Any RPG in japanese.
Because I spend about 5 minutes (trying) to translate each textbox. :p
Search found 11 matches
- Thu Apr 05, 2007 2:50 pm
- Forum: Gaming Discussion
- Topic: What Games Have Kept You Guys Busy?
- Replies: 239
- Views: 141348
- Thu Apr 05, 2007 2:26 am
- Forum: Insane Chatter
- Topic: What are you listening to right now?
- Replies: 1859
- Views: 1317823
- Wed Apr 04, 2007 5:48 pm
- Forum: Gaming Discussion
- Topic: Cliches in video games (particularly in the 8-16bit era)
- Replies: 51
- Views: 36105
- Wed Apr 04, 2007 3:21 pm
- Forum: Gaming Discussion
- Topic: which rpg
- Replies: 46
- Views: 29886
Re: which rpg
I'm looking for a nice, simple rpg thats not gonna take too long, just something more relaxing than chrono trigger or ff3. thanks in advance Well, if you're going for nice and simple, you may want to give Rudora no Hihou a try. If I recall correctly there's a new translation out which makes more se...
- Wed Apr 04, 2007 1:44 pm
- Forum: Bug Reports/Feature Requests
- Topic: 512*448 snapshots?
- Replies: 10
- Views: 4885
- Wed Apr 04, 2007 1:48 am
- Forum: Gaming Discussion
- Topic: Cliches in video games (particularly in the 8-16bit era)
- Replies: 51
- Views: 36105
Two solutions come to mind: 1. Let players run from boss battles normally. In a lot of situations there's really no reason not to do it like this, other than that running is programmed to not actually move the player (for this to work, running should warp the player out of the fight instead of the m...
- Wed Apr 04, 2007 1:31 am
- Forum: Bug Reports/Feature Requests
- Topic: 512*448 snapshots?
- Replies: 10
- Views: 4885
- Wed Apr 04, 2007 1:27 am
- Forum: Gaming Discussion
- Topic: Cliches in video games (particularly in the 8-16bit era)
- Replies: 51
- Views: 36105
and you forgot exploding barrels. Mostly a first person shooter thing. Speaking of FPS games, if I had a nickel for every crate I saw in an FPS game, and had to pay a nickel for every crate I saw anywhere else (including other games) I probably would've amassed quite a bit of cash by now. Anyhow, s...
- Wed Apr 04, 2007 12:11 am
- Forum: Bug Reports/Feature Requests
- Topic: 512*448 snapshots?
- Replies: 10
- Views: 4885
True. Downside to that is that when you alt-tab away from the paused emulator, then go back, the screen isn't redrawn so you need to unpause it momentarily.creaothceann wrote:You can also pause the emulator.
I'm guessing some screenshot solution like Irfanview or a program to flush the clipboard would be best then.
- Tue Apr 03, 2007 7:38 pm
- Forum: Bug Reports/Feature Requests
- Topic: 512*448 snapshots?
- Replies: 10
- Views: 4885
- Tue Apr 03, 2007 7:10 pm
- Forum: Bug Reports/Feature Requests
- Topic: 512*448 snapshots?
- Replies: 10
- Views: 4885
512*448 snapshots?
Are there any plans for adding the ability to take 512*448 snapshots of games that natively run in higher resolution? In particular, by downsizing the screen for a snapshot, the more complicated kanji in Seiken Densetsu 3 become unrecognisable, making it impossible to take note-snapshots or snapshot...