse (gives me the same ability with keyboards as well), and I'm also detected as a keyl...
- Fri Jun 12, 2009 1:36 am
- Forum: Emulators
- Topic: bsnes upx vs 7z
- Replies: 15
- Views: 16333
bsnes upx vs 7z
can't be bothered to create an account for this one post in byuu boards so I post it here, please paste over there/contact byuu: bsnes_upx: 2,725,917 bytes (upx'ed) bsnes_raw: 6,826,013 bytes bsnes_7za: 2,470,310 bytes (7z auto extractible) so now a 7z auto extractible binany is smaller than upx'd o...
- Tue Mar 10, 2009 8:59 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.040 released
- Replies: 135
- Views: 265131
- Wed Dec 17, 2008 3:34 pm
- Forum: Emulators
- Topic: Kega Fusion v3.6
- Replies: 23
- Views: 19099
- Wed Apr 16, 2008 5:52 pm
- Forum: bsnes Dev Talk
- Topic: bsnes upx'd?
- Replies: 75
- Views: 57200
- Mon Mar 31, 2008 7:44 am
- Forum: bsnes General Discussion
- Topic: The unofficial BSNES pixel shader thread
- Replies: 157
- Views: 222652
- Tue Mar 18, 2008 7:02 pm
- Forum: Development
- Topic: Sa-1 IRQ oddity (SMW modding)
- Replies: 31
- Views: 23878
- Sun Mar 16, 2008 1:03 am
- Forum: Tech Talk
- Topic: Automatic key-typer
- Replies: 15
- Views: 11593
- Sat Mar 15, 2008 11:08 pm
- Forum: Development
- Topic: Sa-1 IRQ oddity (SMW modding)
- Replies: 31
- Views: 23878
- Thu Mar 13, 2008 7:41 pm
- Forum: Bug Reports/Feature Requests
- Topic: Serious slowdown problems.
- Replies: 28
- Views: 13523
- Thu Mar 13, 2008 9:25 am
- Forum: Development
- Topic: Sa-1 IRQ oddity (SMW modding)
- Replies: 31
- Views: 23878
link?Bio wrote:Because the SNES dev manual refer to it as SA-1Y~K wrote:Any idea why people call it SA-1 instead of SA1 as in the chip & PCB printing?
http://upload.wikimedia.org/wikipedia/c ... SA1_01.jpg
- Thu Mar 13, 2008 9:18 am
- Forum: Bug Reports/Feature Requests
- Topic: Serious slowdown problems.
- Replies: 28
- Views: 13523
I reason for the slowdown may be zsnes lack of support for dual core CPUs.
See this thread. franpa has posted a nice workaround this issue, that worked for me.
See this thread. franpa has posted a nice workaround this issue, that worked for me.

- Tue Mar 11, 2008 1:37 am
- Forum: Bug Reports/Feature Requests
- Topic: NSRT's Homepage is Missing
- Replies: 15
- Views: 7673
- Mon Mar 10, 2008 6:46 pm
- Forum: Bug Reports/Feature Requests
- Topic: NSRT's Homepage is Missing
- Replies: 15
- Views: 7673
- Thu Mar 06, 2008 5:18 pm
- Forum: Development
- Topic: Sa-1 IRQ oddity (SMW modding)
- Replies: 31
- Views: 23878
Any idea why people call it SA-1 instead of SA1 as in the chip & PCB printing?
http://upload.wikimedia.org/wikipedia/c ... SA1_01.jpg
http://upload.wikimedia.org/wikipedia/c ... SA1_01.jpg
2.5$gba is a nice NDS emu. Altho I don't play that much anymore, it allowed me to check the new gen portable games, and I must say they rock, and they have the good old game boy feeling... I doubt I will beat any NDS game as I don't have the time anymore but it was worth the 2.5 bucks (~1.5 EURO) to...
- Wed Feb 13, 2008 8:20 am
- Forum: bsnes Dev Talk
- Topic: bsnes2MESS
- Replies: 31
- Views: 26509
- Tue Feb 12, 2008 5:52 am
- Forum: Gaming Discussion
- Topic: So, SFIV is going to have 3D graphics.
- Replies: 95
- Views: 43140
- Mon Feb 11, 2008 6:12 pm
- Forum: bsnes Dev Talk
- Topic: bsnes2MESS
- Replies: 31
- Views: 26509
- Mon Feb 11, 2008 3:25 pm
- Forum: bsnes Dev Talk
- Topic: bsnes2MESS
- Replies: 31
- Views: 26509
bsnes2MESS
This is a message for byuu. Wouldn't it be a great idea if you joined MESS team and sort of implemented bsnes accurate emulation into MESS. Having such an accurate standalone emulator doesn't make much sense IMO, it's clearly MESS material. I am not intending to offend you, on the contrary, I say bs...
- Thu Jan 24, 2008 10:59 pm
- Forum: Development
- Topic: ZSNES GUI 3.0 the first screenshot
- Replies: 78
- Views: 106649
- Thu Jan 24, 2008 10:01 pm
- Forum: Development
- Topic: ZSNES GUI 3.0 the first screenshot
- Replies: 78
- Views: 106649
- Tue Jan 15, 2008 11:31 am
- Forum: ZSNES Talk
- Topic: JB would be so proud
- Replies: 44
- Views: 50590
- Tue Jan 15, 2008 1:10 am
- Forum: bsnes Dev Talk
- Topic: bsnes upx'd?
- Replies: 75
- Views: 57200