Search found 254 matches
- Wed Jan 31, 2007 7:28 am
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915250
AVI dump always uses MP3
If you use the compressed option, the movie becomes bigger vs the non-compressed option. Plus, MP3 is not loseless, so you may lose something in the process. This is from the properties of a movie dumped with Custom + Compressed Audio (128Kbps via zmovie.cfg): Audio: MPEG Audio Layer 3 32000Hz ster...
- Wed Jan 31, 2007 3:42 am
- Forum: ZSNES Documentation Forum
- Topic: Homepage
- Replies: 8
- Views: 24263
- Wed Jan 31, 2007 3:23 am
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915250
Another thing I've noticed is that after a movie dump is complete, returning to the GUI usually requires pressing Esc twice. There was an original fix to prevent desyncing.. but didn't test it before it was posted. It was the first thing to consider when you mention audio dumping went to hell. This ...
- Tue Jan 30, 2007 8:32 am
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915250
Disabling Pause = Success
Ok, I found the issue... I think. Disable "Pause Emu in Background". That fixed it! Thanks! 8) I've noticed something else. With "Pause Emu In Background" disabled, when dumping with Custom, the audio playback is muted only during the first pass. This means there is unnecessary ...
- Sun Jan 28, 2007 6:12 am
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915250
- Sun Jan 28, 2007 5:47 am
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915250
AVI dumping complications - more details
I'm using the official Windows v1.51 release. I have tried it with compressed and uncompressed audio settings. Clicking 'Stop' before the ZMV has finished its first pass can have the audio included, but the first few seconds are still silent (with mp3, at least). This does not make sense... The cust...
- Sat Jan 27, 2007 8:43 am
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915250
- Sat Jan 27, 2007 7:48 am
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915250
AVI dumping - Custom option fails with Rock N' Roll Racing
I am experiencing major problems when trying to dump this movie to a merged audio/video file using the Custom option (though it dumped ok with XviD 2 months ago, but not now). The video portion turns out fine, but the audio is silent. I have tried it with compressed and uncompressed audio settings. ...
- Wed Jan 10, 2007 6:34 am
- Forum: ZSNES Documentation Forum
- Topic: Video Options Clarification
- Replies: 15
- Views: 18282
That's harsh.
What you mean to say and/or what you should say is that it's good but still incomplete. "Not good enough" sounds too harsh.Deathlike2 wrote:It's not good enough.
- Wed Jan 10, 2007 2:25 am
- Forum: ZSNES Documentation Forum
- Topic: The FAQ
- Replies: 9
- Views: 29603
- Mon Dec 25, 2006 4:50 pm
- Forum: ZSNES Talk
- Topic: ZSNES 1.5 Released!
- Replies: 82
- Views: 65388
Well I just was looking over the change log, and I noticed some things which have somewhat significant importance where left out of the change log. Yes we really did a lot. Guess one shouldn't release early morning especially when delirious. You could add them in the docs, since tweaking has alread...
- Sun Dec 24, 2006 11:37 am
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 136316
SRAM (not) saved when saving state - Mario Kart's fault
Okay I just looked into this, I can't replicate. Sorry, it seems that I was misled. I happened to be saving states at the same time that SRAM was being saved, at the completion of Time Trial runs in Super Mario Kart. What I've actually discovered, apparently, is that Super Mario Kart saves SRAM dat...
- Sat Dec 23, 2006 7:50 am
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 136316
Auto Frame Rate + Fast Forward, Slow Down
In my tests, Fast Forward works just fine either way, but Slow Down is completely disabled. Is there any more to it than that?Ok, a major oversight here. Apparently it was not made clear that Auto Frame Skip was required for FF+Slowdown to operate normally.
- Sat Dec 23, 2006 2:19 am
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 136316
The other SRAM saving request
Okay, I think I implemented what you wanted. The other thing that would complete my request is a GUI option to not save SRAM to disk at all. This would be especially useful for times when you are playing or recording ZMVs. I think that it might be best to have the option automatically disabled when...
- Wed Dec 20, 2006 1:01 am
- Forum: Bug Reports/Feature Requests
- Topic: bug report: save state problems under linux with svn 4115
- Replies: 16
- Views: 9379
Re: F4 Quick Key loads incorrect state in DOS
Ok, apparently this is triggered in 9x. I was compiling my post before I saw that you posted again. Probably not all of the information below is useful, but I don't feel like rewriting anything. I'm running the DOS port in Win98SE. Just now, I compiled the Win port and briefly tested in WinXP; the ...
- Tue Dec 19, 2006 11:55 pm
- Forum: Bug Reports/Feature Requests
- Topic: bug report: save state problems under linux with svn 4115
- Replies: 16
- Views: 9379
Re: F4 Quick Key loads incorrect state in DOS
Hmmm I did try to reproduce your situation... but I'm having trouble with it though. Give me some steps of what you are doing though. Also note what save options are enabled..... just in case. Both state 4 and state 9 existed prior to my testing this. I've tried selecting the slot via "Pick St...
- Tue Dec 19, 2006 10:56 pm
- Forum: Bug Reports/Feature Requests
- Topic: bug report: save state problems under linux with svn 4115
- Replies: 16
- Views: 9379
Clean enough
I did tell it to clean.Deathlike2 wrote:AspiringSquire, if you are compiling with Zget, make sure to say yes to clean out the object files.
- Tue Dec 19, 2006 10:39 pm
- Forum: Bug Reports/Feature Requests
- Topic: bug report: save state problems under linux with svn 4115
- Replies: 16
- Views: 9379
F4 Quick Key loads incorrect state
There seems to be a similar problem with saving states in the DOS port. In the latest revision, I can load states fine using Load State in the main GUI, but it doesn't work with the F4 quick key. I have save states in slots 4, 6, and 9, and regardless of whichever slot I select (including empty ones...
- Tue Dec 19, 2006 5:31 am
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 136316
New SRAM Check+Save exclusive saving functionality
Okay, I think I implemented what you wanted. Please test it for me. It is one of the things I wanted, and it seems to work well. However, I have noticed that SRAM also gets saved to disk upon saving a state, even with SRAM Check+Save. So, I appreciate what you've done, but I would be even more appr...
- Sat Dec 16, 2006 10:47 pm
- Forum: Insane Chatter
- Topic: Favorite Shape
- Replies: 30
- Views: 19693
Circles + Equilateral Triangle
I have to go with the circle. It's virtually the perfect shape; it has no corners (and thus, no "sides"), fits the curve of your hand (in cylinder/disc form), and is the basis for one of the most important 3-dimensional shapes: the wheel. It's also the basis for the sphere, which is used f...
- Wed Dec 13, 2006 10:16 am
- Forum: ZSNES Documentation Forum
- Topic: Rendering bugs & small talk
- Replies: 38
- Views: 67577
No Removal of Information
AspiringSquire, I forgot to put it in the commit message, but in Readme.txt, I made the percentages in the special chip tables look (in my opinion) better. I suppose it does make it easier to compare the percentages that way; it looks good. I also edited the txt docs with a few wording changes I ma...
- Wed Dec 13, 2006 9:58 am
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 136316
Mouse invisibility bug - traced back to a WIP
There's also a very irritating bug with the mouse cursor being invisible when moving away from the ZSNES window, sometimes requiring clicking both within ZSNES and outside of it before the regular desktop mouse cursor reappears. I have absolutely no idea what causes this. As suggested earlier... tr...
- Wed Dec 13, 2006 3:06 am
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 136316
Bugs -- subtitles, CPU usage, mouse cursor invisibility
I hope this clears things up. Yes, I believe the three of us have reached an adequate level of understanding. Thanks for your patience. -------- According to the current description for Movie Subtitles, 34 characters can be displayed on a single line, but I have only managed to get 30 to display in...
- Mon Dec 11, 2006 2:05 am
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 136316
Further explanations of SRAM-related functions
Both options you mention work separate from each other. I'm fully aware of that. My idea is based around the behavior that I would expect to result from the two of them (with their respective behaviors) being enabled simultaneously IF saving when entering the GUI and exiting the emulator did not oc...
- Sun Dec 10, 2006 10:31 pm
- Forum: ZSNES Documentation Forum
- Topic: Some Quick Relevant Updates Need Addressing...
- Replies: 125
- Views: 136316
This SRAM Check+Save implementation is worth considering
With both "Load Save State with SRAM" and "SRAM Check+Save" (as it used to be) enabled Never existed before. We just added SRAM to ZSTs recently. Okay... I know there was no option "Load Save State with SRAM" before, but I have (in the past) been able to load some stat...