This doesn't have much to do with zsnes...
Go to http://gamefaqs.com for FAQs about gameplay issues like that.
Search found 27 matches
- Thu May 11, 2006 10:56 pm
- Forum: ZSNES Talk
- Topic: Chrono Trigger - New Game+ [HELP]
- Replies: 3
- Views: 2259
- Tue May 02, 2006 7:06 pm
- Forum: ZSNES Talk
- Topic: Difficulty with Key Combos
- Replies: 4
- Views: 2714
Depending on which input you're using (gamepad, keyboard, etc) you may have to hit the keys slower. I've noticed that some older gamepads like Microsoft sidewinders have a very low response rate, so the keys must be hit somewhat slower than normal to work. Personally, the easiest controller that I'v...
- Fri Mar 31, 2006 6:31 pm
- Forum: ZSNES Talk
- Topic: Video Filter Window UI Reorganization
- Replies: 12
- Views: 6570
- Fri Mar 31, 2006 1:03 am
- Forum: ZSNES Talk
- Topic: Video Filter Window UI Reorganization
- Replies: 12
- Views: 6570
Video Filter Window UI Reorganization
With the new tab feature for the video window working, I thought the video filter window could use a face lift. My problem with the older one was how checking certain options unchecked others unexpectedly. I've rearranged the checkboxes into a more intuitive layout so that similiar options are group...
- Sun Jun 26, 2005 7:53 pm
- Forum: ZSNES Talk
- Topic: Transferring saves, help GREATLY appreciated!
- Replies: 5
- Views: 2730
- Wed Jun 01, 2005 7:14 pm
- Forum: ZSNES Talk
- Topic: Running Zsnesw with a crappy S3 card
- Replies: 27
- Views: 12207
You can, just not with nLite. I don't reccomend this for the light hearted, as it requires a lot of reading and time.Nach wrote: Would be excellent if I could put FireFox, Putty, Unxutils, MinGW and possibly a few others on it.
http://unattended.msfn.org/
- Thu May 19, 2005 7:05 pm
- Forum: ZSNES Talk
- Topic: Older versions of ZSNES for playing ZMV files?
- Replies: 6
- Views: 3521
- Tue May 17, 2005 7:17 pm
- Forum: ZSNES Talk
- Topic: Is there a way I can...........
- Replies: 7
- Views: 3324
- Mon Apr 25, 2005 11:40 pm
- Forum: ZSNES Talk
- Topic: The future of emulation? Is it possible with zsnes?
- Replies: 53
- Views: 28215
Ok, so it'd be a pain in the ass to add without breaking things. I figured as much.
Would ZSNES' future OpenGL support have any relevance here?
Would ZSNES' future OpenGL support have any relevance here?
- Sun Apr 24, 2005 8:56 pm
- Forum: ZSNES Talk
- Topic: The future of emulation? Is it possible with zsnes?
- Replies: 53
- Views: 28215
None of these arguments make sense. Converting a whole game doesn't have to be a lot of work. If you've been over to the High-Res forum for the n64 plugin, you'd notice there are hundreds of people working together on textures and sprites. If you look into Zelda64, there's atleast 20 photoshoppers i...
- Fri Apr 22, 2005 5:28 am
- Forum: ZSNES Talk
- Topic: The future of emulation? Is it possible with zsnes?
- Replies: 53
- Views: 28215
- Fri Apr 15, 2005 8:52 pm
- Forum: ZSNES Talk
- Topic: Massive Netplay
- Replies: 53
- Views: 23411
Wow, that'd be amazing. As long as the core functionality of the new multiplayer engine can be used for free, I'd support it. Perhaps if the pay service works out, you guys could work on cheat prevention system, and have registered members compete in tournaments, climbing ladders for high scores and...
- Thu Apr 14, 2005 11:11 pm
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 915252
- Tue Apr 05, 2005 11:50 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 465291
- Wed Mar 16, 2005 5:27 am
- Forum: ZSNES Talk
- Topic: ZSNES 1.42 not optimized?
- Replies: 25
- Views: 13244
- Sat Mar 12, 2005 9:48 pm
- Forum: Development
- Topic: What is JMA?
- Replies: 102
- Views: 80019
- Fri Mar 04, 2005 3:03 am
- Forum: Development
- Topic: Opengl for zsnes under win.
- Replies: 166
- Views: 121024
Re: Opengl for zsnes under win.
Thank you so much. Greatly looking forward to this in the future.pagefault wrote: Back on topic, thanks I will merge your changes into the latest CVS.
- Fri Mar 04, 2005 1:31 am
- Forum: ZSNES Talk
- Topic: ZSNES 1.42 not optimized?
- Replies: 25
- Views: 13244
Ah... Is it too hard to click on an icon, right click for the menu and then just choose delete? is not like they have to do it via DOS commands or anything. :roll: Never overestimate the average computer user. That's all I'm going to say. It'll be in the documentation in the next official version.....
- Fri Mar 04, 2005 1:29 am
- Forum: Bug Reports/Feature Requests
- Topic: Yoshi's Island bugz
- Replies: 16
- Views: 9765
- Fri Mar 04, 2005 12:29 am
- Forum: ZSNES Talk
- Topic: ZSNES 1.42 not optimized?
- Replies: 25
- Views: 13244
- Sat Feb 12, 2005 7:42 pm
- Forum: ZSNES Talk
- Topic: Get rid of Blurr
- Replies: 27
- Views: 15204
- Mon Feb 07, 2005 5:38 pm
- Forum: ZSNES Talk
- Topic: Get rid of Blurr
- Replies: 27
- Views: 15204
- Wed Jan 19, 2005 12:31 am
- Forum: ZSNES Talk
- Topic: Latest version of ZSNES get it here! (v1.41)
- Replies: 51
- Views: 31806
- Sat Jan 15, 2005 6:23 pm
- Forum: Development
- Topic: Experimental Windows Builds
- Replies: 21
- Views: 15090
- Sat Jan 01, 2005 9:28 pm
- Forum: ZSNES Talk
- Topic: GUI Skins
- Replies: 33
- Views: 24050
If you decide to do this, I will volunteer to rewrite an old hack I did for ZSNES years ago and make the font variable-width. The only potential problem is that the menus are hardcoded, I had to manually change all the menu positions by hand to make the font+interface work. It was scrapped because ...